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Messages - Rozark

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61
Most of us have moved onto GZDB due to nifty features that make our lives easier.

62
1) Open the MM8BDM.pk3 (version whatever you want) in a program known as SLADE.
2) Find the map you want to examine "thoroughly".
3) Right click on it and hit export.
4) Open your new toy in DB2 or GZDB and examine away!

63
Projects & Creative / Re: MM8BDM Fishing!
« on: June 19, 2018, 06:54:40 PM »
When's bug catching and digging
Let's get the full animal crossing experience in here

64
A NEWSLETTER? IN 2018? WOW! INCREDIBLE!

The opening is quite a huge reflective rant and I'm aware some people aren't really into that, so I'm setting a warning here now. If you're interested in what's happened to this project over the past few months, make sure to read it. If not, well, there's pretty pictures and brief explanations that you can enjoy. The ending is quite important though, so make sure to check that out.

(click to show/hide)

65
MM8BDM Discussion / Re: Can't see Health/Ammo bars in game
« on: June 06, 2018, 08:57:40 PM »
Try hitting + or - on the keyboard a few times in each direction.
Those adjust screen size a bit but also affect HUDs.

67
Anything Goes / Re: New to Cutstuff? Post here.
« on: May 29, 2018, 09:51:27 PM »
(click to show/hide)

The majority of communication now takes place in either the 8BDM Discord or one of the many private subgroups that exist, so because of that, very few people actually post or hold a conversation here anymore. Some exceptions to this include either people who don't know about it or people posting official release information on their projects or events, which kind of require a forum post for "official" reasons.

68
Events / Re: Silent Fall Competition #2 - MM6MRX
« on: April 23, 2018, 08:57:32 AM »
An item-less run is possible! I've done it, but unfortunately I have no idea how I did it nor have I record'd it.

If anyone else can figure out the item-less run, good luck!

Item-less isn't possible due to the ledges that both Spread Drill and Laser Trident are on requiring items to get down.
If it was just one of them, then you'd end on that weapon. However, because there's two of the same instance, you would need to get one in the middle of the route, which would be impossible without item-1 or item-2.

69
Cool, thanks for the publicity!
We can always use new players for this game.

71
MM8BDM Discussion / Re: What should the next MM8BDM update be?
« on: February 25, 2018, 11:48:21 PM »
Hey guys, Mega Man 11.
On a more serious note, I could potentially see unofficial/fan games be implemented (We already got a Super Fighting Robot Rock Force project release).

V6 is 10 and V7 is V.
We've confirmed those + fangames aren't getting into core, only official titles.
As for 11, that's a huuuuuuuuuuge toss up right now.

72
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: February 10, 2018, 09:52:20 AM »
How do you delete the middle part for 3d Floors?

The space inside the square?
You wouldn't want to do that. That controls the height and textures the floor holds.
If you mean the texture side, well, if the side shows you want to give that a texture
If not, make it black or some other solid color.
If you just don't want the side to show up at all and just want a paper thin floating floor and ceiling (not recommended but hey w/e), mess around with the 3D floor type settings. Instead of selecting solid, choose something else and see what works.

73
Help & Editing / Re: Cloud Man's stage Ice Cracker location?
« on: December 03, 2017, 01:22:34 PM »
Use Icewall for all your snow needs.
Also as a quick note, the wiki has been super out of date for a long time and isn't really relevant anymore; don't rely on it.
Nobody bothers to keep it up to date.

74
I think you're completely misunderstanding the original point of this map pack.  The maps submitted didn't have to be great or anything, they just needed to be playable and not horribly broken.  The bar for entry was low to allow new mappers to build their confidence as well as observe how players behaved in their maps.  A way to learn basically.  A common critique was that the quality of the maps didn't stack up against maps made by other folks (Ex. Ivory) and I always felt that was an entirely unfair expectation as you can't expect new mappers to be as talented as someone who's had more experience and it fundamentally missed the point of the pack to begin with. Hell, Korby submitted some crappy maps just to see if they were going to be accepted.  Yea, they were since folks actually did play them (why, I have no idea) and my initial impression was he didn't' know how to map.  Note to self: People are jerks on the internet.

I'm not misunderstanding anything, you've told me all of this before. If anything, you don't quite fully understand what JAM is.
They're friendly events built by the community, for the community. Unless a map is completely unplayable, the map is generally accepted into JAM provided it follows its respective event's guidelines. I'd say that's a pretty similar entry bar to the one you've provided.

That being said, I do think that combining the Remixed maps should not have been combined into this pack.  The standards should have been higher there.  From my own experience, Ice remixed was a good way to learn, but it's really far too large of a map and thus isn't really a good map for much of anything except hide and seek.  Something like that belonged more in the CSCM side of things.  Oh well.

The Custom vs Remixed split really should happen. Remixed's quality (outside of off the top of my head MM5CHAX) was significantly less than Custom's quality by today's standards. You were trying to do that before you gave up on everything, so at least to me, hearing this is nothing new.

The point I'm laboriously trying to get to is that the standards here aren't supposed to be high.  If JAM is a new map pack, it probably has better quality maps overall at this point.  (dunno, couldn't find a link) I think that would probably be a better goto for folks who don't want to put out an entire map pack and new mappers can learn to test the waters with CSCM.  Or if an experienced mapper wants to try out a new idea that may not work well in another pack.


Jam has existed since mid 2014, first hosted by SmashBroPlusB using a modification of one of my ideas, now hosted yearly-ish by Freeman, I find it hard to believe that you couldn't find a link. Do note that there's a brief update coming soon to fix things that weren't foreseen by Jam4 but that's Freeman's thing.
I don't absolutely hate CSCM, in fact, I have quite a bit of nostalgia for it as it was one of the three major packs that got me into mapping. However, it's an aged relic that has a nearly 1:1 identical replacement these days. The major (and only notable) difference between the two is that JAM is event based whereas CSCM people can enter anytime and not follow the aforementioned event rules. The point was that the spirit of a "Community Pack" has shifted from CSCM to JAM. There's much more I can go into here about ethics and entertainment, but this isn't about that right now.

My recommendation is to focus on updating broken mechanics or textures in the maps rather than trying to layout overhaul or replace them. If you decide to go with the latter, you're better off starting from scratch and salvaging the cream of the crop. +1 to splitting apart Customs and Remixed.

P.S. When's Dogman Remixed

75
CSCM is dead and its spirit lives on within JAM.
There's no real reason to submit to this pack anymore.

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