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Messages - Jakeinator

Pages: 1 ... 5 6 [7] 8 9 ... 43
91
General Gaming Discussion / Re: Sonic the Hedgehog topic
« on: June 06, 2014, 03:34:35 AM »
Space Queens is literally the best thing ever, I could listen to that for hours.

92
General Gaming Discussion / Re: League of Legends
« on: June 04, 2014, 03:27:16 AM »
Rest in pieces Kha'zix, 'nuff said.

93
Anything Goes / Re: Anyone's art thread
« on: June 04, 2014, 02:28:31 AM »
I thought I might as well show off the complete drawing for my avatar.

(click to show/hide)

There are lots of unnecessarily lines but that's to keep the overall feel that its a sketch, aside from the blur effect because I didn't fee like finishing the rest of my body.

94
Forum Games / Re: Rate the avatar of the user above you
« on: June 04, 2014, 02:22:50 AM »
(sorry for posting so quickly just wanted to reply to what Geno said)
I draw hair stupidly long and eyes larger then normal, kind of my style; its supposed to be me actually :P. If you saw the whole picture you'd see a more male looking body so I can see why you had the problem distinguishing the gender.

9/10
Rosalina says U WOT M8

95
Forum Games / Re: Rate the avatar of the user above you
« on: June 04, 2014, 01:44:37 AM »
5/6

Oh hey, an avatar of yours that isn't zoomed out super far so you can't really see who it is (even though that was only once :P)

96
Mega Man Discussion / Re: Create your own Mega Man weapon
« on: June 03, 2014, 02:15:11 PM »
Wasn't Riff man from Megaman Battle Network CronoX?

97
Quote from: "MusashiAA"
From what I've heard, Morton riding a Mach 8 with Metal Tires is apparently the fastest character in the game.

Probably has shit traction and handling, though.

98
W.I.P Forum / Re: Mega Man PC 1 & 3 Expansion
« on: June 03, 2014, 03:10:25 AM »
Quick question how are we handling the map codes for this? Is it something like MMD for Megaman Dos or MMPC for Megaman PC?

99
W.I.P Forum / Re: Chaotic Dreams Map Pack (CDMP)! In development.
« on: June 02, 2014, 11:21:21 PM »
The random sentence of the update isn't meant to be taking seriously =P I just put it there just to be silly and as a long term way of keeping updating the first post fun. Every time I edit the first post I'm going to be writing a different sentence for that.

Also the elevation seems too high? I guess it could be lowered a tiny bit considering space above the platform for Lightning Bolt really being used aside from making the generator pole things on the outside seem higher.

100
W.I.P Forum / Chaotic Dreams Map Pack (CDMP)! In development.
« on: June 02, 2014, 10:32:22 PM »
Helllloooooooo and welcome to the Chaotic Dreams Map Pack! This'll mainly have maps from LordDamager and myself however there'll be some exceptions.
I will be mapping using the usual 255 brightness and have linedefs be more squareish.
LD likes to be different and map with unorthodox brightnesses and linedef lengths.
We're trying to bring some variety with the conflicting styles.

Screenies!:
(click to show/hide)

CD02 and CD06 aren't being shown because they are still too early for screenshots according to LD.

Devteam
(click to show/hide)

RANDOM SENTENCE OF THE UPDATE: No I am not being lazy with bringing over my maps to this, it's called smart!

101
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 01, 2014, 11:49:50 PM »
Ice wall is going to be reeeeeeeallllyyy weak in that map tbh. It's just gunna fall off the side, and into a pit. Unless you can get into a more closed off area.

EDIT: ignore this post, looking back at the screenshot, most of the map has railing so it won't be as bad as I thought.

102
Forum Games / Re: Rate the avatar of the user above you
« on: June 01, 2014, 03:21:22 PM »
3.5/5

Quote from: "Ceridran"
oh

103
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: May 30, 2014, 02:53:19 AM »
Quick question: How do I create an animated texture? Such as the way all water is animated, or the flashing bars in the wily tower 2 skybox?

104
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: May 29, 2014, 02:32:37 AM »
First things first; In the Air Man map, the little 32 width areas really need to go, they just cause people to camp and non dm matches to just drag out unnecessarily.

To the conversation at hand, the caves are a nice touch and add some variaty to the map, but it's seemingly the maps focus now because people want to use copy vision and ice wall to their advantage in the smaller space. however completely removing them shouldn't be the way to go in my eyes. Maybe have them as a means too connect two bunkers, but not have a connecting way in the middle, to keep people from crowding in there

105
Forum Games / Re: Rate the avatar of the user above you
« on: May 28, 2014, 03:12:27 AM »
8/10

RUN IT GOD ZIRRA!

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