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Messages - Rozark

Pages: 1 ... 136 137 [138] 139
2056
Help & Editing / Help with Launcher
« on: December 09, 2011, 04:38:14 AM »
As I start up mm8bdm, the screen that goes through everything before it goes to full screen (with the iwads and doom 2 hell on earth thing) stopped. Without applying any extrass, it stops at the part "Fmod sound system". So, I was wondering if anyone knew what the problem was. prolly the wrong place to post this, but it IS help and editing >.<


I give this permission to be deleted, if whoever has that power wants to do so.

2057
MM8BDM Discussion / Re: So, who are you online?
« on: December 09, 2011, 04:18:39 AM »
Rozark, and I'll be either Shadowman or Quint, as for custom skins: Bad box art megaman or zero :D btw crono those were mighty fine ctf games we did

2058
MM8BDM Discussion / Re: Is MM8BDM dead yet?
« on: December 07, 2011, 09:57:56 PM »
You know what we could do... Have we ever done a tournament? A duel tournament? or something like that?

2059
Forum Games / Re: Rate the avatar of the user above you
« on: December 07, 2011, 09:37:58 PM »
31-39% (A general range)

2060
MM8BDM Discussion / Re: Is MM8BDM dead yet?
« on: December 07, 2011, 09:34:59 PM »
I stopped playing online for awhile because of connection issues, stopped mapping because it wouldn't save, (although I might try again soon) and as said earlier, school. What we can try to do besides advertising, is to think of another catchy game mode that would bring more players/host more matches online.

2061
Mega Man Discussion / Re: Mega Man Legends 3 cancelled
« on: September 19, 2011, 03:15:46 AM »
like i said, theyre testing waters with it. who knows, maybe theyll make mmpu2 and maverick hunter x2? thatd be good, but thats just me

2062
Mega Man Discussion / Re: Mega Man Legends 3 cancelled
« on: September 19, 2011, 12:42:01 AM »
did you hear about the mmpu and mm maverick hunter x double pack for psp? capcom is supposably "testing waters" with people/fans to see if megaman is still alive. its also a way of saying their sorry. ive also read about how they "accidentally" worked on legends 3, and it was a mistake to even think about working on it in the first place.

2063
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: September 09, 2011, 09:59:00 PM »
still waiting for that fixed instant death script... and finally, how to add music to the stage.  Both is much appreciated, thank you

EDIT: im just going to give up doom builder 2. nothing will save, nothing will load, and things are still missing. If anyone can make a vid or something showing me these things, thanks. for now, peace

2064
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 31, 2011, 09:25:31 PM »
ok, but im still having saving problems... this is getting frusturating for me  :(

2065
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 31, 2011, 09:03:59 PM »
ive reinstalled twice, and now i cant test map or save. when i test map it says "things not found in "map name"" so... idk anymore

2066
Mega Man Discussion / Re: Mega Man Legends 3 cancelled
« on: August 31, 2011, 03:21:13 PM »
idk, but i sure hope so.

2067
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 30, 2011, 06:29:50 PM »
Quote from: "Shade Guy"
1. Right click the line that you want the rail to be on. Under actions, go to action 121 which is Line Identification. For the flags, tick the railing option (the flags should be 2). Also, tick Lower Unpegged under Settings. Now, add the texture you want on the line as a mid-texture. The railing should be as high as the texture is, so choose one accordingly.

2. This requires a bit of ACS scripting. Give the sectors that you want to be instakill a tag. Open Doombuilder 2's Script Editor and copy this script in and edit it accordingly.
Code: [Select]
#include "zcommon.acs"

Script [Any number, probably 1] OPEN
{
delay(1);
SectorDamage([This is the tag that you gave the instakill sectors], 255, [This changes what the obituary will say when the player dies from the pit. If you want it to say 'fell too far', put it as "Falling". Look at the ZDoom Wiki under Damagetypes to find more], 0, DAMAGE_PLAYERS);
restart;
}
Hopefully this helps.

I tried that script, but it wont run. can you please show me how it would look on the script editor using a tag of 1 without anything else?

EDIT: ahh accidentally double posted >.<

2068
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 30, 2011, 05:44:43 PM »
ill try it, thanks
in other news: i guess for maps i wont go too complex for now, as scripting hurts my brain :/

2069
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 30, 2011, 04:18:12 PM »
windows xp, and no i havent tried a reinstall. recently i get it to save if i add a 2 at the end of the map, but the 2 doesnt show in the map name.

anyway, i really need those 2 other things :/

2070
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: August 29, 2011, 04:38:50 PM »
k thanks, all that leaves now is gravity in a sector without a switch and what the instant death area script should look like without the extra stuff in it

EDIT: when i try to save, it says unhandled exception and closes the editor. how am i supposed to save this?

much appreciated ^.^

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