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Messages - TheDoc

Pages: 1 ... 92 93 [94] 95 96 ... 101
1396
W.I.P Forum / Re: MM1 original stage mode
« on: November 14, 2011, 11:52:36 PM »
I think it's CWU-01P.

Sorry for the endless barrage of questions, but will you be posting a new betapack of RMs? You said there was a new one with copy robot, bass, and protoman. Where's that?

1397
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: November 14, 2011, 03:23:21 AM »
Quick question, Donut: will you be resetting all the roles? If not, I call Quickman!

1398
Quote from: "Protoman01"
How'd you get the Dark Shield?  I tried give dark shield but it didn't work, I also tried using cheats to get the machine buster(Darkman3's weapon) but it didn't work either.  All I could get was SniperJoeBuster and Darkman1Buster

its "GIVE DARKMAN2WALL" and "GIVE DARKMAN3FREEZE"

1399
W.I.P Forum / Re: MM1 original stage mode
« on: November 13, 2011, 06:13:51 PM »
Then definitely yes. It's so original :)

Quote from: "TheDoc"
Also, is there going to be Wily stages and bosses? (yellow devil)

1400
W.I.P Forum / Re: MM1 original stage mode
« on: November 13, 2011, 02:51:44 AM »
It'd be a really cool gimmick to have, but if it's going to take a lot of time and effort for THAT, then......no.

Also, is there going to be Wily stages and bosses? (yellow devil)

1401
Docrobot is EXACTLY like in MM3. Even the Airman symbol and tornados are the ones exclusively from MM3. FanTASTic work. :D

1402
If we're making suggestions for chaos generator...

Name: Wily Capsule
Icon: A picture of Wily in his MM7 Capsule
Effect: Just like Gutsman G, Except it'll be WILY going everywhere. He'll have the weapons he had in the chapter 7 campaign, but his advantage will be taht he isn't groud-bound like Gutsman G. Don't know if he'd disappear, then reappear or just fly around everywhere, then every 5 or so seconds target the closest person and fire.

1403
Projects & Creative / Re: MM enemy classes
« on: November 09, 2011, 01:57:17 AM »
I MUST BE TESTER MAKE ME TESTER PLEEEASE

1404
The worst union in MMBN5=Numberman. I throw a cube that may or may not hit the enemy, which usually has one dot facing up meaning the explosion will tickle the enemy...

Also, does anyone find Circusman VERY ANNOYING?

1405
Maps / Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« on: November 08, 2011, 01:49:02 AM »
The weapons would turn out fine as a decoration because.........
A.) You said it yourself, it's a hotel, not a battlefield
B.) There's no weapon energy capsules to refill the weapons that'd need refilling (flash stopper, gravity hold, etc.)

This is a good hotel! Looks like it took a lot of time.

A map, joke or not, hotel or battlefield, just needs items/weapons, but that's my opinion. Suggestion: you could make a vending machine with E-Tanks around it.

1406
Projects & Creative / Re: MM enemy classes
« on: November 08, 2011, 01:39:00 AM »
Sounds awesome.

Man, I wish I could do things like this, but weapons seem very complicated...

1407
W.I.P Forum / Re: Megaman Invasion MM1
« on: November 06, 2011, 11:27:58 PM »
Quote from: "Duora Super Gyro"
Hey, Could you give me the monsters and stuff for the invasion when there all done.
I really want to learn how to make invasion maps.
If you needed examples, you can look at the freedoom ones. Examples are a good place to start. (you can look at those maps for examples for pretty much anything.)

Quote from: "ice"
encorperate

Incorperate sorry couldn't help it lol. Really looking forward to seeing this take off.

1408
Quote from: "LlamaHombre"
God, BN6 is so fucking infuriating

First I have to deal with BlastMan's network.
Then the Aquarum shows its lazy ass
Next I have to deal with CircusMan EX
And now JudgeMan's network.

HOW THE HELL IS WALKING ON GRASS YOU JUST CREATED A CRIME!!?!

Wait 'til you fight bass, then bassSP, then BASS BX. Baaaaad memories. (P.S: These are optional)

1409
W.I.P Forum / Re: Megaman Invasion MM1
« on: November 06, 2011, 03:47:53 PM »
Quote from: "Duora Super Gyro"
I could make some layouts but im not good at coding.
I'll see what I can do for cutman and elecman.

Oh and what about normal monsters. Like bigeye.

I think bigeye is already done, if ice uses the MM1 Original Stage Mode version.

1410
Projects & Creative / Re: MM enemy classes
« on: November 04, 2011, 08:34:51 PM »
Adhering suzy sounds very interesting, but hard to do.

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