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Messages - Mobius

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451
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 06:14:34 AM »
Quote from: "pucy100"
Frostbite has huge teeth!

I know! I recorded a special video about it while playing

Click here

452
http://www.youtube.com/watch?v=wieStI7k ... re=related

^ The original!

http://www.youtube.com/watch?v=ss9q2OZRjag

^ The best

http://www.youtube.com/watch?v=Dqb6PMyAy84

^ My favorite! The rock version! with Azusa from K-On.

http://www.youtube.com/watch?v=sIe-GaejHw0

^ What everyone should strive for.

What is the importance? Everyone saying it on the server tonight now.. well not everyone.

453
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 04:56:48 AM »
Quote from: "Captain Ventris"
Mik, making the tower a little shorter might work if you feel it would be necessary. Frostbite's breath can ALMOST get inside - it just hits the edge of the chamber, so making it a little shorter would make it vulnerable enough. Also, sjas can injure humans inside by attacking when next to the grate, and Choke can, of course, lob a bloodball inside.

Provided most of those ghouls aren't dead on the way or trying to kill the single human there. I say this because of the nature of the open map style.

Lower it! >:[

454
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 04:04:27 AM »
Okay! Here is some good stuff for everyone!

Gvh29 boxes by the heliport gets creepers stuck. Space them out better
Gvh30 is too detailed for humans and causes fps dips (not sure if it's hardware or software mode). I know it's a nightmare in larger games.

Frostbite needs either speed or health. I would rather slant on health and tell people to focus more on cover than being a bootleg choke or half-assed jitter.

Make the Frostbite's attack less laggish after his jump for smoother transitions or else shotgun chocolates is what's for dinner.

That's all I have.

455
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 02:05:54 AM »
Gvh23 seems to be lag fest until I changed the map, but this could be me.. but I wasn't even playing when pings started bouncing up and down.

I also got word that Frostbite's breath en mass causes lag, but I rather wait and see it on another server that isn't mine.

Gvh29 is still terrible on cover, and the tower is the perfect sniping position for marine pistols on creepers or any other ghoul (as I have proven by killing creepers from up there with pistols).

Everyone seems to hate gvh30 for some reason.

gvh22 is a camper haven for humans, but it was a 26 man game in my SKILL server when this was happening.

Everyone bitching about Frostbite sucking. I honestly am in love with him, but he does need something to avoid getting buttfucked. I don't mind him being a support class, but a little health will do.. or something about him dying so quickly

Game seems fine overall to me.

456
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 01, 2009, 12:19:28 AM »
Ghouls win almost every time in huge games.

Lol. I don't think it's a huge map problem just yet, more or less human players needed to adjust; Although, as Damage put it, "The maps we complained before about being human maps are easily turning to ghouls," but this could be attributed to a poor human team during my SKILL server test.

457
The Ghoul's Forest / Re: Like Santa
« on: November 30, 2009, 09:54:43 PM »
Quote from: "White"
It was a stretch during this beta because every human gets pummeled by a sjas or a randomly appearing jitterskull.

Fuck.

Wrong thread

458
The Ghoul's Forest / Re: Like Santa
« on: November 30, 2009, 04:00:15 PM »
So sudden? This poll would be more effective when CD is released. I don't think anyone outside of a few have actually touched it yet.

459
Quote
Wartorn: Mobius, the desk, now!
Mobius intentionally makes slurping noises

I second the notion of an irc. Then we can have our own drama!

460
Anything Goes / Re: Most anoying crash you've had with a computer
« on: November 29, 2009, 09:24:18 PM »
All of my crashes have been hardware related.. Lol just kidding.

I normally have issues when running skulltag.. weird.

461
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 29, 2009, 05:41:18 PM »
You should replace the graphic with a giant orange square.

462
The Ghoul's Forest / Re: Are Humans underpowered in the current Beta?
« on: November 29, 2009, 09:08:30 AM »
Will the team of talented mappers be called, "The super friends?"

How about Map13 in Doom2?

463
Anything Goes / Re: Anyone got xbox 360?
« on: November 28, 2009, 11:49:12 PM »
"Do you have a Xbox 360."

No.

464
The Ghoul's Forest / Re: Are Humans underpowered in the current Beta?
« on: November 28, 2009, 11:39:06 PM »
I'd say larger maps will do by virtue that certain ghouls have super melee capabilities.

Case in point: Jitters and Sjas.

Chokes are too leveled to take out swarms of humans, and creepers have a universe of problems they need to worry about. Jitters tank it all and have their height teleport crap, and sjas' x/y/z directional movements can overcome crowded areas in less than dense maps.

Then you factor in one hit KOs and you got yourself a ghoul slant. Now to be fair! I have seen, and experienced, a full on 32 man game where humans win.. but it isn't often, and it depends upon the players involved.

465
The Ghoul's Forest / Re: Bragging Thread
« on: November 28, 2009, 09:43:15 AM »
Quote from: "CutmanMike"
Oh man I hope people don't start asking for a stamina system or something. If I was there I would have hunted you downnnnnnnnnnnn.

Man! It would have been a lot better for the spectators of anyone but who I had to deal with was there. I never had the luxury of watching static on a television before. Feels good man.

Imagine if Chokes regain their health from attack with their bites?

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