Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ukiyama

Pages: 1 ... 32 33 [34] 35 36
496
DECORATE and ACS Modifications / Re: Uki's Weaponry (LMS rotation now in!)
« on: September 16, 2011, 10:33:38 PM »
Time for some excitement of future weapons in my pack! One weapon isn't a Megaman weapon, one weapon is half based on a attack in Megaman and one IS based on Megaman. Guess which fit where and where they are from if you know!

(click to show/hide)

497
Projects & Creative / Re: [Map Pack] IX-Pack
« on: September 13, 2011, 11:12:46 PM »
I'm not sure if you knew this or not but on IDM-25 when you use the Super Adaptor or the Rush Jet you can get stuck in certain parts all the way around the second missile base row like in this picture.

(click to show/hide)

498
Those cheap recolors of Battle Network.....
Anyway yea I know the meteors are a bit out of the style and I'll accept any replacement 8 bit versions of the meteors/explosions to replace them if anyone is bored but yea the weapons are pretty fun.

499
Ah so he has less than the normal 100 hp then... I see, interesting idea for hub style. Can't wait to see more!

500
I still think twister looks weird being a green Air shooter but the other weapons seem to be nice considering you gotta move a grid like battle into 3d. Does hub style take double damage from all attacks like it would be in Battle Network 2 (where his health was chopped in half)?

501
Bump for updated weapon pack with two more weapons to play with :D

502
DECORATE and ACS Modifications / Re: Michael712's Secret Nuclear Bunker
« on: September 11, 2011, 02:05:02 PM »
Nice, Haze Dasher was a real fun weapon to use in the demo of forever, gonna have to give it a try.

503
Guardian is a standard chip in Battle Network 2 and a Mega Chip in Battle Network 3 and what it does is places a statue on the ground and if it gets shot it hits the opponent at the location there standing with a lightning bolt for heavy damage.

504
Trust me I know my hud needs to look better (I hate making them) but the main point was the weapon and I'm happy you liked the idea.

Now I guess my next question is this... since this basically is a buster upgrade (at least I'm thinking of it as such) do you want it to do what the other buster upgrades do when you use them (they remove the other busters like if you use proto it removes the bass or mega buster) or do you want it to still keep those busters considering it is a "Robot Master" weapon. I'm leaning toward the first choice but I wanted to see if people wanted it differently or not.

505
I had a readme in there that explains, what lego said either give all or you can type give fakerevolverwep to get just it. Sorry for the confusion.

506
Alright here it is feel free to check it out (and yes I know my hud sprites suck I'm not to great making them).

http://www.mediafire.com/download.php?z7371vjbe79lgkx

507
Are you accepting alternate ideas for the weapons? I always thought since Fakeman's weapon looked like a simple shot, it would be more related to a Mega Buster like weapon (all around infinite ammo). It would probably be like a buster power up, Bass's is the machine gun, Proto's was the big hitter that takes hits, and Fake would be a sniper which shots move faster and has a little more punch compared to the normal buster. Since his weapon only allowed him to shoot 6 shot before he reloaded it could have the same function here. I have the weapon made if you want to try it.

508
DECORATE and ACS Modifications / Re: Uki's Weaponry
« on: September 06, 2011, 03:04:25 PM »
Bump for TK Wave, Air Hockey, and a little bug I just noticed and can't figure out on all of the weapons... When you fire the noise crush it plays the weapon select sound. And if you listen closely the weapon also has its normal sound in there. Anyone ever have this problem?

509
How do I make a projectile weave up and down (similar to A_CStaffMissileSlither but vertically)?

510
Is twister gonna function like it did in battle network where it just stood still a little space ahead of ya?
(in the screenshot it looks like air shooter green. And yes i did see replacement sprite holders.)

Pages: 1 ... 32 33 [34] 35 36