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Messages - Rozark

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1981
Korby putting down the law =p

1982
hmm... which not gym to tackle first :L

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1983
MM8BDM Discussion / Re: Reinventing the "League": Yet another tournament
« on: February 17, 2012, 04:19:12 AM »
so.. whens this all starting? or are challengers just going to challenge the notleaders or whatever theyre called lol

1984
Maps / Re: [Map Pack] FMP v1a Release (V1B CHANGELOG)
« on: February 16, 2012, 09:51:50 PM »
Quote from: "Shade Guy"
To stop the music codes from potentially clashing and to make the music a little more organised, you could have the songs as FMPMUS1, FMPMUS2, and so on.


i said something similiar to this a few pages back

1985
MM8BDM Discussion / Re: Reinventing the "League": Yet another tournament
« on: February 15, 2012, 10:39:22 PM »
me. a challenger. now. :D

1986
Projects & Creative / Re: Rozark's Palace of Maps
« on: February 15, 2012, 09:00:39 PM »
That's because those are SPAWN points. Check the .wad in doom builder.  Eventually I plan on redoing the whole map (its my first, it HAD to be redone at some point >_>). Wait for my second map, no, third map. That's the one im most proud of atm, i seriously <3 it, even though i have alot of work to do still.
 
EDIT: redid the map this morning. it'll be released with the next update to my pack.

1987
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 15, 2012, 08:55:38 PM »
However, I can give one to my best knowledge:

1. select the sectors you want to have water with. give it a tag number. (1)

2. Make sure the floor of this area is the BOTTOM of the water. you will be walking on this. also give it a water texture. (the floor will be water, and players looking down on it will see water)

3. create a dummy sector (a sector outside the map, often in a triangle shape. this will never be seen by players)

4. in visual mode (by hitting w), go to the DUMMY sector that you just created. resize the ceiling so its the same ceiling height in the area you want water. (the area you want to have water's ceiling number), and give it the texture of water. (players will be looking up at this). For the floor, raise/lower the floor to wherever you want the surface to be. id recommend putting it a little bit below the actual ground, so it isnt level with ground and its clear that its water. As for textures,make it whatever texture you want the oceanfloor to be.

5. exit visual mode. select ANY one of the three lines of the dummy sector (assuming you made a triangle). give one of them the property: transfer heights. where it says tag, give it the tag you gave the water area (1).

This SHOULD work.

1988
Maps / Re: [Map Pack] FMP v1a Release
« on: February 15, 2012, 08:42:10 PM »
try more zig-zaggy/random patterns. especially for walls like rocks/cliffs. its hard to do this on an inside based map, but make different area floors and shaped hallways, so it isnt always the same plain rectangles.

1989
Forum Games / Re: Rate the avatar of the user above you
« on: February 15, 2012, 03:54:41 AM »
5/10

i miss galaxyman like he was discoing on a friday night :L

1990
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 15, 2012, 03:53:00 AM »
Quote from: "Gummywormz"
Player bumps. Thing damage (action 119). Repeatable action. Set to whatever.

i was close.. sorta.. >.<

1991
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 14, 2012, 11:34:29 PM »
off the top of my head, im thinking you would need to have 2 walls close in and crush, or give it the instant death tag, if thats even possible for a wall.

1992
Projects & Creative / Re: Rozark's Palace of Maps
« on: February 14, 2012, 11:31:29 PM »
it could provide ideas for setup/other things in the future. and what camping spots? i pretty much made it camping free O_o

1993
Maps / Re: [Map Pack] FMP v1a Release
« on: February 14, 2012, 04:21:05 AM »
fyone, take a look at my first map. it could help maybe. :L (ill be adding more shortly too, once this third one finishes up then ill add 2 more to the pack)

1994
Maps / Re: [Map Pack] FMP v1a Release
« on: February 14, 2012, 02:17:14 AM »
i scored a 25, and i didnt know half of the tunes.

1995
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: February 14, 2012, 02:05:08 AM »
nice to know that my free roam nature of these forum posts came in use to bring back such a good topic. Thank you.

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