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Messages - Ukiyama

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151
Well I am afraid I will probably not, just because _______ of doom maps are really not worth making a new things just to have mega weapons only, and eddies are at the end anyway, think you can just get any weapon at the end anyway.

152
Quote from: "geno"
I'm wondering, for the Uki Weapon pack V2.2, is there an option to turn off them appearing in maps? (Because I'd rather have just all the regular weapons in maps)
Well if you wanted regular weapons (aka Megaman Weapons only), why would you have loaded the mod in the first place? (Sorry if this is not what you meant.)

153
Anything Goes / Re: Spamthread V.1
« on: June 22, 2013, 02:33:47 AM »
Quote from: "geno"
Similarly, someone should stick that huge Saturn into Gemini Man's stage somewhere.

Totally made this awhile ago, summon GeminiPlanet and go goof around somewhere, and I totally would support the Top Man background on Top Man. Better than bright blue ever was.

http://www.mediafire.com/download/521pw ... Planet.pk3

154
Anything Goes / Re: Spamthread V.1
« on: June 15, 2013, 08:45:26 PM »
Thanks for all the birthday wishes guys!

155
Well currently its just based around 2004, mainly cause that was the one I definitely played the most of, I did have plans though at some point to hit the Redeemer and the Ripper at least, just not sure when though.

156
Whelp 1b of Unreal Weapons is now out, nothing new just a few fixes.

157
Anything Goes / Re: Spamthread V.1
« on: June 08, 2013, 05:55:57 PM »
So many birthdays in such a short period... anyway happy birthday to everyone that I have not given a proper happy birthday too :D

158
Projects & Creative / Re: [Mod] Mission Mode: Strength in Numbers
« on: June 08, 2013, 02:21:40 PM »
It's another one of those misnaming things but I think it was already brought up awhile ago. So its probably fixed.

159
damagefactor "CopyMain", 5.0 //If he can't copy you properly, then meet your fate of ten damage shots :I

Straight from the mod, KY does have a "weakness" to copy bullets, but yeah, pretty much what Korby said, KY didn't want to be copied, but since that's his gimmick, he is generous enough to grant Yamato Spear. The charge alt is intentional, I am too lazy to make 10 different charges. And the Missile Barrage no ammo thing on Copy is a oversight thing, should be simple to add.

160
Anything Goes / Re: Spamthread V.1
« on: May 29, 2013, 08:32:24 PM »
Welcome back online Cutstuff, made the last few days bleh without it >_>

161
Quote from: "Beed28"
Quote from: "Ukiyama"
(click to show/hide)

Don't really know what classes those are except the Final Fantasy mage being Korby.

That's called surprises, they are tons of fun, and make you want it harder, but as far as a release, considering V5 is a lot more stable than 4Q expect it very soon.

162
Whelp cause there was a bump.

(click to show/hide)

163
Events / Re: [WHOA NELLY] Smashing Raffle: Badass Cutopian Knight
« on: May 18, 2013, 12:25:30 AM »
Eh I could go for free things... FREEEEEEEEEEEEEE

164
Projects & Creative / Re: [Mod] Mission Mode: Strength in Numbers
« on: May 16, 2013, 01:15:31 AM »
You do know that it has existed for forever, and that it probably will be massively changed whenever MM9 comes into existence right? Wouldn't be too worried about it.

165
Projects & Creative / Re: [Expansion] Mission Mode V1C Released!
« on: May 10, 2013, 12:51:08 AM »
"this evening...but again can't promise anything, as something might come up." .... I guess probably sometime soon >_>

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