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Messages - Ukiyama

Pages: 1 ... 8 9 [10] 11 12 ... 36
136
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: November 09, 2013, 02:41:10 AM »
Quote from: "Rozark Kyouko"
Since when did Diveman have to be completely underwater? I feel like there's wasted potential there.

*cough, up and down water, cough*

But yeah, the actual stage in the game, Dive Man had a area above the water. Granted it wasn't much but it could give a bit more flavor to the map.

137
General Gaming Discussion / Re: Obligatory Terraria Topic
« on: October 01, 2013, 02:11:49 AM »
http://www.terrariaonline.com/ Oh snap, less than 2 hours. I sense shenanigans approaching.

138
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 25, 2013, 01:49:26 AM »
Quote from: "Geno"
I just realized how the MMPU 8-bit Time Man tiles are purple, and the real Time Man stage is green.

So, recolour time!

(click to show/hide)

Look guys! The Fruity Pebble Wall™ colors from pre-3a software Skull Man have returned to hurt the eyes of many! Yeah, I am not a fan of the colors.

139
Projects & Creative / Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« on: September 17, 2013, 06:18:11 PM »
- Do Knight Man torches also give off dynamic lights? - Yes
- Are you allowing props from spooky material that's not Megaman? - Well Harvest had pumpkins that were handcrafted, so probably yes.

140
General Gaming Discussion / Re: Obligatory Terraria Topic
« on: September 17, 2013, 04:54:06 PM »
http://www.rockpapershotgun.com/2013/09 ... eam+RSS%29

Is your body ready? Loads of stuff incoming!

141
Projects & Creative / Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« on: September 10, 2013, 02:02:10 AM »
Quote from: "ThePlayer"
Quote from: "Ukiyama"
Quote from: "ThePlayer"
Hey! I can do MagnetMan as Batman!
Finally something to do!
I know its your thing but, don't you think there is a certain other robot master who could probably pull off that a little better  :geek:
If you are implying Shademan, I guess I could make that work.
But Shademan is already bat based, I just have to take away the wings and add a cape and maybe give him some Batman ears.
Yeah you got me, but yeah as I said, its your thing. You can dress up anything any way you want. I just figured I would point out a more obvious hilarious thing but Magnet can do quite a few things anyway >_>

142
Projects & Creative / Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« on: September 10, 2013, 01:56:52 AM »
Quote from: "ThePlayer"
Hey! I can do MagnetMan as Batman!
Finally something to do!
I know its your thing but, don't you think there is a certain other robot master who could probably pull off that a little better  :geek:

143
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 30, 2013, 12:54:36 AM »
Quote from: "SmashTheEchidna"
V5a is out, just so you know. It wasn't announced, so I had the same problem.


Considering he has played Copy, he has had 5a  :geek:, but current version probably has something wrong with at least Oil Slider so he had to tweak it to work on the current version.

144
Quote from: "TheunlosingQuint"
Yuju!! :3

also, have you fixed the lag for green shaft?

Possibly, I did tweak it a bit, just hoping that it isn't as bad now.

145
Bump for a compatibility update pretty much. >_>

146
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: July 30, 2013, 12:36:45 AM »
Judging by the location of that Magfly, I think it seems really simple what will happen  :ugeek:

147
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: July 23, 2013, 07:03:00 PM »
Quote from: "Shyster"
Saxton Hale: Apocalypse Mode



Does this always happen with Uki's Weapon pack?

Yes, yes it does >_>.

148
Maps / Re: GBT's Maps - BBB&B: Get it while it's hot!
« on: July 19, 2013, 08:38:14 PM »
Quote from: "Tfp BreakDown"
Quote from: "Tfp BreakDown"
Didn't someone make a weapons pack consisting of the classes exclusive weapon? Why not ask them permission to use that for the map?
*Ahem*

Unless you want bars messing up, basically making it a pain to use with anything, I would suggest avoiding doing this.

149
Mega Man Discussion / Re: Megaman Unlimited
« on: July 18, 2013, 07:46:35 PM »
Quote from: "-FiniteZero-"
Quote from: "Zerokk"
Why can't most of you play on Normal Mode?

Well, I know in advance that the Wily stages tend not to save inbetween levels. That's why I'm waiting for Easy Mode, at least.

...Plus I'm a wimp.

If you game over, you can save then, then you can continue in whatever wily stage you were on.

150
Projects & Creative / Re: Class based modification (v6g)
« on: July 10, 2013, 03:52:58 AM »
Quote from: "That One Boss"
I know the heavy and hard armor types now, but does Junkman still get 0.4 armor from his shield?

On an unrelated note, what will Frostman and Duo's armor be?

Whelp if Doc Robots Ice Wave stats are any indication, I guess probably in the Guts Man - Hard Man range for Frost Man.

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