1987
« on: February 15, 2012, 08:55:38 PM »
However, I can give one to my best knowledge:
1. select the sectors you want to have water with. give it a tag number. (1)
2. Make sure the floor of this area is the BOTTOM of the water. you will be walking on this. also give it a water texture. (the floor will be water, and players looking down on it will see water)
3. create a dummy sector (a sector outside the map, often in a triangle shape. this will never be seen by players)
4. in visual mode (by hitting w), go to the DUMMY sector that you just created. resize the ceiling so its the same ceiling height in the area you want water. (the area you want to have water's ceiling number), and give it the texture of water. (players will be looking up at this). For the floor, raise/lower the floor to wherever you want the surface to be. id recommend putting it a little bit below the actual ground, so it isnt level with ground and its clear that its water. As for textures,make it whatever texture you want the oceanfloor to be.
5. exit visual mode. select ANY one of the three lines of the dummy sector (assuming you made a triangle). give one of them the property: transfer heights. where it says tag, give it the tag you gave the water area (1).
This SHOULD work.