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Messages - Ukiyama

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46
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 03:52:40 PM »
Wow this was a pretty surprising release for me, congrats you guys! Can't wait to try it outside of singleplayer later!

47
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 18, 2016, 03:20:24 AM »
It reminds me of a quick model I whipped up forever ago with the frost man lights, fun was had that day.

(click to show/hide)

48
Anything Goes / Re: Tengu's Annual Holiday Raffle 2015! - WINNERS
« on: January 02, 2016, 06:22:11 AM »
I see table flipping in my future  :cool:

49
Events / Re: MERRY CHRISMASH HOLIDAY RAFFLE
« on: December 26, 2015, 04:51:24 AM »
http://steamcommunity.com/id/Ukiyama

Anything but the ship but........

I could always use a third copy of the ship :^)

50
Anything Goes / Re: Tengu's Annual Holiday Raffle 2015!
« on: December 06, 2015, 04:50:11 PM »

51
DECORATE and ACS Modifications / Re: Uki's Weaponry (4c compatability!)
« on: August 04, 2015, 03:14:33 PM »
Whelp silly old me forgot to release the compatibility update to my packs that have been sitting on my computer since the start of 4c sooooooooooooooooo.... Have fun!

52
Spark Shock in MM3 when you hit a enemy sparks are around them right? Well when another enemy runs through the spark the one running through might get stuck and release the original guy you hit.

53
Projects & Creative / Re: [Game Mode] TEAM Sneaking
« on: March 02, 2015, 02:40:54 PM »
If I remember right you can't take away powerups like that from a person, so its 90 tics instead of 35.

54
Rejected / Re: suggestion: make alt fire fire the mega buster
« on: February 22, 2015, 06:27:59 PM »
I can tell you right now, that 90% of the weapons don't even need mega buster and the ones that could use it would be pretty broken balance wise. Also shields break without throwing in extra hackery as well, and the balance could be even worse if upgrades got involved.

http://www.mediafire.com/download/xr29j ... Buster.pk3 Here is a cheap quickup you can load if you want, I just don't think it would be worth the hassle.

55
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: February 16, 2015, 08:03:19 PM »


Worth it.

56
Help & Editing / Re: SBARINFO Question
« on: February 06, 2015, 02:38:23 AM »
InInventory BossHealth1, 1{DrawBar "BARHEALT", "BAREMPTY", BossHealth1, vertical, 292, 8;}
If its in inventory, the item, number of the item{Draws a bar, graphic of full bar, graphic of empty bar, positions of bar.}

57
DECORATE and ACS Modifications / Re: Uki's Weaponry (4b compatability!)
« on: February 03, 2015, 03:20:20 AM »
Bump for 4b compatability, enjoy guys!

58
Anything Goes / Re: Tengu's Holiday Grab Bag 2k14 ((LATE WINNERS))
« on: January 28, 2015, 09:05:26 PM »
Thanks Tengu for my copy of Virtua Tennis 4, now I too can enjoy the virtual tennis life.

59
Anything Goes / Re: General Offtopic Discussion
« on: January 01, 2015, 06:55:17 PM »
Happy 2015 people!

60
Anything Goes / Re: Tengu's Holiday Grab Bag 2k14
« on: December 25, 2014, 07:34:08 PM »
Sure why not.
Ukiyama

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