79
« on: December 10, 2016, 08:58:38 PM »
Here's a small list of bugs/suggestions on my test runs.
12/10/16 - all done offline cooperative, emulating multiplayer (and yes, I set Lose All Inventory on Death to true)
Bug?: Are you supposed to be able to use your skills while Infinity Force is active? For example, with Megaman, it usually makes you switch back to the Super Adaptor, but if you roll the mouse wheel enough, you can access them anyways. If you aren't supposed to be able to do that, I'd suggest just taking all skillweps from the player when Infinity Force is activated. If you are, well...it's currently very difficult to do so.
Suggestion: Please make different icons for Megaman's skills. Like RS for Rush Search.
Bug: Dashing with the Heroine can cause you to get stuck in the boss or his "reinforcements".
Suggestion: Can you replace the Rush Coil with something like the Rush Jet? It's pretty useless, and it's easier to differentiate a Rush Jet icon in the current skill set than it is Rush Coil.
Suggestion: Being the only class that relies on projectiles, Megaman is a much more effective class than the others. I've been able to beat Evil Mega numerous times without dying as Megaman alone. I'd suggest to either nerf his projectiles (eugh) or give the melee classes more rewarding damage to be ballsy enough to get in the boss's face.
Suggestion: If the boss doesn't already have a player:health ratio (I haven't checked it for myself), I'd suggest something like that. All coop-centric MM8BDM mods have it for good reason.
I like the strategic direction this mod wants to you to take, but the fact that Cooperative basically gives you unlimited lives, plus the fact that many, if not all the people who play this are more prone to rush in guns blazing rather than talk it over with others beforehand...Well, I don't think the community is ready for something like this. I haven't heard any opinions yet, though, so I could just as easily eat my words.
However, I myself am very intrigued by the idea of Destiny-esque raids in MM8BDM. If you continue to work on this, I'll definitely be watching.