Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheDoc

Pages: 1 ... 8 9 [10] 11 12 ... 101
136
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: November 23, 2014, 05:18:02 PM »
I was playing online by myself and, after I had beaten Stoneman with Vile, I decided to try to fight Heatman. Right when I spawned in Heatman's stage, the server crashed (this was my own server). I restarted the server, putting in the progress I'd made via Cvar, and the server didn't even get to start the MMXHUB map before it crashed again. On a hunch, I removed the CVAR saying I beat Stoneman and the server booted up just fine. This doesn't happen offline, I haven't tried it with Blizzardman, and keep in mind I was playing on my own server by myself.

EDIT: Scratch that; this is happening offline, but it's not because of me finishing Stoneman or anything. I'm just completely unable to enter Heatman's stage.

137
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« on: October 18, 2014, 10:00:02 PM »
Quote from: "BookofDobson"
annnd where can I see that?

On the same page as your post.

138
Congrats, KD! I know it's a big responsibility, but Ivory has faith in your abilities, so don't sell yourself short! Good luck!

139
Cutstuff Discussion and Feedback / Re: Departure from MM8BDM/Cutstuff
« on: October 11, 2014, 08:15:55 PM »
Didn't think I'd see this day. You're like a legend on this forum :) .

I do sincerely hope that you enjoy your job and this new chapter of your life. Good luck!

140
I actually did read that and apparently missed the parentheses part; sorry bout that :? . Thanks tho

141
Oh yea it is weird like that isn't it?

Finally it works! Thank you again...but I have one more question :mrgreen:
How does the damage property of an actor work? Specifically, is there a difference between putting damage in parentheses and not?

142
I copypasted it from something else, but didn't think to change it bcuz I didn't think it would make a difference so long as it wasn't equal to 0.

But no, it didn't work.

143
Thanks.

Also, I can't seem to get this operator working:
Code: [Select]
SPAR A 1 A_FaceTarget
WSPA D 0 A_JumpIf(floorz-z!=0,1)
WSPA D 7 A_ChangeVelocity(8.0,0.0,11.0,CVF_REPLACE|CVF_RELATIVE) //Jumping line
WSPA D 0 A_JumpIf(floorz-z==0,"AttackChance")
specifically this second line
Code: [Select]
WSPA D 0 A_JumpIf(floorz-z!=0,1)Instead of skipping the third line and moving to the fourth while the actor is airbourne (because floorz-z does not equal 0), the script keeps going on to the third line anyways, resulting in a never-ending cycle of jumping. Am I using the "!=" operator wrong?

144
What are the units used to measure radius and height? And, uh, what's scale used for?

145
Quote from: "Superjustinbros"
I do have a feeling that if we get to the MM8 chapter and SIN is supported, Doc Robot would get smaller versions of the Evil Robot's attacks for his MM8 Weapons.
That's IF it gets to MM8 and IF SIN is supported.
Tails is trying to get MM1 up and running so that this mod isn't dismissed, like Rozark said, as another pipe dream; why is everyone (not you specifically Justin) talking about hypotheticals for MM2-MM8 X and Zero? If I was Tails, I'd appreciate more ideas for MMSP MM1 weapons; for example, FGG has a whole list of MM1 suggestions on his resources page. Tails can debate these MM1 ideas right now because he's developing MM1.

Again, this is my opinion; I'm not speaking for Tails, so take it with a grain of salt. However, keep in mind that mods that build upon itself are built step-by-step, not spewing whatever comes to mind.

146
Wait....which classes are you planning on doing, Tails? I thought it was only the original 4 and MAYBE SIN.

147
Resources / Re: FGG's resource stuff (Dr. Wily's Revenge, II, III, & IV)
« on: September 29, 2014, 03:20:43 AM »
Quote from: "FGG"
Protoman: Thunder Bolt
Idk if World will reach MM7, but Cloudman's weapon is already Thunder Bolt.
These are all great suggestions, but it makes me wonder how X and Zero are going to keep up with their weapons if this project starts to expand. For example, E-Blade is perfect for an electric boss, but then what about other Electric bosses? I know this was already brought up by YD (or was is CF?) but I guess the realization only now hit me lol

148
Anything Goes / Re: The UNOFFICAL Weird Dreams Thread.
« on: September 28, 2014, 11:41:13 PM »
I had a dream that I got really irritated with my dog (I think he bit me or something), then proceeded to behead him with a butcher knife.

149
Quote from: "CHAOS_FANTAZY"
Roll:  Time Distortion.  Shield-like weapon that drains ammo over time; projectiles that come within a certain radius of Roll will become slowed to the point where they are easily avoided.
How about also having the option to pass it on to someone else? If the idea behind the weapon is to support others with it, then I guess you could potentially give it a gigantic AoE, but since Atomic Radiance already provides the basis to giving others "power-ups", it'd be more useful just passing it off instead of following another player around like a puppy dog.

150
Anything Goes / Re: General Offtopic Discussion
« on: September 24, 2014, 10:07:49 PM »
That reminds me that my birthday was yesterday. TFP WE'RE kinda BERFFDAY BUDEEZ!!! :mrgreen:

Pages: 1 ... 8 9 [10] 11 12 ... 101