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Messages - Ukiyama

Pages: 1 ... 4 5 [6] 7 8 ... 36
76
Help & Editing / Re: Classes Help
« on: August 10, 2014, 09:01:39 PM »
Copybotmain is the flag Copy Robot used for his copy gimmick, you can remove it from your weapons, select and deselect states.

77
General Gaming Discussion / Re: Sonic the Hedgehog topic
« on: July 29, 2014, 02:34:00 AM »
So not only has Sanic Ball received a update, you can also get a mod from the reddit thread below to have custom skins, and trails so you can create your own Sanic Balls. Even more silly fun for a silly fun game.

http://www.reddit.com/r/sanicball/comme ... sanicball/

78
General Gaming Discussion / Re: General Gaming Footage Thread
« on: July 27, 2014, 03:25:05 PM »
Thats odd considering I remember going to any stage as any character on my Genesis version of the game with debug and what not enabled, you can get a buggy Hyper Tails if you had loaded a save file with all the Super Emerdoods before going into the stage select.  :ugeek:

79
Anything Goes / Re: General Offtopic Discussion
« on: June 14, 2014, 11:53:13 PM »
Birthday shennanigans all day today woo.

80
Mega Man Discussion / Re: Some things about Sakurai and Capcom
« on: June 11, 2014, 07:32:07 PM »
That site is a satire site  :ugeek:

81
General Gaming Discussion / Re: League of Legends
« on: June 07, 2014, 01:03:14 PM »
No one ever remembers refrigerator box Sion  :(

82
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 04, 2014, 12:56:54 AM »
Quote from: "SmashBroPlusB"
I still don't like Ice Wall cropping up everywhere as the hip new method of elevation :I

I for one welcome our new Ice Overlords, Ice Wall is the best.~


The map looks nice compared to the current. Looks like there is more flow.

83
Quote from: "BliTzKriTz"
Jesus, why is the AR in the Unreal Weps so underpowered? I seriously see no reason the damage is so low on the primary fire... even the basic mega buster beats it. The fact it uses bullet puffs is almost a DISADVANTAGE, because it's harder to hit with it at close to medium range than projectiles.

Never really got to checking it out as far as how much it does in Unreal, but the dps was gimped with the reasoning of the dual wielding mechanic that it gained, so not exactly sure what its numbers were supposed to be. In Unreal though, it wasn't really that great of a weapon (minus using two of them) and its mostly never thought of after acquiring another.

84
Quote from: "BlackEmperorJet"
That actually sounds like a cool idea. but we'd need sprites for bosses like Mecha Dragon since there isn't a skin for that boss at all.

http://www.cutstuff.net/forum/viewtopic.php?f=30&t=981  :ugeek:

85
Anything Goes / Re: General Offtopic Discussion
« on: May 25, 2014, 04:04:08 PM »
Quote from: "*Alice"
I heard somewhere that AirmanJames has great fans.

He really supports his fan base.






 :cool:

86
Quote from: "-Daiki-TheOni"
EDIT2:theres a bug on UkiWeps, i was palying on dynamoman stage, the a "duo adaptor/knuckcle or whatever" apeared then instead of the duo weapon, the inventory showed me the treble boost, and IT was the treble boost.

And thats why you learn how to copy pasta properly, it will be fixed whenever the next version is released.

87
Bump because compatibility now exists for Unreal Weps and my weapon pack. I decided to flip my weapon pack over to the numbering system of like every mod ever, just for consistency purposes. So why not 1a instead of 2a? Cause I was on 2 anyway so bleh.

88
MM8BDM Discussion / Re: MM8BDM Funnies
« on: May 19, 2014, 03:04:49 PM »
Quote from: "Geno"
So I decided to experiment with Roll Swing.

(click to show/hide)
I think I found their true weaknesses.  :lol:

And people thought Treble Boost and Lightning Bolt were OP!

Should try that Leaf Shield or even Centaur Flash, would blast them just like Roll Swing does.

89
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 01:26:11 PM »
Quote from: "Shadow Blade"
Speaking of MagicMan, is it some bug causing Magicman to be in the sky and on some block textures? Eh I'm sure it will be sorted out eventually.

You have the old Magic Man skin in your skins folder, get rid of that and your fine.

90
Projects & Creative / Re: Class based modification (v7bh)
« on: May 15, 2014, 03:58:27 PM »
Generally they tend to do classes based on expansions (the couple mm9 classes being exceptions) so I would probably see them existing in the future.

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