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Messages - Neo

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46
Well, thats okay tails, criticism is how i know theres issues, fortunately i am making some changes to the op classes atm *cough*busters*cough*
and any other class i can think of, so hopefully that evens things out a bit, (which i will put in the form of a hotfix), also, im going to collaberate with silver so we can fix any compatibility issues (i.e. hales with item 2, though im probably gonna argue against GOSM having item 2 taken away if he has it XP, and MAYBE ninja spy, since both are pretty up)

47
Actually, the class your talking about tango CANT copy weapons, its probably (yet again) a glitch in the weapon maintainer system thingy script =S

48
*Bump For update, v2a*

49
Well, where(me) are still testing it, this is just if you want to help, but ill include(more detailed) descriptions (probably tomorrow)

50
a link to download said classes mod(please ignore the fact that your all megaman when playing as a class XD,me =/= good programmer)

(neo class updated)
http://www.mediafire.com/?816g9ruvgmcjtju

a version of cbc thats just like v1a/b in a sense, the only thing different among classes is weps, nothing more
v2
http://www.mediafire.com/?ap18wj0z99q0okc

::Hotfix for saxton and friends(v3c)::
http://www.mediafire.com/?d3ipzv05m8btocg


::OLDER VERSIONS::
(click to show/hide)


::DESCRIPTION::
These classes(for  the time being) are "loadout" like classes(ie, you just start with certain weapons), there WILL be more classes added, but for the time being, theres only 6,and they all use megaman skin for soem unknown reason XD

(yes i am aware of the faillage with me and with certain maps that have objects, working on them, and skins for classes)

::UPDATES::
v1a:
-6 new classes
-(thats about it =S)

v1b:
-ammo regen for a specific weapon in place of having the megabuster
-skins for each class now =S

v1c
-4 new classes
-bugfix on the ammo not regenerating
-Some classes have (atm, small) perks to go along with there "class", as of now, im just keeping them small and will work my way up later

v1d
-new method to start up ammo regen and to keep weapons in check
-an alternate for of "Mk Buster", with new(exclusive) weapons
-???

v1e
-tune ups
-bug fixes

v1e HOT FIX
-Mk Bust 1 and 2 now have nerfed versions of there respective revolvers
-Mk Bust 2 changed to "MK HomingShot(abbreviated as "MK HmgSho")"
-Sniper buster gains 2 ammo per Regen instead of 5, thus taking longer to get a full charge
-changed what classes get item-2's
-only 1 item2 can be had at a time
-(???) added
-other little nerfs and buffs added
-???
-Profit?

v2a
-tune ups
-bug fixes

v2b
-4 new classes added
-1 new weapon added
-tune ups
-bug fixes

v2c
-Merged with saxton hale to fix compat. issues
-Mk Flash, Killer, And Nature added as classes
-Mk Sei(zure) aka porygon class added =D
-Tweaked a few things involving bosses on the SH side

v2d
-Added 1 class as a beta (yeah, he was OP XD)
-Fully completed fixing all status bar Issues to that point
-Buffed mk Seizures ammo regen, as well as giving noise crush ammo regen
-Other buffs and nerfs

v2e
-Split Arnons 1 weapon into 2 seperate weapons, with the 1st having its own hud sprites
-nerfed the machine gun speed part but buffed the damage aspect
-Solved the (simple) issue that was breaking Scroogs rage from working(really da? whyd you put "+CLIENTSIDEONLY"?)
-Extended flame swords reach slightly(i think XP)
-Made it so the bosses dont have insane recoil from arnons machine buster wep

v2f
-removed arnon (temporaryily)
-tweaked the ammo regen system to try to fix the bug of sometimes not having ammo regen

v2g
-(cant remember off the top of my head <_>)
-buffed flame swords range slightly
-(temp) removed mk bust(the first one)

v3a
-readded arnon back in, only made him togglable, or rather, ud need to add another small wad for him to be useable <_>
-removed knockback on arnons rapid fire wep(what most people complained about)
-shortened arnons ammo amount for the 2nd wep from 70/140 to 28
-slightly increased arnons secondary damage output, but removed ripping
-readjusted various classes's speeds and jump heights
other tweaks and stuff of the likes

v3b
-Arnon isnt the only 1 of his kind now, added ??? in
-tweaked arnons primary a bit, slight speed increase(dont ask)
-Arnons beware! your primary now gives bosses there rage anywhere from 15-40x FASTER,depending on the boss
-swapped Mk Seiz's centaur flash with flash stopper for a primary, due to complaints about other ppl's weps rendered obselete by C.F.
-readded mk bust
-lowered arnons jump height SLIGHTLY
-adjusted ammo regens for certain classes
-hales have (roughly) 25% more resistance to arnons main,as appose to before them having a bit of a weakness to it
-increased arnons clip size from 28 to 30(dont ask,just.dont ask.)
-slightly decreased arnon's secondary fire rate, at the cost of a slightly increased damage output
-(testing a new music for slendy?)
-(thats all for now atm)

::SCREEN SHOTS AND OTHER PICTURES::
(really late, but atleast im finally adding some,though this may not be the wisest idea. Also, please keep in mind i have to go through the 6300+ screenshots i have (Dont give me that look) to find good, or atleast decent ones, of each class or so)
WARNING, HUGE IMAGE IS HUGE
V

(click to show/hide)

also, heres a link to the forum/topic where you could download any "unusual" map packs i may host with my server(S)
eon Map pack
viewtopic.php?f=29&t=3757

duora's map pack
viewtopic.php?f=37&t=4109

(please note that said links just take you to there topic, so begone copyright...thingies <_>!)

51
In the mean time, since no one on my server yesterday liked my ideas, <_> while silver does v3c, ill be "TRYING" to make my own "classes" mod (tried be4, but kinda failed) thats designed for game types like LMS or TLMS, not like KY or YD classes
also, needs more item-2's, it needs more love =(

52
If anyone on this entire board should get a class in this, simpley by how the games dynamic works, id fit the bill real perfectly, considering how pissed i am GREATLY influences how i play, not to mention my ragous rampage i had sometime back in january,
which isnt that the point of the classes, to be raging behemoths, though more to the point, if i was in it, some kind of evade/roll ability for an alt, and a sword swing for a main, and some kind of overdrive(the less health i have, the better my overall performance gets)/dark Soul mode(if anyones played MM battle network 4) for max rage, where i basically (just to mimic the effect of "not being able to control yourself") id have some kind of ungodly speed, invincibility, and inf ammo/other stuff, as well as maybe some kind of time slowing effect, but thats extra, if id be able to work.

I had another part, explaining why i fit the bill even more, but maybe its a bit TOO graphic/inappropriate, despite it being true =/

53
Skins & Bots etc / Re: Neo's Skins & Stuff
« on: October 04, 2012, 09:43:28 PM »
yea, im usually on random servers, though now youll be able to see me as more then just megaman XD

54
Skins & Bots etc / Re: Neo's Skins & Stuff
« on: September 01, 2012, 08:47:09 PM »
Idk, but all i DO know is they all work,simply cause ive used them for the past (x) months

55
Skins & Bots etc / Neo's Skins & Stuff
« on: September 01, 2012, 08:27:41 PM »
In honor of this victory in saxton hale...Namely(evil) starman, which saxton hale REALLY likes to have me play as >_>...
(and because im finally thinking about it), but thats no fun for a reason)
(click to show/hide)

i figured now'd be a good time to release the skin(s) ive kept private for almost a year now, as well as some other skins i made/use/ stuff i may release/make in the future

(Finished On 11/26/11)Neo Skin (Main)
Link: http://www.mediafire.com/?9k1t2f7677r2ksn
(click to show/hide)
bonus points to anyone who gets why i have roll in that skin


OTHER Skins Ive made

Kung-Fu CutMan(Misc Skin 1)
Link: http://www.mediafire.com/?zl9r2887iilhxww
(click to show/hide)

Ed(Greg)TheE(G)Tank(Misc Skin 2)
(it may seem rather simple, and lazily assembled, but i like it, and i also use it alot for rage roboenza due to its height)
Link: http://www.mediafire.com/?ly8a9gzyviiuiiv
(no spoiler ATM)

Neo DS (Misc Skin 3)
(made in the midst of the whole "Hate" fiasco, sometime between late december to january)
Link: http://www.mediafire.com/?wsqb754p4ozcadk
(no spoiler ATM)

::EDIT::
For those of you who have/had a problem with the NeoDS Skin not changing colors(and are to lazy to go download slade and edit it yourself)heres the link to a newer copy:

WARNING:
if you already have the old skin, please remove it from your skins folder, and place this one in, and vise versa the other way around.
You have been warned(F.O.N.D.)

http://www.mediafire.com/?hmm7myabc0aquba

Porygon (Made as of 5:35, 10/4/12)
(fitted with a custom(yet very suitable) taunt XP)
http://www.mediafire.com/?cu8arwwjc3prpus
(no spoiler ATM)

56
MM8BDM Discussion / Re: MM8BDM Boss Gauntlet (Chapter VI)
« on: August 26, 2012, 07:29:16 PM »
@korby

same here despite how tedious and painful it can be if you limit what you let yourself have/use.

57
MM8BDM Discussion / Re: MM8BDM Boss Gauntlet (Chapter VI)
« on: August 26, 2012, 05:57:25 PM »
Well, in that sense, with my last free day be4 school starts, imma redo the baus rush at the end, showing off all the strategies i know/used to help people beat it (hopefully)without special weapons or etanks, ill put the link up when i do finish it, though ill have to play through the entire game again, thanks skulltag for randomly resetting my progress >_>

58
MM8BDM Discussion / Re: MM8BDM Boss Gauntlet (Chapter VI)
« on: August 26, 2012, 12:18:44 AM »
DOH! well, what am i gonna do with all the maps i revamped? =/

59
MM8BDM Discussion / Re: MM8BDM Boss Gauntlet (Chapter VI)
« on: August 25, 2012, 10:48:05 PM »
Which is why i plan to get brotoad to teach me to pester Cutmanmike to the point where he'll at the very least, consider adding in some of the maps ive revised for the sake of not booting away n00bies, like the elec man stage

and im not sure how that would work either, but since mm8bdm likes to randomly reset my progress on chapters, ill have to rebeat the ENTIRE game just to get back to the rematch part...yay igmetalblades

60
MM8BDM Discussion / Re: MM8BDM Boss Gauntlet (Chapter VI)
« on: August 25, 2012, 10:19:19 PM »
in the boss rush part,the bots get inf ammo, but this kinda is a good segway into one of my biggest issues with (a few) of the campaign levels(namely, ELECMANS STAGE, and dr wily stage 1))

all cause of one simple reason why those levels are a huge kick in the nuts difficulty boost this early in the game

the special weapons are the COMPLETE opposite of what actually SHOULD be on the stage, for example: elec mans stage is all about high ground, and uneven terrain with a giant "duke nukem" pit as i call them in the middle, and climbing your way up, yet the weapon selection is mild and only really meant for 1 on 1 duels or such, but here...its just *Shudders*, would you believe me if i told you so many people gave up on mm8bdm to early b/c of levels like these? i really think that there should be some kind of "beginners mode" versions of maps for the campaign, but this is getting sorta off topic.

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