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Messages - Neo

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16
Mega Man Discussion / Re: Robot Master Design Contest. (Megaman Fangame)
« on: January 01, 2013, 05:40:37 PM »
i have a few ideas that i was going to use in my series, but i feel like giving/sharing them anyways, so heres a few i had in mind
(ill post pictures as i make them)
1.Chakra Man

2.Night(not "Knight") Man(ill alter the name if its a bit confusing)

3.Trick Man

4.Wall Man


(yes, i did post them in weakness chain order)

17
Quote from: "Michael712"
Oh god  :shock:

I've just realized how the weapons in the MM2 pause menu are arranged.

All the Wily stages are part of the main RM stages but with different tilesets, music and bosses. You can access the Wily stages by doing a glitch when fighting the robot masters.

Quickman - Wily 5



::other discoveries::
you CAN get the magnet beam without a single special weapon =D
also, in mm1, dr wily's machine is just either part of the background or never moves

(video/visual proof later)

18
Im suprised no ones mentioned that we already have made one, its called megaman 8 bit deathmatch. but in all seriousness, i may not look like it, but i can code quite well if you all are planning to use game maker, i HAVE been using it for the past 1-2 years to create my own "Megaman themed" fangame, and since it wouldnt JUST be me working on this, id be glad to lend a hand to any/everyone who'd be working on this project. sign me up if there ever is a signup sheet =P, plus, i could also sprite as well, the only thing i cant do is make music, never have been able to, due to no program(s) to do such a thing(would i need to give a screen cap of my works to prove i have done so?)

**EDIT**
in terms of engines, id recommend (i forget its actual name), but its made by the person who made the hard hat games, and its what i learned from so that i could make my own game.

19
MM8BDM Discussion / Re: Zandronum.
« on: December 23, 2012, 09:14:20 PM »
whadd'ya think ive been doing >_>. Even then, no success

20
General Gaming Discussion / Re: The very first game you played
« on: December 23, 2012, 02:14:57 AM »


i never(myself) saw the end of the first level(though i did play a bit of the levels afterwards)...
but just from what everyone knows the beginning is like(and "Departed")...a sequel started it all...

*years later*

i still have the old copy my brother got when it came out.

i treasure it dearly =;)
(that copy was the copy that was my first video game ever played)

21
General Gaming Discussion / Re: Games You Like That Everybody Else Hates
« on: December 23, 2012, 01:57:13 AM »
(click to show/hide)
i can has medal =S?

22
Anything Goes / Re: Anyone's art thread
« on: December 23, 2012, 01:22:46 AM »
Quote from: "Kapus"
I was bored and wanted to practice my spriting, so I edited the MM2 ending sprites to look like Roll. I had originally intended to do this for my RM7FC mod, but at that time I wasn't really confident that I could do it.





It was fun.


something i made a long while back...intending on using it in the second game in my series [for the ending](chapter2a(chapter2b is entirely different)):


(dark red frame is an alternate frame of the 4th, for when the sequence is near ending)

(hooray for my game & drawing pad being kept on my flashdrive+3 or 4 other places so i dont lose 1.37 years worth of work)

23
MM8BDM Discussion / Re: Zandronum.
« on: December 23, 2012, 01:00:14 AM »
i seem to have this problem of not being able to do anything other then just getting doomseeker open on this comp im using while my other comp goes about its tempertantrum and not wanting to jack w/o a whole lot of outside sources fixing everything. damn $400 fall while taking my laptop back to my room <_>.

on topic, im trying to get on mm8bdm servers on doomseeker, and i can get DS to work, but when i try to join...it just sits there...not doing anything =/. id post a screenshot, but this is a *gasp* MAC <_>

24
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: December 23, 2012, 12:12:35 AM »
GREAT. just GREAT, v3a comes out when im NOT able to enjoy it cause of (first it was the hard drive not working, $400+ repair) wireless internet not working <_>

25
Anything Goes / Re: Ze end of ze world
« on: December 21, 2012, 12:33:08 AM »
"how do you think the worlds gonna end"

like an episode of the suprono's

26
Events / Re: [Saxton Hale]Neo's Saxton Hale Thanksgiving Event
« on: November 21, 2012, 08:19:31 PM »
Quote from: "tsukiyomaru0"
Dude, dude, dude,... Scrap the classes overall. Use it classless, it is more fair for both Hale and Survivors. Because Dharic bowls bosses all across the stages, Arnon eats a lot of their health with almost hitscan shots and half of the MKs pretty much breaks the balance, with MK Seizure being the worst.

=/, fine, ill do no classes today i suppose, which means i probably wont even join in.that just made some people happy as i dont know what <_>

27
Events / Re: This won't go or end well...
« on: November 21, 2012, 07:13:30 PM »
Quote from: "xxkirbysonicxx1"
Quote
-cscc(Cut Stuff Community Classes)
Quote
Saxton Hale

Can't wait to see how this will turn out.
If you're wondering why I said that, the reason is NeoDS and Beed's Barrage Missiles both have acs script 700 in them. You're better off either using V2D or waiting for a fix unless its already fixed, otherwise good luck.

Also dear god that file is large. Good thing I already downloaded it on a laptop.  :ugeek:

Here's proof that its high.

thats the old file though, and WHO said the event was just on the day of thanksgiving? i wasnt going for any 1 particular day <_>

28
Events / Re: [Saxton Hale]Neo's Saxton Hale Thanksgiving Event
« on: November 21, 2012, 05:56:29 PM »
vanilla saxton hale isnt the point of this really =/

29
Events / [Saxton Hale]Neo's Saxton Hale Thanksgiving Event
« on: November 21, 2012, 05:40:18 PM »
To celebrate this thanksgiving (sort of) im hosting a Saxton hale server, that includes...
-cscc(Cut Stuff Community Classes)
-cbc (Copy Bot Classes)
-me/my(not-me) class
-zards class,
-Duora's map pack
-EMP(eon's map pack)
-and various other underrated map packs, that you dont see hosted all that often!

the event will (hopefully) start later today around 3:00 pm-7:00 pm EST(where i live), now that i figured out what was causing all the issues the very few people who actually made it to my server witnessed (XP), plus the files only 9.09 MB, but this time around it only includes the files i changed so that this whole thing would work out w/o bugs or errors.

Heres your download link if you wanna get it early:
http://www.mediafire.com/?9vvmufkfar0ved4
(DL link for just the SH file, since i missed a few damage types in cscc)
http://www.mediafire.com/?7kiped0l9qvqbi9
just extract the files from the zip.

A REASON
why no YD/KY classes? heres your answer:
(click to show/hide)

REAL REASON
*im not including YD/KY classes cause those are/where hosted alot more frequently then cscc, plus that would kind of defeat the purpose of this(I.E.Giving thanks to the community)*

30
^
l
Hmmm...interesting, but...ehhhh,id have to paunder it <_>

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