1411
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Gravityman goes WAAAAAY too slow when on the ceiling. Im practically a sitting duck and too easily killed. I dont see why theres should be such a big difference in speed.
Speaking of random, could there possibly be a "random" bot selection when doing bot setup on offline skirmishes? This way, the randoms would be different each round and you wouldn't have to go back in bot setup, clear the list, and set different bots each time you wanted to change up the bots.
Seriously, who's gone back to CloudMan's stage after getting Freeze Cracker just to shoot the little weather guys and make it snow?
BubbleMan - His weapon is needed to beat the game.
What you should have asked was "So is this actually going to be released?"
And the answer to that is "unlikely"!
For the weapons I'm trying to work on, I'm suggesting we put in an alt-fi-*shot fired* Wait! *bullet stops* Hear me out first. We should make the weapons have an alt-fire that dispels the ability back to Normal and spawns a star, in a random direction, that another person can pick-up and obtain that power. *bullet disappears*
For Hyper, I was planning on replacing the current weapon with a "marker," give the player Hyper, and automatically activate it. Then, when Hyper is over, it takes the marker, replaces it with the appropriate weapon, and take Hyper away. It's the way I'd do it, but I bet there's a simpler way of doing it.