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Messages - Rozark

Pages: 1 ... 6 7 [8] 9 10 ... 139
106
Anything Goes / Re: General Offtopic Discussion
« on: November 08, 2016, 09:05:49 PM »
While my laptop was out for repairs for a month, I mostly communicated via 3DS or Wii U.

107
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: November 08, 2016, 09:01:55 PM »
EDITē: Okay, it'll only show up in the editor if I'm using GZ Doom Builder.

Slopes and 3D floors only show up in the editor in GZ Doombuilder.
That's one of the features it has over regular Doombuilder.
Unless you're stubborn like me and don't want to switch, I wholeheartedly recommend that you grab GZ Doombuilder.

108
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: November 08, 2016, 03:38:07 AM »
@Lagman Here's a quick summary/rundown. Double check to make sure things are correct.

- Tag the sector you want the 3D floor in.
- Make a sector outside of the map. Open linedef properties.
- Action 3D Floor. Tag it the same as the first sector. Make it solid. Alpha 255.
- Texture the linedef.
- The ceiling is the floor of the 3D floor while the floor is the ceiling of the 3D floor. Texture those.
- Wallah. Bingo. Bazango. It should be complete.

If this didn't help, I can take a look at it if you want.

@MetalMasher What do you mean you added a new texture? You put a new one in inside the .wad file using Slade?
That isn't covered in this topic but I should probably get around to it. If that isn't what you're asking, then please clarify. From the looks of things it isn't working because you're specifying TECBLOC2 and not TECBLOC. (That's how I understood it)

109
Anything Goes / Re: Cutstuff Sanctuary
« on: October 27, 2016, 09:54:54 AM »
pip

(click to show/hide)

110
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 21, 2016, 02:29:14 AM »
Sounds similar to a yoku block.
It'd probably be worth checking out how core handles its DECORATE and sprites for it, along with how they're implemented in a stage like MM9PLU or MM2HEA. Just open up the V5 file and export the maps, followed by opening it up in doombuilder like usual.

My apologies for not knowing the specifics; i'm only now experimenting with them in an upcoming map of mine.

111
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 20, 2016, 08:47:56 PM »
Thank you so much! this i think will be my last question,how i do to add gimmicks to my map?

This varies completely on the sort of thing you want to do.
What exactly did you have in mind?

112
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 20, 2016, 04:19:34 AM »
but, how i did to delete the ground on the sector and leave the sector with black inside (nothing inside)?
and, have a back button, if you make an error, has no way to back? for example, i deleted acidentaly  a sector, has a mode to grab it back?

Either redraw the sector (draw over the existing one) or delete the sector to fix the first issue.
Ctrl + Z works to undo the last action, while Ctrl + Y is to redo. (So the usual hotkeys)

113
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: October 16, 2016, 02:09:22 AM »
Nice tutorial! but when i make windows, in the celling rate, when i put 32 the celling rate bugs and stays that red icon, how i make windows without that happen?

The red ! icon?
That's a missing texture. You need to apply a texture to it.

If you mean the highlighted area when you select a sector, press C to clear it.

114
Anything Goes / Re: Invisalign or metal braces?
« on: October 06, 2016, 07:42:02 AM »
I don't have much info on it besides that teeth take longer to fix and that invisalign doesn't cover specific teeth moulds.
Pretty sure it also costs quite a bit more.

115
Anything Goes / Re: Is my profile picture edgy?
« on: October 02, 2016, 09:34:58 PM »
Forum game when

116
Projects & Creative / Re: Rozark's Palace: NEWSLETTER V
« on: October 02, 2016, 09:49:40 AM »
Wow it's been a year since Rozpack V4 released. I also haven't made a newsletter in awhile. Elementary math would tell you what's next.

(click to show/hide)

117
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: October 01, 2016, 10:00:50 PM »
I noticed you said "other" instead of "all other". Will "clarity" be added to the MM2MET conveyors?

Yea, they will be. It only makes sense.

118
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: September 30, 2016, 01:29:40 AM »
Put it in my wallet because i'd think it was a weird form of cube currency.

119
Tutorial Collection / Re: [TUTOR] It's The Future! : Voxels 101
« on: September 27, 2016, 06:03:26 AM »
Nice introduction paragraph.

120
MM8BDM Discussion / Re: megaman deathmatch online??
« on: September 24, 2016, 06:47:24 AM »
Yea, that sounds about right.
They will all be automatically downloaded when joining the server, so you shouldn't have to go hunting for any of them.

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