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Messages - Neo

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61
MM8BDM Discussion / Re: MM8BDM Boss Gauntlet (Chapter VI)
« on: August 25, 2012, 09:49:04 PM »
@ mrX if your worried about where bots spawn, they will ALWAYS spawn in one of the 4 corners of the room, like right where the large health powerup is, i know EXACTLY the places where a few of them will spawn, but i forget of the top of my head

62
MM8BDM Discussion / Re: MM8BDM Boss Gauntlet (Chapter VI)
« on: August 25, 2012, 09:16:52 PM »
I cheated, BUT, i was trying to see what it would be like with all (3 at the time) the busters, but i have still yet to do one with the bass buster, so i may do that one next... if i feel like torturing myself...=/

63
MM8BDM Discussion / Re: MM8BDM Boss Gauntlet (Chapter VI)
« on: August 25, 2012, 09:08:47 PM »
here's my second run of the boss rush i did(ill share the 1st when i upload it)

proto buster, no etanks, no deaths, and no special weapons... =D

64
MM8BDM Discussion / MM8BDM Boss Gauntlet (Chapter VI)
« on: August 25, 2012, 08:45:32 PM »
Im sure every one has had "fond" memories of the campaign, and "especially" of the boss gauntlet at the end, even though i had both awsome, good, bad, and pullmyhairoutscreamingsomuchiwanttoexplode memories(namely cheap deaths when im on like mm6 or 5 Robot masters) . Well, would anyone like to share there memories(if any) of said boss rush, or any other chapter boss while on the subject?
(i may do another run of the boss gauntlet, but ill also share the 2 runs i have of said rush later, =S)

(as for rules, there basically as follows i suppose...)
-please try to stay on the subject, unless what it ties in with something relating to said bosses,etc
-have fun *srsface*

65
Anything Goes / Re: Spamthread V.1
« on: August 25, 2012, 08:31:38 PM »
Hi all!

even though this is going back about 800-820 pages ago, can i jump in and add my opinion on some thing?

about the boss rush:

for me, it was always...*shudders* magnet man...wide open area, little cover, homing shots....that and i SWEAR his shot did a ton more damage then normal with the weapon, that and gravity and wind man, in the newer versions atleast, where it was either "continuous damage" or "being thrown about up in the air and screwing with your aim"

also, i do have 2 videos of me beating the boss gauntlet, the first one (back in v1a) i did with just the mega buster, no deaths, no special weapons, and the second one (v2c) i did with just the proto buster(cause everyone whos been on a classes server knows what class i am 85.7641229557392% of the time...=/) no deaths, no e tanks, and no special weapons, i may start a new topic about the boss gauntlet actually...if i do share the vids, theyll be over on that topic...

66
Mega Man Discussion / Re: Fanmade robot masters
« on: August 25, 2012, 07:48:17 PM »
Quote from: "Korby"
You had "Disable BBCode" enabled.

O_o...(wait, how did you know that/figure that out?)

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that aside...what does (everyone)/anyone think of them so far? ive implemented no.2 and no.3*** in my game so far =S

67
Mega Man Discussion / Re: Fanmade robot masters
« on: August 24, 2012, 02:50:57 PM »
if you insist korby...

anyways, heres a picture of what bosses i have drawn out so far. only 2 of them(3 if you count the one in progress) are fightable but most-all of the ones shown have there sprites added it...
i labeled them in numeric order with the exception of no.3, where you encounter one of 3 paths that lead to there own stage, thus there own boss...




[edit]...*looks at previous line of text, blatantly showing the post image code*
...
sometimes i swear...this thing hates me >_>...

68
Mega Man Discussion / Re: Fanmade robot masters
« on: August 23, 2012, 03:54:23 AM »
Hmmm...i have a few pics and ideas of castle stage bosses...but...

*looks both ways paranoid to see if ivory is around*
...is he gone?

well, where would things like custom fortress bosses, or just regular enemies go?

also, when im done making my MM Themed game, i could help people out with putting there RM's into fan games of there own...

69
okay its working again, ty.

70
is anyone else no able to find and servers on doomseeker, cause i cant get anything to show up, and apparently skulltag's forums arent availible.....is it just me?

71
Mega Man Discussion / Re: Classic Mega Man story Discussion
« on: June 15, 2012, 03:33:10 AM »
We Still on the topic of MM2's ending, cause yea it (kinda) does symbolize something...what does it symbolize? well, ill let you stew on it for a bit...but heres a hint(or 3...=S)

-megaman beats dr wily once, thinking its the end, but wily comes back to conquer the world
-the first game he stole Dr lights RM's to do world conquest, but this time he made his own, like in the next 8 games or so
-megamans suppose to just be a helper robot, but now he fights wily whenever he's up to his no good tricks

72
Mega Man Discussion / Re: Where do you start first in each game?
« on: June 15, 2012, 03:09:05 AM »
MM1: Ice or Elec, mainly ice, then proceeds to elec man
MM2: Heat of Quick
MM3: Shadow
MM4: Pharaoh
MM5: Stone(i just cant seem to want to play the game without power stone =S), that or napalm
MM6: Tomahawk or Centaur
MM7: Freeze, or slash if i feel like using the special code.
MM8: n/a never played anything other then MM8 FC
MM9: only played it one day, and i started with galaxy man =S
MM10: Enkers stage!(i got all the dlc when i bought the game), that or punk =S, but of the 8 RM's, either commando or chill...=S

why? because im a masacist(or however its spelt), or i REALLY like breaking things...cant tell anymore =S

73
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. . . . . . . . . . . . . . . . . . . . _. . . . . ._,-%. . . ..`.

that was so lame...

74
Mega Man Discussion / Re: Archie Mega Man Comics
« on: June 14, 2012, 05:47:50 AM »
{Redacted}

75
okay, so i played 3e for a bit in single player/campaign, and these are the things i kinda felt needed to be changed
-laggy blazko should keep the reloading feature, but either have inf clips, or get a ton more from energy pickups
-alot of the classes run out of ammo a bit to fast to be much good in fights longer then 2 seconds
-most classes have a rather weak attack that doesnt do to much damage, combined with some slow attack speed...they just feel a bit underwhelming
-laggy's machine gun should kinda be bosted from what like 5 damage to like 10 or so...i know your going for a COD kind of class, but seriously, the knife should then be a 1 hit kill seeing as it as such low range...or atleast do alot more damage =S...
-sink man's primary should have a bit longer range,having to be that close while eating bullets doesnt help much at all =S...
for the blade rodern, with a weapon that big and bad, it should do ALOT more damage, but kinda make it like laggy's machine gun where you have to reload it instead of it regaining ammo over time.

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