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Messages - Mobius

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137
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 20, 2010, 11:36:24 PM »
Quote from: "Carthief"
You don't have to degrade yourself by stating that?

How am I degrading myself?

Quote from: "Carthief"
Of course they one-hit things, they're melee classes against viciously powerfull ranged classes.

Jitter and Frostbite make unconventional use of their melee abilities, especially Jitter.

I think it is fair that humans have some form of fighting back against the speed and instant kill of MOST ghoul classes.

Quote from: "Carthief"
If they all started using this grenade tactic i'm sure that would turn the tables around, well, with proper use atleast, it never ceases to amuse me when Ammar suicides with his explosives. :P

That logic alone debunks your entire post then if Ammar kills himself attempting that trick (and many others do from time to time).

Quote from: "Carthief"
I dont care about the grenade in its normal use one single bit. Maybe if it can be altered somehow...

It won't. Deal with it.

138
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 20, 2010, 06:05:07 PM »
Quote from: "Carthief"
A bunch of stuff about marines

I didn't read the entirety of your post because I know what it consist of. I am just not going to buy that the cooked grenade wall/ceiling/floor tricks is cheap. It isn't. When a marine player has to wait x amount of time to even execute that against the assortment of fast ghouls (Chokes, Jitters, Sjas) or stealth creepers then the payoff is worth it. The cooked grenade doesn't work on all players or at every situation (you're not factoring in personal skill, random damage, lag shield) so it's just mainly your own folly to fall for it.

The marine isn't the cure all of humans considering that ghouls still beat humans a lot of the time. It's just the riotgun, relax.

Quote from: "Carthief"
I'm sure you wouldnt like it if a marine dropped a grenade on your head if you're a Sjas and it instantly exploded, thus killing you instantly. I fail to see any fairness about this extreme and instant damage trick.

OH HEY! JUST LIKE HOW GHOULS CAN INSTANTLY KILL HUMANS IN ONE SHOT ALL THE TIME!

139
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 20, 2010, 01:57:26 PM »
How often do you play, Cut? ;x

Quote from: "Carthief"
hough that bouncing from the roof to floor and instant explode trick is notable and possibily needs some work, as its VERY powerfull, i know as i saw it happen. Prepare grenade, make it go faster, Sjas approaches, release, BOOM, dead sjas.

No. That is actually a skill shot.

Quote from: "Crystal King"
Something about Ghostbuster being ultimate anti-Creeper

Only in certain maps.

140
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 19, 2010, 05:42:26 PM »
He is already getting a range reduction. Sjas can pretty much be a deciding factor of a team though.

But so can marines and cyborgs. :x

141
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 19, 2010, 02:37:41 AM »
I love the debate, but keep it civil. I see some strong emotional investment in the opinions and facts presented here. A rule of thumb when debating is that if you opponent isn't willing to concede then don't bother.

Here is some references

Top tier Hunter players in GVH

    Arctic
    Ammar
    Fritz
    Cutmanmike (He floored five ghouls by himself, 2 of them with just magic in castle of ghoulstien. Everyone in the human team was killed. He's done other crazy shit too)

List may vary and I might add more if there's proof.

Do I personally find Hunter to be weak? Not in the least. I can run even with chokes, floor them, floor jitterd, easily kill creepers, toe to toe with sjas, and possibly outfight Frostbite as one. I see no reason to rebalance him.. at all.

142
The Ghoul's Forest / Re: The jumpiest guy ever plays GVH
« on: September 15, 2010, 06:37:55 PM »
"Human team won, I am gonna join the human team. I wanna be the best."

He represents every public doom player to ever existed.

143
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 14, 2010, 05:45:09 PM »
I kind of agree on the steam cannon considering how there is no buffer that deters the user from spamming it. Then again the nailgun has infinite ammo and good speed.

But we've all said Engineer was a bit op.. just learn to...


8   :)
8  :)
8 :)
8:)
8)  ... Deal with it.

144
Anything Goes / Re: Introduction
« on: August 24, 2010, 07:32:37 PM »
I hope you enjoy your stay here on Cutstuff.

145
Quote from: "Frits"
GVH:RE?

Rainbow Edition, I think.

146
The Ghoul's Forest / Re: Map submission thread
« on: August 24, 2010, 07:29:39 PM »
It'd work better if you provided a link to the wad instead of a video, since that would be quicker than uploading said video. I like to explore the map for myself and find areas or experiment in places just to test stuff.

147
Mega Man Discussion / Re: Megaman Legends Project
« on: August 19, 2010, 06:26:27 PM »
Quote from: "Yellow Devil"
Are you saying every 2D megaman game is the same?

Play Mega Man 2, then play Mega Man ZX

I play MM2 to 5 before getting tired of it. I played X on the Snes and it felt like an improvement of the same game.

just_sayian.jpg

148
Mega Man Discussion / Re: Megaman Legends Project
« on: August 19, 2010, 06:13:50 PM »
Quote from: "brotoad"
no YOUR OPINION IS WRONG

(click to show/hide)

But.. it isn't the same repetitive 2D game from 20 years ago fighting the same enemies in the same formula ;[

149
Mega Man Discussion / Re: Megaman Legends Project
« on: August 19, 2010, 05:58:19 PM »
Quote from: "Yellow Devil"
Cuz it sucks

MMPU2 for the win

I would ban you right now... if I was a corrupted moderator(but curses, I am not)

;[ Legends is superior

150
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: August 13, 2010, 07:49:55 PM »
The dodge is also one of the best ways to get ammo back in a short period of time and has a good enough speed. A good cyborg can be unpredictable about it and it'd be kind of hard to nail him, but maybe an improvement can help so..

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