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Messages - Rozark

Pages: 1 ... 8 9 [10] 11 12 ... 139
136
Anything Goes / Re: About yourself?
« on: May 26, 2016, 05:00:14 AM »

137
Projects & Creative / Re: [Map Pack] KNDM - v2a Progress Update!
« on: May 20, 2016, 04:48:31 AM »
What the heck is that thing?

As for that purple in the centaurman looking one, it's quite a bit bright/light. Would you mind darkening it so it isn't as bright? It could also be just the large monotony of purple against that one wall.

138
Anything Goes / Re: I'm talking about the shotgun.
« on: May 13, 2016, 01:39:47 AM »
Quote from: "bass44"
In which one?

Read the subject title.
He was referring to the noodle spaghetti arm in the shotgun frame.

139
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: May 09, 2016, 07:57:45 PM »
Quote from: "fortegigasgospel"
It was also Cloud of all maps.

"Yea man Crystalman looks great"

140
Events / Re: Cutstuff CTF Competition 2: That's My Horse!
« on: April 26, 2016, 08:46:23 PM »
Quote from: "Lobsters"
Skull Barrier

Are you insane

141
Forum Games Archive / Unfortunate
« on: April 26, 2016, 07:31:30 AM »
Quote from: "Lego"
Galactan was knocked out!

(click to show/hide)

I'm not quite sure why everyone wanted you dead. I was iffy early on but just sorta dropped it after a different piece of info came up.

142
W.I.P Forum / 6 months ago
« on: April 25, 2016, 10:05:38 AM »
Quote from: "MusashiAA"
A Doom Center-like map, but for MM8BDM.

Really, that's it.

Classified under "Recreational maps", it's a category dedicated to maps where you just sit around and do nothing , but it has a bunch of little things you could do. You could idle, you could roleplay, you could duel, or you could play the world's most difficult game of chess because moving pieces is painful. BBB&B (Blue Bomber Bed and Breakfast) fits under this, albeit not to the scale of what you would want. I had plans for something in that genre that I planned on getting around to over the summer. (At least attempt to get around to, that is)

143
Mega Man Discussion / 8 way tie for #1
« on: April 25, 2016, 09:58:00 AM »
Site's Top 8
(click to show/hide)

Actual Top 8
(click to show/hide)

144
Beed being an edgelord.

Pikachu better be a part of the mafia.

145
Forum Games Archive / Then again it IS cutstuff mafia.
« on: April 19, 2016, 03:47:43 PM »
The lack of information flow with how many mafia members exist, along with people still guessing like its day zero, concerns me.
Get to work investigator

146
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 18, 2016, 08:31:35 PM »
It was already mentioned but I'll recap post it here.
Quote from: "Llamahombre on page 22"
8) How will aiming Black Hole Bomb work?

Someone brought up CBM earlier in regards to Black Hole Bomb, and yeah there are a few similarities. Control should be familiar when moving into v5, though BHB is currently delegated to more of a power archetype. There's a fine line to work with here, but just think of the bomb's center hurting a lot and let your imagination plan out from there.

147
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (turn 2 day)
« on: April 18, 2016, 04:04:16 AM »
Quote from: "SmashBroPlusB"
Rozark was knocked out!

Quote from: "zero1000"
Can't decide on who to vote for, but i'll also vote in self defense from last day.

Attack > Rozark

Yea I'll be sure to haunt you from beyond the grave.

148
Made a hotfix for the Dunkmaster Announcer so the CTF clips work with MM8BDM thanks flags
http://www.mediafire.com/download/zilosspkggcu3o4/Dunkmaster_Announcer_V2.1.pk3

149
Knowing Smash there's probably a stupid turn one coldfusion ability -somewhere-
maybe maybe not who knows I'm not taking a risk right now

ATOMIC FIRE > Zero1000

150
Help & Editing / Re: Custom Music Not Looping
« on: April 06, 2016, 08:41:02 PM »
The deed is done.
https://www.mediafire.com/?28032oy6981fv0m

- It's an .ogg, the normal file extension, compression reasons.
- Stereo converted to Mono, compression reasons.
- Your loop start was at around 5 seconds, not 4.
- Your overall loop was about 1 minute, not 2.

Just insert this into whatever custom music pack you plan on using and it'll play as requested (Intro plays once, with the main part being looped)

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