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Messages - Blathers

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31
General Gaming Discussion / Re: Mario Kart, yes, Mario Kart
« on: December 29, 2011, 09:48:06 PM »
Wuhu Maku is my least favourite course of them all. It is constantly voted on by people with high VR simply so they can abuse a glitch and easily get in first place to increase their VR some more.

But other then that one course, (And the remake of Rainbow Road Snes UUUUUGH) I'm pretty happy with what they've done with this game.

32
Anything Goes / Re: Anyone's art thread
« on: December 29, 2011, 09:34:26 PM »
I was bored one day and I opened up MS paint. This is the result;

(click to show/hide)

I thought they came out okay, so I thought I'd just drop them here. They weren't doing any good sitting on my hard-drive anyways.

33
General Gaming Discussion / Re: 3DS Friend Codes :NOW WITH A LIST:
« on: December 29, 2011, 08:46:46 PM »
I guess I may as well post my friend code, in case someone actually wants to add my 3DS.

Code: [Select]
3866 - 8533 - 1682

34
Anything Goes / Re: Spamthread V.1
« on: December 29, 2011, 08:14:37 PM »
Ugh... I'm back from my absence. My lack of activity was mainly due to a mixture of a terrible internet service provider, school work, and empty wallets. But now that I am soon to start an easy semester in school and that I have a reliable internet connection, I can start being more active.

Now to sprite for SmashBroPlusB's Megaman.exe project before he tears me a new one.  :D

35
General Gaming Discussion / Re: Games you like but you suck at them.
« on: October 01, 2011, 11:05:14 PM »
Terraria. It's a lot of fun to work with friends, but I'm not very good in combat.

36
MM8BDM Discussion / Re: Who is op and up in Classes?
« on: September 28, 2011, 01:09:32 AM »
Quote from: "Lifeup J"
I'd like to get everybody's opinion on this.
I think Turboman is really op. He can kill in one hit with his alt and his primary has fantastic knockback.
.
 I would have to disagree with this. The effectiveness of Turbo man's primary fire really depends on where you are. In places like Bubble man's stage it's useful, but there are so many places with just the tiniest little dips that make it hard to hit. That and the only way it will knock you back more then once is if it is a direct hit. Those are difficult to land.

  And I don't know if this has happened to you, but I've never one shot with turbo man's alt. Most of the time I end up brushing past something and doing a small amount of damage. (Except for Slash man. I find it hilarious to crash into him directly while he desperately tries to slash me away.) It probably is possible to kill something in one hit, but a lot of the time attempting to stick around and continue to hit a target has net the enemy a kill. When you are pressed against something you are almost completely still, and your hit box is pretty large.

37
MM8BDM Discussion / Re: Screenshots
« on: September 25, 2011, 10:32:59 PM »
Quote from: "Korby"
My eyes.

They burn.
I think it looks alright. The texture quality needs work, but once that little wrinkle is ironed out I would like to see where this goes.

38
General Gaming Discussion / Re: Sonic the hedgehog discussion topic
« on: September 25, 2011, 04:41:30 PM »
I think it sounds alright, but the guitar drowns out the actual beat of the song quite a bit.

I'm interested to see how playing as modern sonic will compare to classic sonic though. Would they slow classic Sonic down to his original speed?

39
Quote from: "FiniteZero"
And as another note, why does Wily always stop at 8 or so robot masters? It's clear Mega Man can handle that many, and plus, why wouldn't he just put them all in one room? ...Oh, right, it's just a game.
I think he should make a flying robot master, then have them simply fly over a spike pit in the final room. What's Megaman going to do?

Also, putting them all in one room won't work.

40
Resources / Re: NemZ's tileset emporium
« on: September 20, 2011, 12:35:28 AM »
Are you looking for more blocks to use as a reference? This link might help you, but I know you need to do much more then this.

I'll keep an eye open and post my findings for you.

41
Anything Goes / Re: What is your avatar from/of?
« on: September 20, 2011, 12:27:52 AM »
I just got animated. Look at me dance. =D

42
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: September 15, 2011, 04:15:38 AM »
Quote from: "Sora"
Quote from: "Blathers"
anything else?: Anyone who gets the my name's origins is instantly awesome.

Animal Crossing? Inb4it'ssomethingelse
It is. You are now among a server's worth of people.

Congrats. =P

43
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: September 15, 2011, 02:25:18 AM »
In Game Name: Blathers

Favorite game mode: Probably LMS / TLMS.

Favorite weapon: Wave Man's weapon.

prefered skin; Bubble man, Spring man, and Wave man.

Favorite stage: Wave Man; though I can see why others hate it.

Favorite class: I usually choose random, but if pressed I'd go Gyro/Bright/Drill/Wave man. (Lots of wave man here.)

Greatest Rival: Celebi. He might not consider me a rival, but I battle and loose to him often. It's nice to have someone to strive to beat. It gives me the motivation to get better. Thanks man.

Reputation: I haven't been here long enough to really create a reputation.

anything else?: Anyone who gets the my name's origins is instantly awesome.

44
I took a look at the skin that's going to be used with this, and I felt compelled to see how I can improve it.
(click to show/hide)
He's a bit taller and skinnier then the short and chubby megaman we know and love.

What do you guys think? Anything I should change? I'm open to any and all suggestions.

45
I'm really hoping for a Battlenetwork game for the 3DS.
But I hope they keep with the 2D style of the older games. I kind of fell in love with the way those sprites animated.

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