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Messages - Ukiyama

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481
DECORATE and ACS Modifications / Re: Uki's Weaponry (LMS rotation now in!)
« on: September 27, 2011, 09:38:50 PM »
Oh boy yes those look much MUCH better compared to the ones I made, I'll make sure they get put in the next update! I'm leaning toward the same color scheme ones though (since they are Fakeman's colors in the standard game).

482
DECORATE and ACS Modifications / Re: Uki's Weaponry (LMS rotation now in!)
« on: September 26, 2011, 12:09:51 AM »
Yea but its the fact its just bubbles.... not poison bubbles.. bubbles with lead or anything just bubbles, and yea Squeeze Bomb and Shining Ray are the other two... not as pretty as in X8 or anything but its there. Shining Ray is basically a short range freeze cracker that explodes after it goes out a bit, it is also slighty stronger for the fact that its short range, and Squeeze Bomb is a slow moving ball of gravity that eventually gets bigger and stronger over time, only problem is the way I made it, it isn't aimable (had problems trying to make it keep its previous veloicty when it changed sizes, xColdxFusionx tried helping but I still couldn't get it to do what I wanted). Great weapon to make walls with on long paths though.

483
DECORATE and ACS Modifications / Re: Uki's Weaponry (LMS rotation now in!)
« on: September 25, 2011, 11:54:07 PM »
Well so far one is right, yes the bubbles are from Bubble Splash which is pretty much a flame thrower except with (somehow) deadly bubbles. Which of course I always laugh at.  And as far as the the charge for magnet mine goes, while it does look similar, I like putting my theory that since X needed the arm upgrade to even charge weapons, how can Megaman charge those weapons? And Ray Splasher is a wide machine gun pretty much while this seperates.

484
DECORATE and ACS Modifications / Re: Uki's Weaponry (LMS rotation now in!)
« on: September 25, 2011, 11:21:47 PM »
Alright time for a update on some new weapons I've been working on... feel free to take guesses on what they are... all from Megaman so shouldn't be that hard (considering you guys got the last bunch so quick) so here are the pics.

(click to show/hide)

485
Alright I got a new question... in the spoiler I have a weapon I've been working on (if you've played x8 you know where it comes from). I want it to be aimable and have the same velocity as it keeps "growing" in size. (I know its a spawnitemex projectile when it starts but that is just a temp thing so I could test the damage of it).

(click to show/hide)

486
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 24, 2011, 08:53:29 PM »
Not really about the balance but since people are talking about Burst Man, when his main fire bubbles pop from a high enough ceiling and start to fall, they will go to the explode graphic falling by gravity then when it lands it goes back to the small bomb before it explodes again.

(click to show/hide)

487
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 24, 2011, 03:58:03 AM »
Yea I was thinking that should be Time Man's taunt too... in fact a lot of those would be pretty funny and accurate taunts.

488
Projects & Creative / Re: [Map Pack] IX-Pack
« on: September 21, 2011, 08:21:57 PM »
Alright this would not happen to often and to me is funny but its still a bug. When I was just running around killing a bot on Missile Silo when he was just walking mindlessly straight into the blocked linedef around the missile, he suddenly started climbing thin air. Wondering what it was I freezed and look on the other side and he was climbing the ladder that was there but on the invisible linedef.

(click to show/hide)

489
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 20, 2011, 12:15:21 AM »
Alright Megaman is average stats right (100 hp no weakness standard armor). When I just walk up to him and fire 10 shots with Skullman's weapon and he dies. So in theory his shots do 10 a hit and during the counter gives him double rate of fire (think thats a rage rune effect).

490
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 19, 2011, 09:19:06 PM »
Damage (5) // Actually does twice as much damage due to strength rune
Is that strength rune only during the counter or is it actually all the time? (not skilled skull man player)

491
MM8BDM Discussion / Re: MM8BDM Funnies
« on: September 19, 2011, 05:45:53 PM »
Cloud Man's taunt followed up by Toad Man's Taunt in classes.

Cloud Man: "It's gonna rain!"
Toad Man:(a second later) "Yea! We could use some rain... acid rain, ahahahahaha ribbbit!

492
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 19, 2011, 05:09:00 AM »
Yea lets just say being the flag carrier is not as fun as one would hope... with all the fast Robot Masters running laps around the Doc Robot Carrier and all the Doc has is a slower firing megabuster. Yea I know its supposed to be a team effort and all but man thats one defenseless carrier.

493
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 19, 2011, 01:46:16 AM »
Alright not sure if this has been brought up or not but Cloudman has a bit of a bug, when your flying around and holding down your alt and jump key to go up, turn off your flying and keep holding the altfire and jump key and you will start regaining your ammo with your standard alt when not flying but you will continue to fly upwards, and when skillfully played it could allow flying forever.

494
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 17, 2011, 09:28:08 PM »
WOOOOOO 6A CLASSES IT LIKE CHRISTMAS!!!!

495
DECORATE and ACS Modifications / Re: Uki's Weaponry (LMS rotation now in!)
« on: September 17, 2011, 02:34:53 AM »
Dang you guys are good lol, yea you are both right with the 2 weapons its Frost Missile, Blizzard Buffalo's weapon (not called shield because it won't be able to charge) and the Wood Tower is the name of the other one, which is based on the similar moves of Woodman in Battle Network (would have also accepted the seed bombs). And a bonus treat for everyone!

(click to show/hide)

Edit: New Version is now available! Comes with the bonus of fixed Noise Crush sounds!

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