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Messages - Mobius

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436
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 04:07:46 PM »
Well stop being a fuckin` limy Brit and move to AMERICA! You and your BBC news. That isn't American.

437
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 03:57:28 PM »
Quote from: "Frits"
Quote from: "Mobius"
Quote from: "Frits"
Santa can't switch weapons on oblecks(?), thought i should mention this.

I called it a shitty server for a reason now. He probably didn't upload warclasses before CD, which is a mistake I made too before.

I only like it more than yours because of the ping :)

Forgot to mention, the hunter and the marine sometimes slow down after you've fired an arrow or held down a grenade and threw it. firing/throwing again fixes this but your uber slow untill you do that.

edit: it isn't lag, jitter radius is still huge.

The ping in Obeleck is worst than mine in most cases (and not because I am server admin, but because I watch other people's ping from the server scoreboard).

I even join my own server from my netbook on another connection, and Obeleck still sucks.

438
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 03:45:47 PM »
Quote from: "Frits"
Santa can't switch weapons on oblecks(?), thought i should mention this.

I called it a shitty server for a reason now. He probably didn't upload warclasses before CD, which is a mistake I made too before.

439
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 03:41:36 PM »
Quote from: "Frits"
I wanted to test how much damage they would do as a jitter but unless i used altfire movement i was unsuccessful in getting hit.
Sjas's still get a boost from flying down(or is there no noland in oblaczek or whatever it's called, it also needs cd!)
And is the jitter radius really nerfed? I'm still getting killed even if they completely missed me.

It's obleck's shitty server. I have noland on SKILL and there is no boost.

I need someone to go marine and Hunter to try out how fast Sjas is with only moving forward from one part of a map to another. Anyone game'd? I want to try this boost from up/down spam also, just to make sure I am not talking out of ignorance (like I always do).

440
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 04, 2009, 01:12:45 AM »
Quote from: "Wartorn"
Quote from: "Mobius"
As far as I have tried, MOST straferunning hunters outrun my sjas ;[
However, considering most hunters don't even use SR50/a variant there-of, it's pretty easy to mop up the floor :p

I've been accused of SR50, but I don't even know what that is. I have heard of it so many times, but never had it explained to me.

441
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 03, 2009, 06:25:50 PM »
As far as I have tried, MOST straferunning hunters outrun my sjas ;[

442
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 03, 2009, 04:59:29 PM »
.. but he sure can't jump higher than a creeper. :x

443
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 03, 2009, 01:32:50 PM »
Quote from: "CutmanMike"
Keep a hold of your regular GVH comments, I'll update that later on  ;) Speaking of, I've made the lightning magic a bit better (radius damage when it hits).

I found Sjas to be a bit faster actually, caught up with me and surprised me more than once last night. Anyone else noticed if he's any faster or is this just the aftermath of the Jitternerf I'm feeling? :P

Aftermath of jitternerf.

Quote from: "Knux"
Now for the maps. I keep hearing people complaining most of them are Creeper maps because of the snow textures.

I think the maps of CD are superior to EW. Less congestion, more room, some fresh, can swing either or now, and panders to both camping and non-camping. Creepers are no more or less harder to see than putting them in maps with gray colored textures everywhere (like a few of the Ew maps).

Some of them needs work though.

444
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 02, 2009, 08:15:17 PM »
Quote from: "BloodRaven"
The holly traps do none damage to me! I crossed one when I was Creeper and I lost 2 hp. Hefty damage? Wouldnt think so.

Damage ranges from 2 to 20 (or 30). I died walking on one as a Creeper just to see.

445
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 06:20:33 PM »
Quote from: "ThaMarine"
Honestly, what is the purpose of the hollytraps?

What does the Star launcher do? It does more damage to the people who fire it than than to the one who is hit.

Star Launcher is a rocket that gives off splash damage upon contact with a surface (damage to radius). The holly traps are just that. You lay them down on the ground, or throw them with altfire, and ghouls walk over them and they receive a hefty amount of damage.

I don't know what you have seen if ghouls walk over them without a problem. Perhaps you were looking through the wrong camera angle, lag, or a combination of the two? They hurt fine from all the battles I've seen.

446
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 01:40:45 PM »
I never really tried. I am surprised I didn't find out eventually considering how my Gvh server has been up since release with 9584395045858907 people playing it throughout its duration.

Even now..

That is how I am getting a lot of my feedback. I've been playing it for more than 12 hours (it's like the first time I see a consistently active Gvh server).

447
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 01:19:23 PM »
There is no pleasing you nit-pickers :P I like Gvh30 as a ghoul and human.

I just say space it apart and get rid of a few of the candles so people don't get fps dips when a ghoul dies.

Well it doesn't lag as HORRIBLY as before when you added that thing in. I'd say the removal altogether made it run flawlessly in gl.

Edit* Oh yeah! Santa clause trips over his own grenade with he dies by his own Star Cannon.

And somehow Ghost Busters get hurt by Holly traps when Santa dies, but no other human class is effected.

448
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 11:31:53 AM »
Quote from: "CutmanMike"
What complaints? I'll start work on GVH:EWv2 next year when cold demise has no(less) complaints.

A few, but the minority, are having the good old, "lag," thingy involving it. It was a small few though, but they went spectate when the map came up.

Quote from: "Cutman"
no(less) complaints.

Quote
Gvh

You mean never, right? ;)

449
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 09:47:50 AM »
Speaking of lag, I got some complains about Gvh27. How hysterical.

I think Gvh30 can use some spacing to avoid all the corners (despite me not fully agreeing with it). Other people say it's a bit of an fps lagger for all the moving objects and detail.

^ this bullshit aside! I think it's good, but when do we get them ghost buster improvements? :D

450
Nyan! It's a pleasure. You know, I've never seen male characters say nyan in Japanese anime. I always wondered if it's a girl thing like only saying, "Watashi wa," instead of the informal, "Ware wa," that guys can say.[/weeabo]

Nyan.

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