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Messages - Mobius

Pages: 1 ... 9 10 [11] 12 13 ... 37
151
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: August 11, 2010, 06:59:21 AM »
Okay okay chill out. Now we're going into, "make this only for TDM/TLMS," territory. I think all these additions/subtractions to some of these request can be done through making a wad yourself like Blox did. If you want to balance things for a specific game mode then do what others do and make an unofficial patch for GVH. I don't want to sound like a stick in the mud.

It's like if a niche crowd came in wanting changes to make it more CTF compatible. I understand the sentiment but it is a little, to be frank, absurd.

152
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: August 10, 2010, 07:40:35 PM »
I took on multiple sjas in GVH13/GVH10 as a marine in one round and win. I was called the sjas exterminator by Spider for it. All I used was grenades and riotgun.

How did you manage to lose in GVH29 though? That is a freakin` marine map.

153
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: August 10, 2010, 01:24:55 PM »
Quote from: "CutmanMike"
Before, if you were barely close enough you just took a lot of damage. Now, you won't get hurt at all by that.

So no more unintentional killing. That's good. The annoying, "barely nicked me," shit can finally be put to rest. I just hope sjas don't need to be completely dead on to be effective.

154
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: August 10, 2010, 01:01:34 PM »
I thought the radius damage from a sjas was mainly random damage dependent or ping. I've seen, and even been through, an experience where a dead on scream only cripples an opponent. So how close are we talking here in units?

155
Maps / Re: Blaze's Map WIP Thread
« on: August 10, 2010, 12:59:22 PM »
Quote from: "brawlman9876"
neeeed....to learn...how to create....stages.....ugh all this stage createment makes me want to create one.

http://www.doombuilder.com/index.php?p=tutorials

^ Normally maps are created using Doom Builder 2.

156
I have seen moving platform before in other projects such as Jumpmaze.

I don't know about horizontal floor movements. You'd probably need to do that with bridge things cause it won't be a real floor.

157
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: August 10, 2010, 12:56:44 PM »
May I ask why is the sjas damage radius being nerfed?

158
The Ghoul's Forest / Re: Ghouls vs Humans 2d vid
« on: August 09, 2010, 12:17:32 PM »
I have a Freewebs and nothing loaded for me.

159
MM8BDM Discussion / Re: Hello :D
« on: August 09, 2010, 12:16:25 PM »
Are you trying to connect to a game on a server or something? If the answer is yes, then you are running the Alpha build to Skulltag 98C (which is what Megaman is running on). You will need the latest version of Skulltag.

160
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: August 09, 2010, 04:59:39 AM »
Quote from: "Frits"
the hunter used to be the best class for people with the best aim,

When was this? In between bouts of 1 hit KO lightning arrows, OP ice arrows, or the invincible fire arrows?

161
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: August 07, 2010, 09:26:24 PM »
The only ghouls that can keep up with an SR50 Hunter is an SR50 Choke. I'll say do something a little more effective with his ice magic, but Hunter is actually incredibly fine (pro lightning arrow users will win most of the time, Frits, Ammar, and Arctic coming to mind). Lightning magic works with low ceiling situations and can nearly kill a creepy on direct hit.

I still believe the nailgun is incredibly cheap.

162
The Ghoul's Forest / Re: [Ghouls vs Humans] - MAP META DISCUSSION
« on: August 06, 2010, 07:51:26 PM »
See, Carthief. Was that hard to write? I agree with GVH01 about it being a chase 9 times out of 10. I love the map and still think it is balanced, but it is a ghoul chase when you come down to the last 2 ghouls. Ghouls will have to run around the entire map and hope humans split up from the camping grounds by the slim pool in order to win.

So far from the people posting, the consensus is as followed.

Good
    GVH01(Debatable)
    GVH02
    GVH06
    GVH13
    GVH17(Debatable)
    GVH20

Bad
    GVH10(Debatable)
    GVH11
    GVH12
    GVH08
    GVH14
    GVH16
    GVH18
    GVH19
    GVH21
    GVH00

The rest aren't decided. Feel free to disagree and I'll accommodate the changes.

Debatable means 1 person disagreed or agreed but had qualms about it.

163
The Ghoul's Forest / Re: A private GvH server?
« on: August 06, 2010, 06:56:53 PM »
Quote from: "CarThief"
And i can enjoy the idea of having not just ONLY marines out there, like in most servers. Class variation is always nice. Why is this not posted in the Ghouls forum anyway, i wonder?

Done. I moved it to the appropriate forum. Thanks for catching that.

164
Anything Goes / Re: Funny situations on irc msn .etc etc etc.
« on: August 03, 2010, 09:38:43 PM »
:3 I make it look easy

(click to show/hide)

165
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: August 03, 2010, 05:04:51 AM »
Quote from: "Carthief"
Meh, idiots. They just dont care for the balance. Would you like it if something was unfair, and against you, and caused you to lose?

Do me a favor, be careful of where you place words like, "idiot," in sentences from now on.

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