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Messages - TheDoc

Pages: 1 ... 94 95 [96] 97 98 ... 101
1426
Did you have infinite ammo on in the gameplay options?

1427
Projects & Creative / Re: megaman battle & chase project V1b released!
« on: October 25, 2011, 12:06:07 AM »
Quote from: "Manibogi"
It would be even faster if I fixed it:


I think the wings should be more visible in the front and back. I can't really tell they're wings right now.

1428
Quote from: "Manibogi"
Quote from: "TheDoc"
Personally, I think it would make sense if his shield DID reflect others' shots. That's why its called a SHIELD.
The problem is, it reflects Dark Man's OWN shots.

Well, yea, I still think that's a problem, especially because Darkman's shields rotate in front of you a lot and his buster doesn't shoot very fast. I liked his original one in V5Y, where you could shoot Darkman in between the shields, but not through them. Without the ability to reflect, it loses its title as shield and is completely useless because
Quote from: "Shmeckie"
it's fired in an impractical direction (directly to his left and right, where his opponents will rarely be).

and that's all it does.

1429
Personally, I think it would make sense if his shield DID reflect others' shots. That's why its called a SHIELD.

1430
Quote from: "Shmeckie"
Forced to shoot more than I want to, and the fact that he fires two consecutively feels awkward and screws up my timing and rhythm, and uses ammo needlessly. I'd prefer if he either fired one at a time, or both at once, but the one-two punch just feels unintuitive.

Agreed, but 4 a diff. reason. If u want one at a time, go play YD`s. But since this is a recreation of MM5`s Napalmman, he should fire 2 at a time. Also, I think he should fire 3 rounds of missiles, not 2 stop......1.

1431
Projects & Creative / Re: megaman battle & chase project V1b released!
« on: October 22, 2011, 10:01:09 PM »
Quote from: "xColdxFusionx"
In other news, Quick Man's track is done. I'll post it as soon as I add the last couple finishing touches.
Don't worry, the quickbeams are custom replacements that cause racers to spin out.

Oh! Oh! There should be a hothead that makes the lights go out for a bit if destroyed. But its finished......o well!

1432
Projects & Creative / Re: megaman battle & chase project V1b released!
« on: October 22, 2011, 06:23:27 PM »
Quote from: "ice"
I knew I forgot something, I was up till 3:30 AM trying to finish it by the deadline I forgot some things ^^; (note to self, never try to mod that late again)as for the toadman thing I'm going to have to look into that as soon as I get home, the rest I'll fix asap and release a v1c (still has a few maps in the works so look forward to some more)

Not to be hasty, but when to expect this?

1433
Projects & Creative / Re: megaman battle & chase project V1b released!
« on: October 21, 2011, 08:25:49 PM »
Should Iceman, Shadowman and Quickman have an ammo bar? Iceman and Shadowman have two different attacks depending on how long you wait. Great kart designs (though Iceman having skis should be Blizzardman's thing) and great weapons! Haven't tried the new tracks, but so far, so good!
Also, is the only thing MegamanRC can do is lay a mini racer? That'd be pretty funny to use in the spectator stand. (Or that's the point, in which case I look pretty stupid right now)

1434
I love how Metalman can only shoot 3 metal blades at a time. Nostalgic moment.

1435
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: October 21, 2011, 04:56:01 AM »
MM8BDM is becoming Nintendo8BDM. :mrgreen:

1436
It's been, like, 7 years since I've played BN3. Wow

Quote from: "SmashBroPlusB"
You're not allowed to use GateMan * ?

In other news BN3 isn't that hard.... yet. I'm scared of BeastMan though. His attack pattern looked complicated as fawque in Battle Chip Challenge, for crying out loud! How does Capcom expect me to dodge all that shit in a REAL game!?

If you think Beastman is hard the first time, then when you fight him for Rank 8, SHEESH! I was pissed when I fought Beastman v3. Grrrrrr.....bad memories.  :mad:

1437
Quote from: "OverlordCrono"
Also, I did some studying myself with Freeze Man, and I'd like to say, could we possibly get a damage buff for the roof and floor icicles? Considering he'll get the norm Freeze Cracker for alt, that splits into six unlike the primary's four, that will be the better choice for most encounters. But considering the primary's icicles do the same damage, or very close to it, as the regular projectile, while also being quite harder to land, they'll feel useless. Giving them a damage increase will give a reason to use the primary, instead of being forgotten, and give more utility to Freeze Man. Thoughts?

I agree with this. It's hard enough to hit with the icicles at all (mayb that's just me), let alone, say, the Skull Castle Entrance stage. I think the icicles should have SOMETHING going for them. Then again, you can make quite a lot in a short amount of time, so.....yeah.

1438
Projects & Creative / Re: megaman battle & chase project V1b next Friday!
« on: October 16, 2011, 05:28:55 PM »
Quote from: "Alucard"
You should totally make a Pharaohman car. :ugeek: And it should be shaped like a Sphinx, of course.

With HIS head in front. :mrgreen:

1439
Projects & Creative / Re: megaman battle & chase project V1b next Friday!
« on: October 15, 2011, 02:21:19 AM »
Quote from: "Korby"
Looks too wide on the front and back.

^This. I don't know if that's what you wanted, but that's as big as a tank in front.

1440
Projects & Creative / Re: megaman battle & chase project V1b next Friday!
« on: October 13, 2011, 01:36:16 AM »
Hahaha :lol: ...... :| ........ :? .... :( really? *sigh*....o well. Keep up the great work, guys! :mrgreen: .

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