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Messages - Ukiyama

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91
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 14, 2014, 02:18:11 PM »
Quote from: "Geno"
I believe G.Hold was on-purposely added to MM2DW1 because of it's ridiculously high ceiling.

Gravity Hold has always been on that map for as long as I can remember.

92
The dunkmaster, he has graced our presence! Get dunked!

(click to show/hide)

93
Events / Re: Cutstuff Community Classes Contest #2
« on: April 27, 2014, 03:05:13 AM »
Quote from: "Celebi"
-Nature's Wonder, a slowish, proto armor DEER.  Has a variety of positions it can defend itself with crystals, though the diamond formation doesn't seem to work.  Its altfire crystal missile, can be rather unreliable at times when hitting certain angles.  Unsure what his gameplay weakness is.

I would like to point out that offline, everything works correctly, never got a chance to get a test of my class online, and couple issues cropped up. Probably pretty easy fixes for all of them as well.

94
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 24, 2014, 12:34:14 PM »
Quote from: "CutmanMike"
boss battles

 :ugeek:

95
Projects & Creative / Re: Class based modification (v7bh)
« on: April 23, 2014, 03:13:20 AM »
Quote from: "Perfectlylegit"
HornetWoman needs to be HornetMAN, and make it so the class changes depending on what gender you have in the options.

Also I want a hornetman skin

Korby didn't like the current Hornet Man skin, hence why he went with a semi relatable thing.

96
Projects & Creative / Re: Class based modification (v7bh)
« on: April 22, 2014, 12:16:49 AM »
Quote from: "Isaac940"
Out of curiosity, how exactly was Skull nerfed and how much was Pharaoh's damage reduced?

By the sounds of it, Pharaoh a lot of damage removed from his charge attacks, Skull was a like a 1 tic change cause Korby >_>

97
Projects & Creative / Re: Class based modification (v7b)
« on: April 17, 2014, 03:28:08 PM »
Quote from: "Ceridran"
May as well keep Gravity, since he exists now.

Yup I agree. Gravity should always exist. I can't imagine the game without gravity, eveyone would be flying!11!!

But something less sarcastical, even if Galaxy Man didn't exist, I would say that this is probably one hell of a way to test out content, everyone always wants to play with new things, and it gets you more opinions then a small handful of individuals. That being said Galaxy is hilariously fun, a bit overpowered with the hitstun suction but otherwise I really think he is pretty solid. *claps to Korby*

98
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 16, 2014, 05:53:57 PM »
RIP four W Tank centaur flash room. You were the best of friends to everyone on every server.  :(

Good changed regardless.

99
Anything Goes / Re: What is your avatar from/of?
« on: April 08, 2014, 11:46:22 PM »
The hype is real.

100
MM8BDM Discussion / Re: Servers shutting down ?
« on: April 02, 2014, 06:07:01 PM »
No, Best Ever just probably had a reset on servers. It happens every once in a while.

101
Forum Games Archive / Re: Describe the avatar above you!
« on: March 30, 2014, 01:11:01 AM »
Vector the pissed off crocodile.

102
Events / Re: Cutstuff Community Classes Contest #2
« on: March 28, 2014, 12:43:46 AM »
Quote from: "Knux"
Quote from: "Gummywormz"
Any updates? I don't want this to end up like SmashBro's mapping contest. >_>
Don't see why it would. The first one got done rather quickly. About 5 days after the due date, the winner was announced.

viewtopic.php?f=43&t=5918&start=10  :ugeek:

103
Anything Goes / Re: General Offtopic Discussion
« on: March 25, 2014, 05:16:02 PM »
Quote from: "Turbodude"
So what did Red (daftpunkgetcrunk) post that was so bad, anyways?

As the AMP Map Pack said at one point. (Quote NSFB)

(click to show/hide)

104
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 23, 2014, 09:38:40 PM »
Quote from: "Ivory"
And before anyone asks, yes the belt does work exactly like the stage.

 :cool:

105
Considering Dirp and Uki Weps use randomizers (I think) for the weapon spawning, chances are no. But if for some reason, you got Dirp weapons and you have Uki Weapons loaded last, a default ammo bar I implemented will show up for all weapons that are not mine or core related. I might tweak lms spawning a bit so that way you always get 2 of my weapons guaranteed but currently you should just get whatever mod is last loaded lms wise.

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