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Messages - Mobius

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511
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 03, 2009, 06:28:23 PM »
Not so luck base if you were standing still. You get explodededed for standing still.

I rather have a Hunter a shadow of his former self than fire spam. It's pretty funny people call him over powered because NOW you must focus on other weapons while spamming new magic.

You can't fire spam if your attack is set to lightning. Learn to play (not saying it to you, but to those that say he is).

512
Anything Goes / Re: A bit of humor videos
« on: November 03, 2009, 05:40:45 PM »
http://www.youtube.com/watch?v=nojWJ6-X ... re=related

^ I know a lot of you are too young to understand.

513
Anything Goes / Re: Music!
« on: November 03, 2009, 05:08:19 PM »
Nyan Nyan Nyan Nyan Ni Hao Nyan Goujasu Derishasu Dekaruchaa!
Nyan Nyan Nyan Nyan Ni Hao Nyan Goujasu Derishasu Dekaruchaa!
Nyan Nyan Nyan Nyan Ni Hao Nyan Goujasu Derishasu Dekaruchaa!

http://www.youtube.com/watch?v=sIe-GaejHw0

514
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 03, 2009, 05:02:26 PM »
Your first idea is bit excessive. The push was initially our way of escaping them, especially for the jumping humans (like myself).

Your 2nd and 3rd idea is great. Your 4th idea confused me a little. So you have a cool down between bites, but you can still roam about right? Now if that is the case, I am down for it.

515
Cutstuff Discussion and Feedback / Re: Poll ideas
« on: November 03, 2009, 04:58:36 PM »
Should the magic teleport be removed from Hunters

Yes
Tweak it and see first
No.

516
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 03, 2009, 04:53:04 PM »
Quote from: "DoomThroughDoom"
Quote from: "CarThief"
Oh, and 150 HP is fine for Jitterskull. He takes hits, alot. Not to mention, he's slow...
The Jitterskull is far from slow. All he has to do is camp behind a wall and then lose like no health at all because the human is dead and all other humans aren't ready.

Don't forget the surrounding humans or humans stacked behind one another.

517
The Ghoul's Forest / Re: GVHv2b5 released
« on: November 03, 2009, 04:24:58 PM »
Has anyone else discovered that marine bug? It happened to me a week ago. I was in URBAN DECAY and I held a grenade. I tossed it at a passing choke and remained stuck in that speed.

Even going in spectator mode did nothing to solve it. You had to throw another grenade to release the lock on your speed. It only happened to me once, but I figured it's worth mentioning. I don't know how I caused it either.

It was probably a missing packet JUST IN TIME when I released it. Idk. I guess I'll emulate the experience again and post results.

518
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: November 03, 2009, 04:13:55 PM »
Quote from: "Hunter side"
Hunters aren't that strong.

Hunters are better now then they were a version ago. That's saying something.

Quote from: "Jitter Side"
Jitters aren't that strong.

Bull&#%@

It isn't that jitters have too much health or use their height leverage to quickly scale floor to roofs, but because lots, and lots of maps cater to them. I see some ghoul fans in this thread championing Jitters, but it seems some of you have never experienced a full-on Jitterape. I've seen a 6vs6 to 32vs32 TLMS on Gvh, with the entire ghoul team having 16 or more members and about 60 percent of them is Jitters. Imagine playing in such maps like Wugi Cave (Gvh03), Spire of Fate (Gvh10, though the change has balanced it though), URBAN DECAY (Gvh12, and infamous for jitterape), Post-war technologies (gvh15), Solanid (Gvh18, and another famous example), and The Other Side (Gvh21) with a barrage of six or more jitters all on someone in a very confine space or massive walls they can climb over.

With obstacles in the human's running path, surpassed by Jitters effortlessly, Jitters can take the lead on humans EFFORTLESSLY no matter how skilled someone is. The only way for humans to combat this is through pure meta-game and a good majority goes Cyborg and Ghost buster (the latter being more situational). Most people on the ghoul spectrum resort to metagaming based on maps, which explains the huge majority of a ghoul team going Jitter to begin with (like everyone going creeper for that one enclosed map). It's down right ridiculous nowadays since people made jitterape a trend again.

This comes from a former Jitter player. I gave him up when I realized getting 5 kills two attacks is pretty much cheap mode back in the day. Not to say I can't do the same (or anyone) with other classes, but when I started messing with humans I realized how easy Jitters have it. Their radius reduction is a blessing, but it still has radius to their chump. Let's not forget their charge is very long as well, fast, and causes stun IF you live.. and that stun is enough for another bite.

Being a huge target doesn't mean anything if you really can't be hit.

519
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 31, 2009, 06:35:26 PM »
Aztech is gvh19

520
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 31, 2009, 06:14:05 PM »
Quote from: "everyone"
PISS WAAAAAAAAAAAAAN IT'S TOO DARK!

I play skulltag on nothing but software mode with gamma on 2.7. It isn't that dark at all. The only class that can get away with anymore is creepers. The rest of the other classes is visible enough to get pummeled. Lots of open areas where marines and hunters can rape sjas and jitters.

>;[ You guys

521
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 31, 2009, 05:33:01 PM »
My idea is becoming popular. xD Sith lightning would be the ultimate compensation for lightning arrow usage.

If you increase the range of the teleport than I don't see it being useless. You still have to worry about your height in relevence to your timing and any obstacle that might impede you. The slightest, and I've experienced this, the slightest inch of wall stops you dead in your tracks. It's actually effective against sjas and creepers.

We can't make one ability good for all situations (as I believe Hunters were intended to be a good generalist class, but with specialized utilities). With jump tricks, platforms, and some timing, you can evade a chase. Jitters have to rely purely on glimpses of sight to estimate where to chump. With their slight reduce in damage radius, hunters can provide a window of opportunity to escape.

My fear is people spamming hunters with them becoming more like a tool-box class. We still have a jitter infestation.

522
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 31, 2009, 03:47:21 AM »
Quote from: "Wartorn"
shitty Aztec map.

Fuck you, Wartorn ;[ that map is awesome.

Joking aside, that map is one of the most balanced maps for gvh. You have cover, a imbalanced corridor for spam abuse, a room with a bunch of obstacles, a bridge for sjas exploiting (something I like to do sometimes), hiding spots, forest, open areas..

and it's big enough for 32. Idealistically, it's one of the better maps.

Now the worst map is a map filled with lamps, poles, and other stuff in the way. That's right, gvh12 (Urban Decay) I am talking about you.

523
The Ghoul's Forest / Re: Incoming problem with the new GvH Betas
« on: October 31, 2009, 03:38:41 AM »
I suppose you are right. The series was just meant to scare people. I just thought rotation would make it helpful for human players. I know as a sjas that if I see a human turn his back he's dead meat.

524
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 31, 2009, 03:28:23 AM »
Quote from: "Qent"
[
Please just give the teleport a chance. It potentially has some neat applications, but I haven't seen anyone who's really good at it. They might as well be running instead. At this point we have no idea whether teleporting is OP or not.


I hate name dropping, but D Sparilwtfever is pretty good with the hunter class.. having fought this person myself numerous of times. He/she/it can utilize teleport with efficiency.

Quote from: "possessed"
Sith lightning

Fuck yeah

525
Anything Goes / Re: What's your name on Skulltag?
« on: October 30, 2009, 08:25:38 PM »
Hoss Delgado

Mobius

I'll make SilverFox some other time. I use to go under the handle Sight Hawk and Aiming Hawk back in 06.

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