Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Watermelon

Pages: 1 [2]
16
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:14:52 PM »
Quote from: "Yellow Devil"
Quote from: "Watermelon"
How much time have you spent on Grandvoid and what username did you use? I'd like to verify this claim with my log access... because you're dead wrong here.

Quote from: "Watermelon"
Logs disprove this.

Quote from: "Watermelon"
I'm not able to hand out logs

That argument went so well.

I'm not handing out the full logs. Maybe if you admin'ed a server you'd know they contain sensitive information.
I go in, get the data, and provide only what you guys need to see. Nothing more. Even then, I have no idea if I'll piss off the server admin so I'd have to ask his permission to even go through this.

17
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:10:00 PM »
Quote from: "sonicfan966"
Quote from: "IvanDobrovski"
I would, if I didn't know I'd get attacked by the many members of this forum.
That's not showing any proof of us (opposing watermelon or NS in general) being in the wrong here.
It just seems to me you don't have anything to point out wrong.

This whole thread proves that really, I want to move this discussion to a neutral place.

IRC.

18
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:08:45 PM »
Quote from: "Mr. X"
Also, stop asking people to just "discuss it in the IRC".  It's just as fast to discuss it here and it's a place where the devs of the mod aren't in control.  Therefore, people can give honest opinions without the heads of the mods blocking/banning them, which based on this thread I can see being a problem.

IRC is up front, instant messages.
This place already has non-neutral moderators, I'd rather do it in a place that an external moderator that I KNOW is fully neutral is in charge.

So, IRC please.

#GVH

19
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:07:03 PM »
Quote from: "Korby"
Excuse me, but if you have so many logs to disprove our claims, would you mind showing them to us? You say you have proof to disprove a ton of things, but you never show it.

According to the server admin I'm not able to hand out logs, but I can go in and grab various numbers.

Now, if you will excuse me, join us on IRC if you want to continue this.

20
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 08:02:51 PM »
Quote from: "xColdxFusionx"
Quote from: "CarThief"
Havent played it lately either, but mostly due to their... Well-known behaviour kinda ruining the gaming atmosphere.
Quote
After Watermelon's posts, I can see why.

I, personally, will never play Nordic Saga after reading those posts. When the devs verbally trash someone for politely requesting their map be removed from the pack, you know the mod isn't worth playing.
You probably never would have played nordic saga even if I was Jesus Christ incarnated.
Can't lose what I don't have though.

Quote from: "Watermelon"
The only people we treat like crap are idiots like you, and hackers

Quote from: "Watermelon"
Doing wrong I guess is subjective, no?
Don't worry broski, I'm nice and calm :)

Uh, dude, your nose is growing. You should probably go get that checked.
I need to get more air somehow for my huffing and puffing while ragemaxing.

21
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 07:59:26 PM »
Quote from: "IvanDobrovski"
Can we take this to #gvh on skulltag.irc ? It'd both calm things here and we could better see people's opinions/constructive criticism.
This.


Now as a mod, Ivory, please do your duty and lock this troll thread so no one has to endure it anymore.
Thank you in advance <3
Watermelon

22
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 07:54:08 PM »
Quote from: "Ivory"
Says the outsider who comes into our forums to call us trolls, call maps stupid and become highly defensive of everyone's critiques. The mere fact you are arguing with me over this matter is not looking good for you. Keep in mind, it doesn't matter what you think is "fair", it's what the global moderators and CutmanMike deems acceptable behavior. Bikdark is pushing it, but hey, you are in no good position either.

Arguing is fine, name calling is not. If this keeps up, anyone who continues it will be warned.
With response to your maps: You're just hearing what the server wants, don't shoot the messenger (me).




Quote from: "Tails_Hatsune"
Quote from: "Watermelon"

Quote
By the way, if you don't clean up your attitude then there will be consequences. Cutstuff doesn't tolerate jerks.
Yet Cutstuff allows posts like Bikdark to be made, right? Since I know how good of a mod you are, I'm quite sure you'd be glad to make sure there are no double standards-- right?

He's just arguing,he isn't saying WE'D LOVE TO REMOVE YOUR CRAP MAP, or just down right flaming. Bikdark is using some sort of profanity to defend himself, but that doesn't mean he's really doing anything wrong. I suggest you calm down :/
Doing wrong I guess is subjective, no?
Don't worry broski, I'm nice and calm :)

23
Quote from: "Watermelon"
Well time to debunk some blatantly wrong stuff as usual:

Quote from: "CarThief"
Havent played it lately either, but mostly due to their... Well-known behaviour kinda ruining the gaming atmosphere.
Says the guy who comes in and never plays trolling our wad.
Says the guy who calls anyone who doesn't like his WAD a troll
Wrong, I call trolls people who make trollish posts, like yours.

Quote
All the balance bugs where ironed out anyway, aside from maybe Jitter spam, still a difficult problem... I just dont see the point of overhauling the game that was well known and loved. At best the only problems where the maps and Jitterskulls (in groups), if i recall correctly.
The thing that is awesome about NS is that it's so balanced, we almost always end up with 4-5 as a final score... unless of course myself and Ivan go on the human team and go marine after duels.
Bullshit. Complete bullshit. With all the time I've spent on Grandvoid, I've only seen 1-5 in the Ghoul's favor. And don't go saying "Sorry, the mods haven't seen you on the server, so you weren't there."
How much time have you spent on Grandvoid and what username did you use? I'd like to verify this claim with my log access... because you're dead wrong here.

Quote from: "Bikdark"
Pffahaha, I think it's complete garbage. The devs treat anyone who dislikes their mod like crap, there's a melee human, a ranged ghoul, the new ghouls are made wrong, and copious amounts of balance issues.
The only people we treat like crap are idiots like you, and hackers; both of which end up on the ban pike anyways.
So I'm an idiot for calling you out on inexcusable behavior toward people who have given your mod constructive criticism?  
So you think that because I debunk troll comments that I suddenly have a bad attitude?
Your points are flawed and make no sense; learn to troll next time properly please.
So I'm a "troll" because I chose not to like your wad?
No, you're a troll because you make purposely incorrect claims that anyone who plays the game would outright disagree with you on, and seek to cause problems via this method.
 I could easily point out why all your points are anti-logic, but I'd be wasting my time since you have no clue what you're talking about (and choose to do so)
Do it. You say you can, so do it.
State what places are imbalanced, and I'll debunk accordingly.



Quote from: "CarThief"
And if there is a GVH server it'll either be annoying gameplay in NS and/or the creators throwing shit at me for just disliking their choices in this mod,
We kick you out come you come in and troll. If you're naive enough to actually think we kick you out because you dislike our game... the internet is not the place for you.
Again, bullshit.
Logs disprove this.

Quote from: "Bikdark"
Would you mind pointing out where?
Derrrrrp.

24
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 07:46:54 PM »
Quote from: "Ivory"
Funny how in real GvH, Moon Light Glade was considered one of the better additions of the new map.
By who?


Quote
By the way, if you don't clean up your attitude then there will be consequences. Cutstuff doesn't tolerate jerks.
Yet Cutstuff allows posts like Bikdark to be made, right? Since I know how good of a mod you are, I'm quite sure you'd be glad to make sure there are no double standards-- right?

25
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 07:37:40 PM »
Quote from: "Ivory"
Oh, Watermelon. I'm glad you posted here.

I'm the creator of GvH34 Moon Light Glade. I gave permission for CutmanMike to use the map in GvH. It came to my attention you included it in your Nordic Saga. I never gave you permission to use the map, and I want it out. Thank You.

I'd be glad to remove your crap map. I personally always exclude it from the rotation. I removed it from the map rotation many months ago since everyone disliked it.

Interesting fact: I talked to the admins and apparently since you give CutmanMike permission to use the map-- since NS is an extension of GVH, we can use it if we want. Since your map is submitted freely and since we are not making any money off it it... there is no law to have it removed. You must go through Cutmanmike to have it removed from GVH as a whole, and then you'd have more ground to stand on for this petty thing.
Not that I don't want it gone though.

Everytime we (used to) go to your map it just kills the server or everyone callvotes to a new map anyways. It's had it's head on the chopping block for a while, just I haven't gotten around to filling it's spot with something worthwhile yet.

You'd be surprised how many of the newer maps we just don't play actually. Most of the stuff submitted after GVH22 is just bad. There are some good ones though, when we release the next major update with a new core I'm going to do the purging of the deadweight.

26
The Ghoul's Forest / Re: Discuss your honest thoughts on GVH Nordic Saga.
« on: January 02, 2012, 07:17:23 PM »
Well time to debunk some blatantly wrong stuff as usual:

Quote from: "CarThief"
Havent played it lately either, but mostly due to their... Well-known behaviour kinda ruining the gaming atmosphere.
Says the guy who comes in and never plays trolling our wad.

Quote
The wads being the largest thing on Skulltag (feel free to prove me wrong on that, if there's actual honest, single projects that are larger :P) doesnt help either for people being new or returning to the GVH scene.
We actually brought back old-schoolers and still manage to pull 32/32 people on various days.

Quote
I would call it GVH but its still not official and goes against the original values the game had, in particular the range vs melee aspect.
Obviously no one likes the old values or else we wouldn't be hitting 32/32 people so much.

Quote
All the balance bugs where ironed out anyway, aside from maybe Jitter spam, still a difficult problem... I just dont see the point of overhauling the game that was well known and loved. At best the only problems where the maps and Jitterskulls (in groups), if i recall correctly.
The thing that is awesome about NS is that it's so balanced, we almost always end up with 4-5 as a final score... unless of course myself and Ivan go on the human team and go marine after duels.

Quote
Hm, wouldnt be bad either in my opinion if they decided to stop using GVH as a platform and became their own game, plenty of time has passed, they probaly made 2-3 classes for each side now, its certainly doable and makes space for some good old fashioned GVH. Well lets see this explode i suppose, unless Tor is the one doing the talking...
This is still GVH though, making our own game wouldn't do anything. No one plays the old fashioned GVH anymore, it's dead.



Quote from: "Bikdark"
Pffahaha, I think it's complete garbage. The devs treat anyone who dislikes their mod like crap, there's a melee human, a ranged ghoul, the new ghouls are made wrong, and copious amounts of balance issues.
The only people we treat like crap are idiots like you, and hackers; both of which end up on the ban pike anyways.
Your points are flawed and make no sense; learn to troll next time properly please. I could easily point out why all your points are anti-logic, but I'd be wasting my time since you have no clue what you're talking about (and choose to do so)




Quote from: "CarThief"
And if there is a GVH server it'll either be annoying gameplay in NS and/or the creators throwing shit at me for just disliking their choices in this mod,
We kick you out come you come in and troll. If you're naive enough to actually think we kick you out because you dislike our game... the internet is not the place for you.

Quote
Kinda what got their Skulltag thread locked.
Wrong again, we had high up mods come to us and tell us that the thread was trolled by 2 people. They actually PM'ed us saying we can open a new thread, we're just choosing to do so later.


Quote
I can only guess why some people keep playing it, probaly only because it is new and updated every now and then. Either that or people dont care for quality anymore, or so some people in MUGEN would lament about the creations being made these days.
By your logic, people should have gone and played GVH3b5 if it's due to updates, but instead everyone just stayed with NS. Instead your thing just rotted.
I'd say people do care for quality, thats why our #GVH IRC channel is one of the most popular IRC channels there are. We give the community the quality it deserves, not some AFK dev who never plays his own game and balances it based on bots.


Quote from: "Laggy Blazko"
I tried it a bit yesterday.
Santa and the Engineer are too complicated for spammers like me.
And I miss the old music.  :cry:

Well, maybe I should play it for more hours to have a better opinion or something.
Santa's still the same, nothing changed except a new weapon.
Engineer is a bit more complicated, if you like spamming just go GB ;)

27
The Ghoul's Forest / Re: GVH: Nordic Saga, and the GVH forking
« on: September 16, 2011, 02:49:54 PM »
I'm just going go through these point by point, hopefully that makes it easier on you CarThief for forming a reply instead of me just making a huge post with many points in them ;)





Quote from: "CarThief"
Hmm... Well, being basically a one-man team doesnt make large scale changes such as map conversion any easier (though i'll note the 32 start position for later fixing), but i'm trying.
For making the changes, I could do it in about a minute or so per map. I'd say at most it takes 40 minutes for a complete conversion of all the maps to UDMF and ensuring that all the start points are there.

Quote from: "CarThief"
Those mentioned scenarios about balance are currently quite map dependant, and rehauling all the maps is a gigantic pain and effort to do in one go, i mean, even Cutman back in the day didnt do much about the maps, its hard to make them more balanced yet still as the author atleast visually intended the map to be, even harder if the map is complex and has little to no space for improvements or widening, such as GVH11.
Making the map balanced would be really hard, the nice thing about GVH:NS is it brings to the table balance in a different sort of way. If the icefiend or any ghoul can camp in a certain spot and kill with 95%+ guarantee, I'd say it's poor map design and unrelated to us (or something we should fix).

Quote from: "CarThief"
I certainly wouldnt mind seeing more addon-friendly ACS myself but you'll have to make some suggestions on what you exactly want, as for me it isnt too hard to make entirely new scripts to work around such limitations. I typically write a new script and let any other already handled parts refer to other scripts in the main GVH.
As for more friendly ACS,
1) It would need to be indented and readable properly
2) Compose certain scripts together and maybe make them function on a switch state to reduce the amount of scripts
3) Use switches or for loops instead of a lot of if/elses
...etc

Quote from: "CarThief"
As for feedback on the actual classes, most people find the ice path rather... uh, abusable. It goes on till it hits the end of the map(or a really solid area), it apparently hurts more then intended, especially up close, and multiple times as well as just being neverending, no ammo limitation, no recharging it, or anything.

I agree, the icefiend is fixed (nerfed) in Beta V3.

Quote from: "CarThief"
Most people also find the barbarian's hammer a bit overkill with the magic attack, especially versus Creepers where they just might as well kill themselves, its that effecient versus them.
Not much heard about the worm and the mage (though that mage does remind me ALOT of the oldschool mage from really early GVH, when it was hosted on stlms3 or so maps).
I agree as well, the barbarian hammer is nuts when in the hands of someone who is an expert at playing, but it was beatable (but either way to make it fair, his hammer damage was reduced).
I was still able to lure people and kill them though with other classes even against better people. I'd say the problem is people in GVH just rush and expect things to work, and in this version it requires more 'skill' or less 'one dimensional playing' if you know what I mean.

Quote from: "CarThief"
Oh, you could also join the GVH dev team or invite someone to join in, though dont ask me to let you in, though i technically can its all technical stuff and you're better off asking Euranna. Last time i heard she's around in Skulltag's IRC channel as Rachel, or PM her in the Skulltag forums for more, though its probaly good to have IRC available in case she asks for it.
Heh, its just too much to sign in for, to set up, and a program to install, im no good at that paperwork. :P
If I was to join the dev team, I'd want the new classes to be added and a huge re-write of things done to make it readable ;)

Is Eruanna even contributing anymore?

Quote from: "CarThief"
Edit: Hm, too much non-usefull code stressing servers? Would be nice if you made a list of that, either here or in PM, preferabaly mentioning script number, function and what acs file they're in. Reminds me i should find a lag-free way for GVH11's skycar explosion, but i'm really busy as is with all the GVH changes.

Edit2: Oh, is the Linux glitch fixed yet? Last time i heard someone had an issue with something in GVH's mapinfo, i hope v3b4 will fix that.
To begin:
Who oversaw Santa3b3.pk3?




EDIT:
BTW since you're the lead dev, why haven't you indented all the decorate/ACS code and made it readable? Open source was a great first step, but it's pretty much unreadable unless you're ready to sit down and go through everything.

28
The Ghoul's Forest / GVH: Nordic Saga, and the GVH forking
« on: September 15, 2011, 11:57:44 PM »
To all of you who have played on GVH recently, you'll have noticed a new wad came out with 4 classes that put some unique balance into the game. It's called the Nordic Saga (by Tor-Bjorn), and some of us have been helping him with the beta.

Thus far it's been really good, V3 is coming out soon and will fix some of the slightly OP things and add new features, but my thread has a different direction.



In short to save time, GVH basically never gets updated and things that should be added aren't. I tried adding ghostbuster weapons and alternate things to the game to enhance the experience but I found out that it's locked up with ACS. In addition, the code is a complete mess and I found some really retarded bugs and ACS spam that just shouldn't be happening (especially with santa). I don't know if this is intentional or not.

The mod needs to be available to have additions to it, and in the current state it just can't take it. The ACS is quite limited, and just reading it gives a headache due to the lack of indentation. I actually found it easier to decompile it from bytecode and read that.


Therefore, this mod will be forking GVH in the future. V3 is in the works (I handle the advanced stuff but I seem to have caught the flu or something, hopefully it's coming out this weekend). In GVH the test of forking it has begun with success. What this means in basic terms: None of the GVH updates will be applicable at all with each other. GVH3b4 and on will not have any effect on the Nordic Saga due to all the actors being replaced and patched accordingly. For V4, instead of using a patch wad to do this, the entire game and it's glitches (like the one that has prevented it from running on Linux that have been around for ages... why was this not fixed immediately and left to linger for months?!) will be patched among other things.
In addition, if the maps aren't in UDMF they will be converted and ensure that 32 start points are available for each team.

In a further addition, Tor-Bjorn is a very active player for the time being. If you want something changed after V3 and V4, a hotfix can get it patched within the same day. There's no waiting anymore.


New features that are in the works are:
- Modifications for all the new four classes to continue making them more balanced. Remember, Nordic Saga is in the beta, it is not yet optimized as it should be. The community has been very good (especially in the 27+ people Nordic Saga servers!). As soon as the new version comes out hopefully this weekend we can get another massive GVH:NS server going.
- Anything else you want
- New ideas that people thought were limited but probably aren't after a complete ACS re-write
- Fancy stuff that will make you shiver in game

All our source code for the game will be open source and never obfuscated. Our classes though won't be able to be mixed with Meepy's add on classes (though that wad needs some major touching up if Meepy is still around/not aliasing another name/hasn't outright given up on it). Despite that, I'm using my previous programming language knowledge to expand ACS so that people can easily make their own classes and effects if need be. Thus far it's been a complete bitch to add stuff and basically requires a complete re-write anyways.

All constructive criticism is welcome.

Pages: 1 [2]