Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheDoc

Pages: 1 ... 96 97 [98] 99 100 101
1456
Maps / Re: (NSFP) THE BROPACK (NSFP)
« on: September 28, 2011, 09:29:37 PM »
So is this actually going to be made?

1457
DECORATE and ACS Modifications / Re: Need anymore battle chips?
« on: September 25, 2011, 08:13:48 PM »
Quote from: "xxkirbysonicxx1"
hmmmm...I've beaten MMBN 3, 4, 5 DS and 6

So have I, but I couldn't make a weapon for my life.  :(

1458
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: September 25, 2011, 08:09:29 PM »
Are we really going to have Whispy Woods as a skin? That'll be interesting.
And how would Warp Star work as a weapon?

1459
Projects & Creative / Re: megaman battle & chase project V1a release!
« on: September 25, 2011, 08:06:44 PM »
Roll & Beat already have a kind of jump.

1460
Maybe there'll be a 16-bit MMBN project sometime.

Man, am I looking forward to this. I'm gonna start trying to do this stuff, and I'll see what happens.

1462
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 21, 2011, 01:03:08 AM »
Quote from: "Lifeup J"
Also, I find bubble riding to be epic. And if you're facing a flying class like Cloudman or something, you can jump on your bubble, and attack! Brilliant eh?

And Cloudman's weakness is Danger Wrap. Genius.

1463
How on earth do you get gutslifts to work? I tried to put a GUTWIRE linedef, but I guess that didn't work because I can't get it of the ground. So my questions are:
1.)How do you get a gutslift to work?
2.)How do you get them off the ground?

1464
DECORATE and ACS Modifications / Re: Lament's Weapon Archive (Gamble Cards)
« on: September 18, 2011, 02:19:28 AM »
R these just for fun or are they all unique somehow? Just wondering.

1465
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 18, 2011, 02:11:26 AM »
Quote from: "Trollman"
Slashman's charge doesn't do damage, is this supposed to happen?

You have to attack with the LMB while charging. The dash just helps for ambushing.

Quote from: "coolguy773"
Shouldn't Junkman be able to punch his blocks of Junk?

I agree. I thought I was supposed to punch that big junk block you make with your primary fire somehow.

1466
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 18, 2011, 12:49:48 AM »
Quote from: "xColdxFusionx"
Also, this is my personal opinion, but Freezeman needs an altfire. The Ice Spikes is a neat gimmick, but it doesn't quite make him different enough.

^This.

1467
I really want this to be a game.

1468
Definitely takes care of campers. Looks fun.

1469
Projects & Creative / Re: Mega Man X1 Classes (v1c get it now!)
« on: September 13, 2011, 12:43:11 AM »
Well.....if there's going to be classes for the whole series, I'd think we should have different X and Zero classes for each game. That way you could pick and choose which X/Zero you feel more comfortable with and there's bound to be different favs. You could just leave Zero out of this one.

1470
Projects & Creative / Re: megaman battle & chase project V1a release!
« on: September 13, 2011, 12:40:53 AM »
I never played Megaman for Game gear

Pages: 1 ... 96 97 [98] 99 100 101