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Messages - TheDoc

Pages: 1 ... 95 96 [97] 98 99 ... 101
1441
Projects & Creative / Re: megaman battle & chase project V1b this Friday!
« on: October 11, 2011, 10:33:49 PM »
3 MORE DAYS! :twisted:

1442
Projects & Creative / Re: megaman battle & chase project V1b this Friday!
« on: October 11, 2011, 09:36:32 PM »
Quote from: "Korby"

No, I'm not finishing it. Yes, I realize he had a car in Battle and Chase. No, I don't care.

EDIT: Desert looks better and fits better.

Although I haven't seen the other kart mentioned, I'd like this to be Napalmman's kart.

1443
Projects & Creative / Re: megaman battle & chase project V1b this Friday!
« on: October 10, 2011, 11:07:00 PM »
Quote from: "ice"
*has never played mariokart wii or any battle network games*

 :shock:  You're missing out.

1444
Projects & Creative / Re: megaman battle & chase project V1b this Friday!
« on: October 10, 2011, 03:12:58 AM »
any new weapons/items? I dont mean to nag, but I really like this mod.

1445
Projects & Creative / Re: megaman battle & chase project V1b this Friday!
« on: October 10, 2011, 01:32:07 AM »
so what new karts are you planning to put in?

1446
Projects & Creative / Re: Halloween 2011 - It's that Horrid time again!
« on: October 09, 2011, 02:10:47 AM »
That sounds really cool! I didn't exactly understand it all....would there be a difference between the bitten vampires and the original? Or am I just getting this all wrong? From what I understood sounds super fun though! And hard to do.

1447
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 08, 2011, 12:46:01 AM »
I'd vote for Jax.

1448
Quote from: "Travis"
The story is very interesting. It's cool how the villian isn't actually Wily for once!

That's how it always seems.

1449
Mega Man Discussion / Re: Capcom's Cheap Moments
« on: October 06, 2011, 12:49:00 AM »
I think Metalman was pretty easy, considering you could take your time beating him because he rarely attacked you if you didn't attack him. When he did, he threw one Metal Blade and kept jogging in place.
Quickman: easy boss, hair-yanking stage. (quickbeams)

1450
Quote from: "Dark Phil"
How the first 4 pause menus should have looked!




Those look great! It urked me when they left out half the weapon name on the pause screen in MM4.

1451
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: October 04, 2011, 11:01:50 PM »
Bots are good for practice.

1452
W.I.P Forum / Re: MM1 original stage mode
« on: October 04, 2011, 10:55:42 PM »
Thanks. :)

1453
W.I.P Forum / Re: MM1 original stage mode
« on: October 04, 2011, 08:01:50 PM »
Same here, but I'm not sure how to make a snapshot.

1454
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 30, 2011, 07:52:48 PM »
Yea...the problem is Metalman jumped and threw Metal Blades in MM2.....aaaaand that's all. Maybe his altfire (if he gets one) could have something to do with when he jumps over you and throws a Metal Blade?

1455
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 30, 2011, 07:46:11 PM »
Metalman would be nice with an altfire...

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