Hunters aren't that strong.
Hunters are better now then they were a version ago. That's saying something.
Jitters aren't that strong.
Bull&#%@
It isn't that jitters have too much health or use their height leverage to quickly scale floor to roofs, but because lots, and lots of maps cater to them. I see some ghoul fans in this thread championing Jitters, but it seems some of you have never experienced a full-on Jitterape. I've seen a 6vs6 to 32vs32 TLMS on Gvh, with the entire ghoul team having 16 or more members and about 60 percent of them is Jitters. Imagine playing in such maps like Wugi Cave (Gvh03), Spire of Fate (Gvh10, though the change has balanced it though),
URBAN DECAY (Gvh12, and infamous for jitterape), Post-war technologies (gvh15), Solanid (Gvh18, and another famous example), and The Other Side (Gvh21) with a barrage of six or more jitters all on someone in a very confine space or massive walls they can climb over.
With obstacles in the human's running path, surpassed by Jitters effortlessly, Jitters can take the lead on humans EFFORTLESSLY no matter how skilled someone is. The only way for humans to combat this is through pure meta-game and a good majority goes Cyborg and Ghost buster (the latter being more situational). Most people on the ghoul spectrum resort to metagaming based on maps, which explains the huge majority of a ghoul team going Jitter to begin with (like everyone going creeper for that one enclosed map). It's down right ridiculous nowadays since people made jitterape a trend again.
This comes from a former Jitter player. I gave him up when I realized getting 5 kills two attacks is pretty much cheap mode back in the day. Not to say I can't do the same (or anyone) with other classes, but when I started messing with humans I realized how easy Jitters have it. Their radius reduction is a blessing, but it still has radius to their chump. Let's not forget their charge is very long as well, fast, and causes stun IF you live.. and that stun is enough for another bite.
Being a huge target doesn't mean anything if you really can't be hit.