Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jakeinator

Pages: 1 ... 4 5 [6] 7 8 ... 43
76
Mega Man Discussion / Re: Mega Man, easy, moderate, or difficult?
« on: July 29, 2014, 03:27:16 AM »
Mega Man and Bass exists. That game is infinitely harder than 9.

77
General Gaming Discussion / Re: Sanicball topic
« on: July 29, 2014, 03:25:58 AM »
This became the sanicball thread, meanwhile Sonic Boom and Freedom Planet (not really sonic but it actually used to be a fangame) are things.

Sticks is stupid and her name is stupid, the end.

78
Forum Games / Re: Rate the avatar of the user above you
« on: July 26, 2014, 07:18:12 AM »
7/10

RUN IT GODZIRRA, again =P

79
Forum Games / Re: Rate the avatar of the user above you
« on: July 25, 2014, 01:58:45 PM »
10/10

ITS REYN TIME ALL THE TIME!

80
Forum Games / Re: Rate the avatar of the user above you
« on: July 24, 2014, 10:33:11 PM »
8/10

Old meme given new life.

81
Forum Games / Re: Rate the avatar of the user above you
« on: July 24, 2014, 01:10:08 AM »
8/10

JUSTICE IN SPADES!

82
Anything Goes / Re: What is your avatar from/of?
« on: July 24, 2014, 01:09:12 AM »
Milla the hound, from Freedom Planet, which is an awesome game that you should probably get BTW.

83
Anything Goes / Re: General Offtopic Discussion
« on: July 23, 2014, 02:21:52 PM »
People can't accept that people like having fun in other ways =P Just look all of the League hate from Dota 2 players. Whenever I watch a league of legends stream without submode on there's always at least 1 guy hating on league and trying to promote Dota, which doesn't change our minds on league, and just make us hate him/her.

84
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: July 18, 2014, 05:21:02 PM »
What i meant by feel true, is i meant they feel like mega man in terms of how he moved, and how it felt like i was playing a mega man game, and not a fangame as much as mega man rocks. If you play mega man rocks after unlimited or rock force you will really feel like something is off. If you play those after 9, 10 or any of the NES games, they feel like they control similarly. They are obviously fangames, the stories in both something that capcom would probably never do, not all of the robot masters seemed like they completely fit in with the rest of the series, and the design level design isn't necessarily on par with the classic series. Unlimited is too hard and unfair, and rock force is too silly and easy.

I just felt like i needed to defend myself in what i said.

85
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: July 09, 2014, 05:28:59 AM »
Thank god the firing is going to be changed, I once thought someone was aim-botting because he was charging atomic fire and it looked like he was suddenly turning to fire =P.

86
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: July 08, 2014, 05:06:53 PM »
Super Fighting Robot is probably going to end up being the third of the fangames that feel true to Megaman as a whole. The others being Unlimited and Rock Force. Also I've followed MrWeirdGuy's Mega man development since his previous W.I.P. so i've known about this one in particular for a while, and I'm hyped for it as much as I was for Unlimited and Rock Force.

87
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: July 08, 2014, 02:53:02 AM »
Welp now that Chaotic Dreams has split, i renamed my map pack, and i may give it a shiny new topic in the W.I.P. section but for now, some beta screen shots. Also yes all maps have been replaced.

EON01 - Power Grid
(click to show/hide)

EON02 - Twin Realms (two screen shots because different areas)
(click to show/hide)

And here have an even earlier screen shot of a map that barely has any work on it currently
EON05 - Heat Source
(click to show/hide)

88
Events / Re: Mapping Event - Dual Mapping!
« on: June 22, 2014, 05:19:18 PM »
Small question, what does the code have to be for submission or will you take care of that?

89
Events / Re: Mapping Event - Dual Mapping!
« on: June 16, 2014, 12:23:07 AM »
Using the actual format Knux gave because we're official like that  :ugeek:

Team: Jakeinator and LordDamager
Chosen textures: Dorkman Castle, Stone man, and possibly something like sword man or ground man, not completely sure yet.

90
Maps / Re: Woo, bitterness~ I shouldn't end like that...
« on: June 13, 2014, 03:27:12 PM »
For the most part I enjoy the more simplistic style of these maps, and they all feel like they are well suited for deathmatching fun.

Quote from: "Lego"
but the mirrors and gravityman textures seem unnecessary and feel very out of place for the Shademan/Vampire castle feel you had set for the map
Okay can't really defend the Gravity Man textures, but I found the mirrors clever considering the whole "Vampire's can't see their reflection" thing.

Pages: 1 ... 4 5 [6] 7 8 ... 43