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Messages - Ukiyama

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181
DECORATE and ACS Modifications / Re: Uki's Weaponry (V2.1 Is now released!)
« on: February 26, 2013, 11:00:15 PM »
After looking at the sword orb in Sword Man's stage's code for a bit, I too decided to tinker around and make something with the knowledge it provided me. Meet the Balloon Adaptor, the Cossack version of Item 1. Rather than making it exactly like Item 1 is in 8bdm, this one actually lifts you up into the air, like you would expect. It also will flatten down and go down slightly when landed on, just like Balloon did when you landed on it in Megaman 4. The pk3 replaces Item 1, and since there is no sbar or what not, once again it can be used with anything and it shouldn't cause many if any problems. Enjoy!

http://www.mediafire.com/download.php?o3bt7ufpcm1dos5

(click to show/hide)

182
Projects & Creative / Re: Class based modification (v6F)
« on: February 26, 2013, 05:08:36 PM »
After playing as Mega in DM I do know one thing that probably should be done, make his power adaptor turn him into the power adaptor skin, not blinding you with his "power adaptor arms" that are right next to him, constantly coming in your eyesight.

183
Projects & Creative / Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« on: February 24, 2013, 01:01:32 AM »
I think the best idea obviously, is to make the auto lock on a thing only found in the hub stage. As much as I LOVE the idea of giving everyone gamma look, the big problem with it is, getting around any stage what so ever, is a big problem, making it almost unplayable in some cases.

184
Mega Man Discussion / Re: Megaman and MM8BDM trivia
« on: February 23, 2013, 04:35:02 PM »
It's a thing I forgot to do, it will be fixed whenever I do the next version. But this starting to go off topic so...


Did you know that you can't Top Spin on top of a person 100% of the time anymore, but yet Sakugarne can?

185
Quote from: "Hilman170499"
If the shot takes more than 1 hits to react, it will move to the side whenever it absorbs damage. Anyone knows how to fix that?

You need to crank up its mass. Megaman's is 9999, and he still can move around a tad when being hit, so just throw a couple more nines on there for good measure and it should be fine.

186
Projects & Creative / Re: Class based modification (v6F)
« on: February 19, 2013, 03:53:05 PM »
Freeze Man's fire rate is slower than that of Bright Man, and he does 15 damage shots at a decent speed, Freeze Man does 18 damage shots that break off into 5 damage shards. Most of the time, a couple shards will always hit. Tbh that seems fair game.

187
Anything Goes / Re: Spamthread V.1
« on: February 18, 2013, 05:20:46 AM »
HAPPY BIRTHDAY NEMU! Here is a picture of chocolate ice cream.

188
Bump for my special taunt pack, thats a mix of Rozarks and defaults, and a couple of my own, along with the taunts being applied to just the core skins minus Mega Man (it didn't wanna give it the approprite sound). http://www.mediafire.com/download.php?nmi5ixvy4zng57g Enjoy.

189
Anything Goes / It's time.
« on: February 08, 2013, 05:33:11 PM »
1.Lifehen - Best paradoy of Death Egg I have ever seen
2.Rocky the Rock - Amazing in all his rockness
3.Evil the Rock - Its a fan character, based on a fan character >_>
4.Darkness the Hedgehog - Cause I have never seen a character with such a inspired story... or similar name...
5.Becky the Whale - Whales should be a thing

190
DECORATE and ACS Modifications / Re: Uki's Weaponry (V2.1 Is now released!)
« on: February 06, 2013, 12:20:05 AM »
Well apparently since this is such a amazing mod, it deserves a update! Now there is a better hud and a game mode that is based around Soda Drinker Pro when set to buck shot. Enjoy! http://www.mediafire.com/download.php?85okkn45shyn9cl

191
DECORATE and ACS Modifications / Re: Uki's Weaponry (V2.1 Is now released!)
« on: February 04, 2013, 09:11:06 PM »
Bump because of a new creation.

http://www.mediafire.com/download.php?6efmav2p8o597qb

"This is Uki, and I am here to present you, soda! It replaces the E Tank in maps, and what it does is allow you to enjoy a nice beverage anywhere, anytime.Making this, the best FPS (First Person Soda) mod available! Drink a soda in any interesting locale of your choosing! Enjoy!"

(click to show/hide)

192
Anything Goes / Re: Anyone's art thread
« on: February 04, 2013, 04:13:55 AM »
(click to show/hide)

193
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v4c)
« on: February 03, 2013, 08:48:49 PM »
Yes Beed, your updated skin is in. And the release is still unknownish for the time being, things work, but there is still more being added in yet.

194
Indeed that is a fatal error. V2.1 is out just for that one fix.

195
Bump for updates, and please read the front post for info on the randomizer system thats now in place. Thank you and enjoy!

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