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Messages - TheDoc

Pages: 1 ... 97 98 [99] 100 101
1471
Projects & Creative / Re: megaman battle & chase project V1a release!
« on: September 12, 2011, 11:05:01 PM »
Toadman's belly "waves" b4 his attack.

They don't have human mouths.

Wait....is this a kart similarity? (megamanr and bass&treble)

1472
Projects & Creative / Re: megaman battle & chase project V1a release!
« on: September 12, 2011, 10:58:52 PM »
Quote from: "Star Dood"
Also a free biscuit to anyone who can figure out a connection between Wave Man and Toad Man.

Ummm....they're both ridiculously easy?

1473
Quote from: "LlamaHombre"
Mega Man X Battle Network?

Hmmmm....... :|

1474
Projects & Creative / Re: megaman battle & chase project V1a release!
« on: September 12, 2011, 01:20:32 AM »
You're not really going to have the Curlinger as an actual player, right? I thought he was a weapon, and that'd be kinda weird having him as a weapon AND player.

1475
W.I.P Forum / Re: Custom Boss Demonstration
« on: September 12, 2011, 12:42:37 AM »
Quote from: "Protoman01"
Dude, set secret_mobyunlock 1 does not trigger the moby fight when I try it. And DiveMan and HardMan don't use thier respective weapons when I fight them.  And BTW what the code for protoman fight?

After you type that in, you type "map unkwon" after it. don't directly go there from offline skirmish. also, protoman's code is "set secret_protounlock 1"

1476
Projects & Creative / Re: Class based modification (V5D RELEASE... finally!)
« on: September 12, 2011, 12:40:51 AM »
I'm surprised his weapons didn't make it sooner.

1477
Maybe it's just me, but if there somehow was another battle network, where Lan is like 40 years old, I'd still prefer to play as Megaman. But that's just me.

1478
Quote from: "Blathers"
I'm really hoping for a Battlenetwork game for the 3DS.

I doubt it. They pretty much wrapped up the story in MMBN6.

1479
Quote from: "Dark Phil"
So I compiled a list of Robot Masters that already exist but are not yet in the Original Series that I would like to see in the Original Series.
(click to show/hide)

Quick question: do these bosses only appear in MMBN series? Because this is reminding me of all the times I fought these guys, which was only in MMBN

1480
MM8BDM Discussion / Re: How do I go straight to the boss?
« on: September 09, 2011, 09:22:42 PM »
Quote from: "Gummywormz"
When you beat the game you unlock a virtual boss rush where you fight all the bosses. You can also type nextmap in the console until you get to the dr wily stage of the chapter, beat that match, then go to the boss.

Ya, what I had tried to do (keep in mind I'm no ace with the console and I have no idea what I'm doing) was type in something like "set secret_bossname 1", because I read the Custom Boss Demonstration thread, and go to UNKOWN, but it never worked.

1481
MM8BDM Discussion / How do I go straight to the boss?
« on: September 09, 2011, 09:16:29 PM »
I love the MM8BDM bosses and find most of them challenging, but I really don't want to have to go through the trouble of winning all 8 deathmatches first. And no, this is not my way of beating the campaign without fighting the deathmatches. I just really like fighting the bosses. Is there a way to get there without doing all those deathmatches?

1482
Quote from: "Bluebrawl"
Here's your answer.
Going to the help & editing section of this forum is a real lifesaver sometimes.

K thx

1483
Quote from: "SmashBroPlusB"
Playable Auto. :cool:

He'd hover with his jetpack and have a "rocket fist" attack where he extends his fist forward, like that one weapon in Ape Escape. He wouldn't be able to collect Master Weapons, but he'd have a couple weapons of his own, most notably his Fireworks Cannon from MM8. Some other ideas are Fan-a-rama, Step Dash, and Eddie Item.

Maybe, like Zero in Megaman X4, he'd unlock his own weapons (like what you've suggested and more) by beating the RMs?

1484
How do you make a skybox?

1485
make the sector's special instant death

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