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Messages - Ukiyama

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466
Lol Gutsman isn't it? Nice shockwave :D

467
MM8BDM Discussion / Re: Screenshots
« on: October 02, 2011, 07:57:31 PM »
Nice sky :D

468
MM8BDM Discussion / Re: Screenshots
« on: October 02, 2011, 05:52:17 PM »
Is that Devil's Lab?! It looks like a new map, how much changed?

469
MM8BDM Discussion / Re: Screenshots
« on: October 02, 2011, 04:15:27 PM »
Did all of those projectiles cause massive lag? (it still is awesome but just curious)

470
MM8BDM Discussion / Re: Screenshots
« on: October 02, 2011, 01:06:27 PM »
Well technically I do have a patch that changes one type of weapon with another  so that way they can be available but I guess I could make a complete randomizer so you can get anything anywhere.

471
MM8BDM Discussion / Re: Screenshots
« on: October 02, 2011, 04:47:24 AM »
Lol I almost 100 percent doubt that I'll do all the X weapons (lol shotgun ice is gonna be so awesome!)

472
MM8BDM Discussion / Re: Screenshots
« on: October 02, 2011, 03:31:55 AM »
Screen shot of progress of a weapon I'm working on atm.


Hmmm a hexagonal shape, where have I ever seen this before...

473
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 30, 2011, 07:50:28 PM »
Lol well in the cartoon he was able to make metal blades come out of his boots and he could ride around on them, wouldn't help him too much though... or he could glitch his metal blades like megaman could and have them stay in the air for a little while

474
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 30, 2011, 06:19:40 PM »
My guess is its to try to balance out their mobility and strength of their attacks they have over the others (metal man I'm not to sure on though besides metal blade pwnage).

475
DECORATE and ACS Modifications / Re: Uki's Weaponry (Next Version up!)
« on: September 29, 2011, 03:52:05 PM »
Time for a pic that show that even I can eventually get something working... now for that somewhat bouncy air hockey.... Edit: Air Hockey is now no longer bouncing off the floor!

(click to show/hide)

Edit again: Alright the next version is up with a few fixes and what not. It still uses the 1.4 patch so its one less thing not needing to be replaced. In the pack is a alternate version of the Squeeze Bomb that instead of 3 levels, it has 12 levels allowing it to grow in power and size more consistently, and it takes the same amount of time for it to grow from the smallest form to the biggest. Type give all or give squeezebombaltwep in the console and give it a try and tell me what ya think!

476
DECORATE and ACS Modifications / Re: Uki's Weaponry (Next Version up!)
« on: September 29, 2011, 12:45:12 AM »
Yea, talk about the evolution of the hud lol, here is what it looks like in game.

(click to show/hide)

477
DECORATE and ACS Modifications / Re: Uki's Weaponry (Next Version up!)
« on: September 28, 2011, 11:59:06 PM »
I am mainly talking about if you look at the bottom of the cuff, it is smaller on one frame than the other, and the bottom of the revolver itself is a little off, a few pixels changed up and it would be fine, simple enough to fix for me.

478
DECORATE and ACS Modifications / Re: Uki's Weaponry (Next Version up!)
« on: September 28, 2011, 11:36:50 PM »
Well after looking at the official artwork a little more I noticed one other thing thats off, on certain busters they have this little cuff like thing that goes on the arm (look at Fakeman's pic to see what I mean) so it probably should that as well, I seen you increased the arm size too, which is a good thing that I always forgot to do because it was like a pencil earlier. So I think once the cuff is added, it will be good to go. Pics of both frames below (ignore the lower pixels on both frames I'll get it matching later).
(click to show/hide)

479
DECORATE and ACS Modifications / Re: Uki's Weaponry (Next Version up!)
« on: September 28, 2011, 04:08:59 PM »
Hmmm I guess you got me there (Fun Fact: the original Hud was just Fakeman's buster chopped off his arm and rotated and a few extra little things!) But anyway yea I guess it is smaller than what the official artwork has... here is a thicker version i whipped up for a comparison. (only one frame atm just because I need feedback because I hate huds)

(click to show/hide)

480
DECORATE and ACS Modifications / Re: Uki's Weaponry (Next Version up!)
« on: September 28, 2011, 01:58:52 PM »
Alright the next version is up and ready for action... at least it has been for a little while, so get your weapons ready and have some fun with all the weapons!

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