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Messages - Jakeinator

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616
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: September 21, 2011, 01:11:35 AM »
After all the robots left Elec man was left alone."well this blows, i wanted to play poker anyway..." Elec man said, "i guess i will wait until they get back so i can explain everything...".
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OOC: wait since no one is cut man can i use control over him... i kinda need him for something...

617
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: September 20, 2011, 11:33:30 PM »
"alright guys, new game?" Elec man asked. He sat down in a chair. He got a 2 and a 3, so Elec man's good mood turned bad automatically.

618
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: September 20, 2011, 11:03:34 PM »
"thanks guys," Elecman said, "I see you are playing poker over there. is there room for one more?"

619
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: September 20, 2011, 01:26:59 PM »
Elecman used all his strength to get up so he can tell them what happened.

    "Damnit!" he shouted in pain as he got up. Then he explained why his hand seems to be missing, "Cutman did this."

620
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: September 20, 2011, 03:38:06 AM »
"umm... I kinda need help here," Elec man said while raising up his chopped off hand, "as you can see my hand has been cut off." He soon fell to the floor out cold.

621
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: September 20, 2011, 03:22:42 AM »
OOC:(this is complete off topic) i just got my glasses.
IC: Elec man was walking through a forest with his left hand sliced off looking for assistance when he heard a bunch of robots playing a poker game. He knocked on the door of the building they were in.

622
General Gaming Discussion / Re: Games You Like That Everybody Else Hates
« on: September 19, 2011, 02:13:06 AM »
the sonic games people think are shit.
shadow the hedgehog
sonic 06
sonic riders
sonic and the secret rings
sonic unleashed
sonic and the black knight
sonic 4

sonic unleashed was my favorite sonic game until colors came and now generations

623
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: September 19, 2011, 01:43:08 AM »
okay metal harbor is a no. also that was the only way i put music in because when i put in an .ogg file its a text not sound thingy. SlumpEd is confusing. also i keep on accdently chaging the "ground-that-should-be-instakill" and then making platforms from it. doing so makes those platforms instakill so that was one i forgot to change.

EDIT: FUCK YEAH!!!!!!!!!!!!!! I made a new map with......
you'll find out
http://www.mediafire.com/?j8009yhdy24ea48
also tell me if i should redo DEL INFERNO to be a lot like Lava reef zone with an 8 bit remix

624
Mega Man Discussion / Re: Fan Game Maker over 9000
« on: September 19, 2011, 12:59:55 AM »
Megaman Aeons
PLOT: After the roboenza threat has been cleared up megaman thought wily was finished trying to take over the world. Wily and light started working together once again. Megaman became a helper robot once again and the world was at peace. 3 years have passed... Dr. light was on vacation, but a new threat raised. Dr. Zix sent out 8 new robot masters to face megaman. After regaining his power suit along with his megabuster(the charging one) and slide, Megaman is ready to kick Gutsman's ass once again!

Robot masters (some may be blank this is still incomplete)
Geyser man: taking place in a geyser field, Geyser man's stage is filled with geyser that act like the springs in spring man's stage except you have max height without the a button! weapon: Geyser pump: its kinda like magma dragoon's weapon only with water!

Flare man: in the middle of a burning city, flare man's level has firey enemies that want to torch you. Weapon:Flare blast: it like power stone except you aren't left open when firing.

Rubber man: tires are everywhere! Bouncy tires and bouncy spikes are a blast! weapon: rubber ball: think of the fire flower except with rubber balls.

Generator man:oddly this level has water, generator man's damn is dangerous don't get swept away in the water! weapon: generator shock:its like burner man's weapon only without the up and down affect. use it to power mechanisms and such.

Steel man: inside a Steel compression plant, steel man's level has spikes and falling bits of metal(over pits) and deadly quicksilver. weapon: Steel bash: bash enemies face's in! its a faster (but dose less damage) hard knuckle.

Card man(my favorite):Don't waste your time gambling, Card man takes place in a casino. dont bash your heads against hanging dice.
Weapon: card block: think protoman's shield with a throwing ability and the shield gets broken when it get shot or something.

Space man: aboard the space colony ark in side a space station have fun with the low gravity! weapon:homing star: launch out a star that homes in on enemies

glacier man: in the antarctic, glacier man is waiting for you for you on the slippery ice. weapon: glacier slider: a ground sweeping ice clump dose great damage.


ok that was it. the robot masters. I cant think of any fortress stages, i see that you are talking about how you can make games. if possible please please see if you can sprite and program this it would be awesome. (i could do stage design).
i'm not saying you have too.

625
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: September 18, 2011, 03:04:13 PM »
YES!!!!! I PUT MUSIC IN!!!!!!!!! also metal harbor is done (the music is from the game though)
http://www.mediafire.com/?11ei8lqyb0s61q1
http://www.mediafire.com/?bl0semq3o4pjhk2

626
W.I.P Forum / Re: Project R.A.W.R. [Mappack]
« on: September 16, 2011, 01:59:06 AM »
that sounds insane in the membrain
this the world map sounds crazy.
EDIT: i have final fantasy DS, its good

627
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 15, 2011, 02:37:24 PM »
ok. but i didn't intend you to scorch jump to gravity hold because i died 15 times trying to scorch jump it. I intended you to use rush coil to get rush jet to get gravity hold.

628
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 15, 2011, 02:46:18 AM »
ok, how about this, once the map pack is released everybody who made a map or maps for it should join and we can play them.

629
W.I.P Forum / Re: Project R.A.W.R. [Mappack] We could use mappers.
« on: September 14, 2011, 10:44:45 PM »
i added a bit to the oppisite side of the atomic fire platform. a little island and a wider one behind it with freeze craker and rush coil to the side behind it (not far enough to jump at all) is gravity hold. to the side of the main island is a island with rush jet on it, you can't make it so you need rush coil.  :p
EDIT: i might make the main island bigger.

ok there that should do it, heres the file for the latest one http://www.mediafire.com/?rfrmhkwcunhhdvo
edit:i'll start making a new map, maybe a sonic level themed one (im thinking of metal harbor from sa2) tomarrow

ok f*** it im going to make that metal harbor map

630
Tutorial Collection / Re: [Tutorial] MAPINFO + Custom Music
« on: September 14, 2011, 03:07:38 PM »
ok thx    :p

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