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Messages - Rozark

Pages: 1 ... 5 6 [7] 8 9 ... 139
91
MM8BDM Discussion / Re: Any gimmicks in MM9 maps?
« on: March 18, 2017, 12:28:28 AM »
Why don't you just download the game and skip ahead to the MM9 stages for yourself?
Still boycotting I see.

MagmaMan has Magma Beams, PlugMan has Yoku Blocks, GalaxyMan has Galaxy Teleporters, and MM9W3 has Light Elevators. (I forget the term I referred to them as)

SplashWoman and MM9W2 have water, but that's a weird exception that you don't need to note.

92
Help & Editing / Re: How do i create a map for megaman 8 bit deathmatch?
« on: February 11, 2017, 03:38:39 AM »
Hi.
This should answer most of your needs.
http://cutstuff.net/forum/index.php?topic=9763.0

93
Tutorial Collection / Re: (V5B) Creating Map Creator Cards for your maps!
« on: January 24, 2017, 10:26:48 PM »
Oh the ways I can make this fun~

94
MM8BDM Discussion / Re: KD's Challenge Log
« on: January 21, 2017, 11:49:37 PM »
I was in charge of it, and yes, it was purged from existence.

95
MM8BDM Discussion / Re: Are they still updating the game???
« on: January 19, 2017, 04:09:19 AM »
Well I'm not like that type of person which is desesperate no i just want to know if anyone knows Mike has gived up or something by the style?????

An announcement would have been made if the game was no longer being worked on.
Anyways, V5b is currently in the works. Please be patient and we'll deliver yet another fantastic version!

96
Anything Goes / Re: General Offtopic Discussion
« on: January 01, 2017, 05:54:27 AM »
Merry First day of 2017

97
MM8BDM Discussion / Re: Megaman (PC) Special Chapter?
« on: December 29, 2016, 03:53:11 PM »
V6 is MM10 and V7 is MMV.
No further expansions are being made after V7.

98
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: December 24, 2016, 10:28:52 AM »
Oh you two~
Being silly around Christmas~
This pack is universal now, so it's treated like any other pack so it isn't limited to just October and December~
If you read the front post you would know that~

99
Anything Goes / Re: General Offtopic Discussion
« on: December 07, 2016, 11:39:46 PM »
Saw the new 2016 YouTube Rewind. It barely had anything that was noteworthy on there. Not worth watching.

You want a 2016 rewind?
Harambe, clowns, and the US election

100
Next time, SplashWoman, I think you should look at the date of the last post before you post on a topic before you reply to it.

The date is July 30th 2016, by Tsuki, which is fine for project topics.

101
W.I.P Forum / Re: I need ideas for classes!
« on: November 27, 2016, 02:23:48 AM »
There isn't any point in giving you someone's idea when they can just make it themselves under their own project, especially since you're stating that they have to make it themselves.

102
Skins & Bots etc / Re: Megaman Genesis musicpack
« on: November 22, 2016, 09:58:43 PM »
Hi there!
I'm currently in the process of updating it for the MM9 tracks, along with a bit of a quality and loop overhaul (they're all looped, just some of them need their intros put in), but here's the current version straight from my topic:
http://www.mediafire.com/download/rk9pfq02hpd3wm2/GenesisTunesV2.pk3

Just drop that right into your skins folder and you'll be hopping in no time!

103
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: November 20, 2016, 08:09:43 AM »
I read it the first time. I just didn't get around to answering it until now. My apologies.

GZ Doombuilder has a feature where you're able to scroll and fix floor/ceiling offsets. This is likely done via selecting the texture and just scrolling with it, similar to a wall. (Again, I don't use GZ Doombuilder, so I don't exactly know the specifics)
I would say that is another one of GZ Doombuilder's perks.

Regular Doombuilder, however, must resort to going through Sector Properties and using either xpanningfloor, ypanningfloor, xpanningceiling, or ypanningceiling. As with 3D floors and slopes, these are not visible in Visual Mode and can only be seen through testing. Adjust the values as needed and repeatedly test.

104
Tutorial Collection / Re: [TUTOR] Doombuilder and You: Mapping Essentials
« on: November 13, 2016, 11:35:51 PM »
Are you referring to a 3D floor or a texture?

105
Rejected / Re: A good aspect, but that should me used more times
« on: November 10, 2016, 12:25:57 AM »
Boss doors are generally used for the average door texture in the game. Big surprise, I know.
Some of the more creative uses come from people using them as actual boss doors, which you've seen in Bomb and Concrete.

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