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Messages - Mobius

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466
The Ghoul's Forest / Re: Are Humans underpowered in the current Beta?
« on: November 28, 2009, 09:40:51 AM »
Quote
Maps are bad

Here! Here! I agree with you both whole-heartily! The only thing I can say, but it isn't really something I agree with, is that whenever there is a balanced map someone would say, "it's now a human map!"

Gvh's meta should be discussed by players that play both spectrum of the game -- ghoul and human.

467
The Ghoul's Forest / Re: Bragging Thread
« on: November 27, 2009, 04:04:54 PM »
Here is something to brag about.

I've decided to copy A Bug's play style with a choke and had a rocky start. Fine.

As time passes, I started to live longer with hiding and dodging. Good, good. I managed to piss some people off.

I just came out of playing some Gvh where I was in that rainy stage as a choke. The whole server was waiting on me for twenty minutes as I ran around in isolated areas, ran into walls repeatedly, look at the television at the corner, jump on it for not giving me good reception, jump at it, run to a generation and tried to hop over the fence.

Having everyone rage, insult, and course at you is awesome. The kick vote was disabled, so you can imagine 12 players waiting for a scared ghost buster or me to die. Some person came in and said, "Mobius, would you please stop?" and, for being polite, I killed myself by typing in the Kill command.

I am going to start doing this for now on.

468
The Ghoul's Forest / Re: Are Humans underpowered in the current Beta?
« on: November 26, 2009, 12:20:50 AM »
Quote from: "WaRRioR-TF"
To me Hunter seems overpowered , cyborg underpowered while marine is most balanced out of three. (Except grenades , he carries too many)

Cyborgs are more powerful than ever now. You have to factor in their flying abilities and separate ammo supply for their 100 plasma storage that can recharge. The projectiles aren't fast because they swarm you, and then if there is 2 or more... yeah.

Hunter is overrated, not overpowered. People need to stop confusing the two.

469
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 26, 2009, 12:16:41 AM »
Quote from: "DoomThroughDoom"
Now give all humans a different skin that makes them black (Give the Cyborg a gold chain.). Also, isn't a Ghost Buster black anyway?

One of them is also Rick Moranis, but you don't Mike putting a sprite in for him.

I wish he did, though.

470
The Ghoul's Forest / Re: Bragging Thread
« on: November 26, 2009, 12:13:17 AM »
Quote from: "Wartorn"
Quote from: "Mobius"
I wasn't aware you get more frags than me when we're both sjas  ;)
I wasn't aware we played together :p

I suppose you were never on when I was either  :)

471
The Ghoul's Forest / Re: Bragging Thread
« on: November 25, 2009, 09:59:01 PM »
Quote from: "Wartorn"
Pfft stop trying to top me <(

I wasn't aware you get more frags than me when we're both sjas  ;)

Quote from: "BloodRaven"
Tai

%#$@ Tai.

Not the first time I am called a Tai clone. It's very insulting, but I suppose some people think he invented sjas and worship him for it.

Quote from: "Cut"
I was thinking about achievements for any class, but I thought they'd appear too often. Maybe if I make them REALLY hard to obtain?

SOME of the achievements are fine, but some are easy to obtain for ghouls. The a domolition for Humans is pretty uncommon despite what one might think, and getting Hero is a feat if the human is the last human in the round.

I would say remove only those that can easily be obtained and replace them with the ones you suggested.

I have nothing to brag about today. I got pwnt a few too many times, but that's it.

472
The Ghoul's Forest / Re: Are Humans underpowered in the current Beta?
« on: November 25, 2009, 09:48:48 PM »
Quote from: "ThaMarine"
The things I'm proposing are not so radical, there's just alot of text that makes you think so.

Undoing the Creeper changes (Cutty said he didn't intend to make the Creeper move silently).
Slightly faster Marine running.
Beefing up the Hunter magic so the Ghouls actually care to dodge it (even the old magic system would be better IMO)
Cyborg plasma balls slightly faster and to the dash option to be responsive to clicking (the way it should've already been).

Am I asking for so much?

I believe these small changes would bring back balance to GvH.

Before I address all of these issues, I am going to post an image describing how I feel right now

(click to show/hide)

Now let's get some things straight.

Marine's running speed is ABSOLUTELY FINE! He's fast enough to get past Jitter crunches with some luck, timing, and range. He can probably run the same speed as a sjas so he's good. Want to run faster? Straferun. What makes up for this mediocre speed? He is faster than a cyborg with triple the fire power. He has a shotgun than can one to two hit a sjas, grenades that can one hit sjas and creepers, a pretty decent machinegun, and infinite ammunition for their pistols that are horrifically accurate. I think anything more and it'd be, "Humans vs Spectators," because no one will play. Marines are probably the hardest and top priority to kill for most of us because of their hitscan and fast firing intervals.

Hunters need a little something for their lightning and ice magic, otherwise they are fine. I don't know why people keep saying they are overpowered. I think they are overrated. The only class that REALLY worry about Hunters as creepers because of their speed and fire arrows. Any other ghoul will just have to pick and choose but that's about it. They are also the fastest humans in the game.

Cyborgs having faster projectiles? Are you serious?! You can't be serious?! You must be out of your mind, because no one is sensible enough to even suggest that. A cyborg can fly all over the place, a good survivability rate, and floor ANY ghoul in a matter of seconds if ANYTHING MORE than two shots land them. You couple that with their recharge + Marine or Ghostbuster pairing and you're going to see a long ass match. All it takes is a single good cyborg player to shift a game around in the human's favor. You're insane.

Sjas with a bigger hit box? that would break most maps as it is (as Qent put it), and it make sjas useless.

The movements of Jitters being nerfed is asking to play with a class that stands still and expects everyone to just go into their console and type in Kill. As my run on sentence suggest, it will be TOO detrimental to Jitters completely for that to happen. As I have pointed out before, hitscan spamming Marines can EASILY do away with a jitter (if the jitter is even slightly obvious). The only thing I am against is how often they are allowed to attack before actually killing something, but that's for another time.

I would like to point out that making the game friendly for newbies won't help anyone in the long run. They will meet a pro player and then what? There is no rank system to split both apart here, and someone will eventually bitch about something because they didn't get their way.

I say that marines should get a little tweak though. You either reduce their shotgun fire (their ammo) or take out infinite ammo for their handguns. The downright marine spam or hitscan spam is absurd, and I am a marine player.

473
The Ghoul's Forest / Re: Bragging Thread
« on: November 24, 2009, 05:59:47 PM »
[Sjas King]

^ I was called this before, then I lived up to it in gvh01 (ghost forest) when I took down 6+ humans with 30+ health

Lived up to it two more times in the same map with teams stacked in human favor. 7 to 2 ghouls, and I, single handly, won two rounds before humans ultimately won by 5 to 3 (just now).

Feels good, man.

I demand an achievement for this.

474
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 23, 2009, 11:18:45 PM »
Ghouls get anything more and it will definitly be, "Overpoweredclass vs Victimspickingthewrongside."

With the exception of Chokes, of course.

475
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 23, 2009, 08:21:13 PM »
Quote from: "ThaMarine"

Guess how many times have I seen this pic since the introduction of 2b5?

(click to show/hide)

Honestly, try to guess.

Quite often?

476
Quote from: "Blox"
As I can easily see that the text is "COLD DEMISE"

You can see it because you made it.

477
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 22, 2009, 05:16:50 PM »
Quote from: "CarThief"
The effect is also very difficult to spot, some would probaly rather have the teleport back.

I thought the same thing. I mean, it was used on me when chasing after a hunter and it hit. It took a shit load of health for me being there, but the delay for it to come down is just stupid. A lot of maps have open ended fields or opponents can come at you from 360 degrees of direction so there is no real way to funnel ghouls unless you aim to be around at specific spots.

Then comes the timing and all that.

How about we just use Emperor Lightning. Make it a close quarter frontal attack with radius that does the amount of damage as a stun ball on a marine if the ghoul is still there taking the hit.. Nevermind. That'd be broken too.

Lightning induced healing?

Bring back the teleport.

478
Quote from: "DoomThroughDoom"
Quote from: "Mobius"
I can has zoom in gvh now? ;[
Servers don't allow FOV changes, bitch.

;[ I don't see why not. Lightning arrow + Zoom = Win. It wouldn't make a lick of sense though.

I don't get why people disable it. It's stupid to me because like, railgun sniper weapon on CTF. It isn't like people don't do lock down with spamming rockets or plasma anyway.

479
I can has zoom in gvh now? ;[

480
The Ghoul's Forest / Re: GVHv2b6 released
« on: November 21, 2009, 09:46:38 PM »
I am just going to say, "talk to me about it in PM," because I don't want to go one-lining.

I just came out of the new gvh and it seems about the same. The lightning that comes down is something I am looking at like, "Eh." It looks pointless to me, but I am sure someone can tell me what it's used for.

I will say this though. Humans are about the same now.

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