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Messages - Neo

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76
Mega Man Discussion / Re: Fanmade robot masters
« on: June 13, 2012, 05:22:27 PM »
For anyone wondering, here's a full list of weapons in my game

-N. Buster(kinda like proto strike)
-Twister Shocker (twister W)
-Incineraurdian (pyro M)
-Enigma Gem (gem M)
-Icicle Storm (polar M)
-Aura Lock (static M)
-Dark Void (void M)
-Cleanser Shot (???)(unique/story-related weapon, so its not SUPPOSE to be used outside of key events, but some things it does hurt as a consolation point i guess =S)
-Rolling Cutter (W.O.A.I. Battle 1)(beat 1 of them, and you get it)
-Metal Blade(yes, its in there)(W.O.A.I Battle 2)(if you beat another one, rolling cutter gets upgrade & replaced with metal blade)
-Twin-VC Bomber (Twin-V Crash Bomber)(IDK where ill put it, but meh...)
-Neo/Aururinite Blade: best weapon in the game. Melee weapon, kills virtually everything in one hit, serious range, only draw back is you get it REAL late in the game, for completing the "secret" portion of the game, heavily ties into the plot/story as well.

-(oh, btw, the file has sent tengu...after a few tries getting drop send to cooperate >_<)

77
Mega Man Discussion / Re: Fanmade robot masters
« on: June 13, 2012, 12:30:19 PM »
Alright, though since it is the morning, this is when i work more on my game, so ill send it to you right after i add alot more to static mans stage,which shouldnt take me THAT long =S

78
Mega Man Discussion / Re: Fanmade robot masters
« on: June 13, 2012, 01:36:04 AM »
Okay, here are a few pointers for when testing it though:

-might take a few moments to load up, games over 200mb(when its done it will hopefully be alot less)
-to reset within the game, just hit "R" from the pause menu
-you start off with the weapons for the bosses/stages i dont feel are fully complete (mainly static and polar man's stage),as well as 1 m,e,and w tank...and 100 lives...dont ask =S(i dont feel like putting up with any game overs when im trying to test a stage)

since mediafile/share/whatever doesnt let you upload files free above 200MB, ill have to dropsend it to you via email. that may as well go for anyone else interested, unless you have skype, but even then...that "meh"e

79
Mega Man Discussion / Re: Fanmade robot masters
« on: June 12, 2012, 03:27:20 PM »
Well, ironically...im in the process of making my own "rockman" themed fan series in game maker...ive been working on it since last August(precisely when i got my laptop is when i started), and while it has come a very long way, theres still alot more to finish up. if you recall the first batch of RM's i displayed, i have twister woman's, pyro man's, gem man's, (sorta) polar man's, void man's, about 1/3 of static mans stage done, about 75-90% done on tsunamika's stage(you dont get her weapon in this game, but rather in the game after the next game), a small portion done on the final stages(final stage 1, only no enemies or boss(es) added >_<), and i have all of 7 or so rooms done on the "secret" area part of the game.

while story has never really been a huge element of the megaman series...that isnt really the case in my game(s) though...

the reason im even blabbering about this in any form...

Ive asked a few people(not on this forum) to help test my game, and they either havent responded(roahm), or have agreed to test it, i send them a copy, and something happens that i dont know about and im left in the "dark" per say (geminilaser >_>)...so yea...i dont know if this is off topic, but...anyone wanna be/interested in being a beta tester =S? I do test it myself, but somethings you just need others to test it for they DONT know what your suppose to do in some cases, so you get to see if a parts to hard, to easy, etc from others POV.

80
Mega Man Discussion / Re: Fanmade robot masters
« on: June 11, 2012, 11:21:47 PM »
Also, i already got all my robot masters planned out:

g(eneration)2:

-Sand Man
-Volt(ron) Man
-Hydro Man
-Combustion Man
-Tsunamika(Yes, i know, redundant to have 2 water bosses)
-Vine Man
-Phantom Man
-Virus Man

g3
-Troll Man(not the one on the forums)
-Storm(Call) Man
-Ancient Man
-Camp Man

-Necro Man
-Dragon Man
-Hydra Woman
-Wolf-con Man (Wolf+Falcon)

Weapons

Sand Man-Sand Storm
Volt(ron) Man- Volt tackle
Hydro Man -Hydro Cannon
Combustion Man- Nitro/Combustion Bomber
Tsunamika- Tsunami Spin
Vine Man- Holy Vine Whip
Phantom Man- Shadow Orb
Virus Man - Psycho Forme

Meh, ill do the rest if anybody cares.

81
Mega Man Discussion / Re: Fanmade robot masters
« on: June 11, 2012, 11:08:03 PM »
okay, just cause veryone doesnt seem to fond of me, ill keep it short...your robot masters are great, but what about after youve made them, what're you planning on doing with them anyways?

82
Mega Man Discussion / Re: Your LEAST Favorite Robot Master?
« on: January 30, 2012, 04:12:19 AM »
Wow...just wow...at all of your answers...why the F*** do you ALL F***ing hate flash man...i mean, i went through both topics about least favorite Rm's, and almost everyone had him on there list, or he was the one that most hated......



You know what, Screw it, flashmans my ALL time RM in EVERY way imaginable, from his weapon, to his music,to stage/actual design

*blows up Cutstuff community and all its haters, then walks away, just like Megaman at the end of mm7, with an even more pissed of look*

(oh dont look at me like that, your all still alive, so whats it matter? >_>...)

83
Mega Man Discussion / Re: Least Favorite Robot Master from Each Game
« on: January 30, 2012, 03:57:52 AM »
all the ones you guys hate(namely flash, bomb, ice, cut, guts and kinda gravity), why do you hate them so much?

there not bad robot masters, and definitely dont deserve so much hate =l

i think there kinda cool, and like them =(

84
Mega Man Discussion / Re: Fanmade robot masters
« on: January 26, 2012, 02:50:45 AM »
touche, but normally, you cant see that...cause he wears a face covering, so i had to give him something =S

also, that doesnt make it an edit, mainly cause i drew it free handed, and cause i didnt take it from any other sprite (etc)

85
Mega Man Discussion / Re: Fanmade robot masters
« on: January 26, 2012, 02:35:11 AM »
@WireSponge

...=D ty, glad you actually like them ^_^

i made them like last year or so.

86
Mega Man Discussion / Re: Fanmade robot masters
« on: January 26, 2012, 02:28:03 AM »
@llamahombre

2 of them, your sort of right
2 of them, meh, kinda in between
2 of them, GTFO YOU FUCKING PIECE OF SHIT THOSE ARE IN NO WAY SHAPE OR FORM EDITS >:(

Also, tsunami woman...god damnit
(before i came here to begin with)
DIN007- Tsunamika/tsunami woman

also,
Mettaur man- commands Mettaurs

you mean this guy?
http://fav.me/d3a629j
or this guy?
http://fav.me/d2ga17r

87
Mega Man Discussion / Re: Fanmade robot masters
« on: January 26, 2012, 01:55:58 AM »
Thank you image shack for actually working
(<--------magic(points to avatar Pic)


anyways....to not take up any more of your time or make any of you think im getting off topic...
(i can proudly say now...)
*shizzam!!!*
(click to show/hide)

88
Maps / Re: Old maps, tweaked a bit, if its okay with Cutmanmike =S
« on: January 24, 2012, 05:00:15 AM »
As of now, i have tweaked elec, geminiman, diveman, dr. cossack, and MM7DW1 (favorite stage, just lacked good weapons ;P)

89
Mega Man Discussion / Re: Fanmade robot masters
« on: January 24, 2012, 03:26:04 AM »
Heres the first 2(3 technically) of my 6(7 technically, 14 if you want to be anal about it >_>...=S)

*shizzam*!!!
(click to show/hide)

(...*opens one eye*...did it work >_o?)

(that would be a nope...darn )it...>_<...anyone mind telling me how to work this abomination of a thing we call image sharing(or whatever you call it)?

(images are uploaded to deviant art, if that helps any, or if you wanna check them out, da name is TloNeo btw)

90
Maps / Old maps, tweaked a bit, if its okay with Cutmanmike =S
« on: January 21, 2012, 02:56:04 PM »
Im sure by now, everyone of you whos played mm8bdm has came across a map that for one reason or another, you didnt like the map, namely, ive had a problem with elecman and geminimans stage the most, and thats hugely in part b/c of the fact that all of the weapons, function the same way (for example, in elecmans stage, literally all of the weapons, atleast to start, fire a small projectile in a straight line. wheres the variety in that?) Elecmans stage is basically a fight to hold the high ground, and the map only has one weapon that is ment for that purpose (search snake), so in a nutshell, i went into doom builder, and souley added a few weapons that are ment for fighting on uneven ground(water wave was a definite must for some reason =S,scorch wheel, and screw crusher to name a few) all of the old weapons are still there, only now you can actually get into the place with the yaschici (thingy), where i put rolling cuter. anyways, if cutmanmike approves/says its okay to use his maps, ill release a map pack thats made up of all the old maps ive tweaked a bit to make them a tad bit more fun. I had ten maps to start planned out to tweak, but atm, i just have 1 done. Also, if theres any other maps that anyone feels that for one reason or another, needs somethign added to it, just post it here, and tell why/what it lacks...and ill try to edit it, and release it back(with permission from the original maker of the map) that is all. id upload a picture showing a bit of what ive added, but well...Im having trouble doing that =S

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