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Messages - TheDoc

Pages: 1 ... 93 94 [95] 96 97 ... 101
1411
"MM enemy classes" is what you're lookin for

http://www.cutstuff.net/forum/viewtopic.php?f=37&t=2199

1412
Projects & Creative / Re: MM enemy classes
« on: November 03, 2011, 10:09:33 PM »
Will there be gabyoalls? If there is, I suggest that it can go VERY fast, but can't jump. It does damage on contact. The no-jumping may not work, though...

1413
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: November 03, 2011, 12:28:14 AM »
I played this game, and it was just like the old days. You guys have done a great job.

EDIT: I don't know if this has been mentioned, but someone should jack into the statue outside Scilab.... :twisted:

1414
Projects & Creative / Re: King Yamato's Classes Overhaul (Full NES Release)
« on: November 03, 2011, 12:20:58 AM »
Quote from: "TheDoc"
Gravityman goes WAAAAAY too slow when on the ceiling. Im practically a sitting duck and too easily killed. I dont see why theres should be such a big difference in speed.

Not to annoy you, but will you fix this? I loved the idea of Gravityman on the ceiling when I first played this, but he didn't slow down AT ALL in the game, much less go THIS slow.

1415
Projects & Creative / Re: megaman battle & chase project V1c released!
« on: November 03, 2011, 12:13:41 AM »
Great improvement on front and back. It does look a lot like Quickman's, though. Maybe a little too much like Quickman's? I do like this one more.

1416
Projects & Creative / Re: Class based modification (POPULARITY CONTEST FIN)
« on: November 01, 2011, 10:13:19 PM »
Quote from: "TheDoc"
Speaking of random, could there possibly be a "random" bot selection when doing bot setup on offline skirmishes? This way, the randoms would be different each round and you wouldn't have to go back in bot setup, clear the list, and set different bots each time you wanted to change up the bots.

AHEM. This is still here.

1417
Projects & Creative / Re: King Yamato's Classes Overhaul (Full NES Release)
« on: November 01, 2011, 02:58:15 AM »
Gravityman goes WAAAAAY too slow when on the ceiling. Im practically a sitting duck and too easily killed. I dont see why theres should be such a big difference in speed.

1418
Mega Man Discussion / Re: Because These guys are definitely underrated.
« on: November 01, 2011, 01:34:01 AM »
Quote from: "Travis"
Seriously, who's gone back to CloudMan's stage after getting Freeze Cracker just to shoot the little weather guys and make it snow?

Me! :mrgreen:

Quote from: "Travis"
BubbleMan - His weapon is needed to beat the game.

So is Crashman's. I believe it's called the...uhh........bue room?

1419
Projects & Creative / Re: Class based modification (POPULARITY CONTEST FIN)
« on: November 01, 2011, 01:27:06 AM »
Speaking of random, could there possibly be a "random" bot selection when doing bot setup on offline skirmishes? This way, the randoms would be different each round and you wouldn't have to go back in bot setup, clear the list, and set different bots each time you wanted to change up the bots.

1420
I must know.....

WHAT IS THE ULTIMATE GAUNTLET!?

1421
Mega Man Discussion / Re: The most underrated Robot Master
« on: October 31, 2011, 03:55:28 AM »
I'd say Geminiman.

He can split into 2! c'mon, tell me that's not cool.

1422
Maps / Re: (NSFP) THE BROPACK (NSFP)
« on: October 31, 2011, 02:32:23 AM »
Quote from: "Yellow Devil"
What you should have asked was "So is this actually going to be released?"

And the answer to that is "unlikely"!

Did you guys read this?

1423
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: October 28, 2011, 09:59:43 PM »
Quote from: "DarkAura"
For the weapons I'm trying to work on, I'm suggesting we put in an alt-fi-*shot fired* Wait! *bullet stops* Hear me out first. We should make the weapons have an alt-fire that dispels the ability back to Normal and spawns a star, in a random direction, that another person can pick-up and obtain that power. *bullet disappears*

For Hyper, I was planning on replacing the current weapon with a "marker," give the player Hyper, and automatically activate it. Then, when Hyper is over, it takes the marker, replaces it with the appropriate weapon, and take Hyper away. It's the way I'd do it, but I bet there's a simpler way of doing it.

Nope. It was altfire.

1424
I like Turbo Time

1425
Projects & Creative / Re: megaman battle & chase project V1b released!
« on: October 26, 2011, 01:20:54 AM »
Dustman should be a giant vacuum cleaner.

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