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Messages - EvilTux

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1
Projects & Creative / Re: Unholy Classes/Bosses (V7A-Beta3)
« on: September 06, 2018, 10:47:32 PM »
Compatible, maybe. Suggested, never.

Everything within unholy was up scaled, and don't quote me on this part, but I believe that was to make math figures a little better and easier (as opposing to using decimals). If you mix and match this with something else, anything that would be considered unholy would actually be overpowered in comparison.

For example, if it works with Saxton and you played an Unholy class against a boss, you would do a ton more damage then you would with a Saxton class.

2
Projects & Creative / Re: [Co-Op Map Pack] 2ndCoop (Public Beta 3)
« on: December 12, 2016, 05:35:59 AM »
So, uh, not exactly sure how I did it if I did, but I may have screwed up the cut scene for Unholy Development. I killed myself to get to the room, but apparently I was able to move around instead of watching it. I was actually in the middle of the cut scene for everyone else, and after it ended, it seems the two meme masters didn't spawn. Not sure if maybe I caused that with what I did tho. I'll try again later when I got time as it was late when I'm posting this.

3
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: August 04, 2016, 09:58:40 PM »
Quote from: "Game&Watcher"
Quote from: "EvilTux"
So I'm not sure who of the team really uses this often, but I have informed Justin who should have informed Pik.

It appears there is a bug in this mod with the release of v5. If one tries to use the Oil Slider, it looks like at first nothing happens, but I believe if you were to release from it (you know, attack while in motion), it then makes the game crash. Or something along those lines. I only tested it one to prove if that was the cause or not.
That's because you aren't supposed to play the current version of the mod with v5. You're supposed to wait for the next version, which will be a short while, as v5 just released, and most major mods give a short grace period to have the base shine a bit.


I understand that, but maybe this is something that could have been overlooked by the dev team. I just wanted to inform them, hence the beginning part of my post.

4
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: August 04, 2016, 02:15:57 AM »
So I'm not sure who of the team really uses this often, but I have informed Justin who should have informed Pik.

It appears there is a bug in this mod with the release of v5. If one tries to use the Oil Slider, it looks like at first nothing happens, but I believe if you were to release from it (you know, attack while in motion), it then makes the game crash. Or something along those lines. I only tested it one to prove if that was the cause or not.

5
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: July 11, 2016, 08:44:23 PM »
So Celebi and I (and a few others possibly) discussed this a bit last night and been thinking. A Fake Wish Star. Not quite sure what it should do, but to me I feel like it should do something like the reverse of a real one. Like kill them instead. Mean time, it should still make the noise and all like a normal one should, so that way if those the rage spectate when it goes off, they get punished as well.

6
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: July 08, 2016, 02:17:58 AM »
But still, I killed myself. That was more or less the point.

7
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: June 28, 2016, 10:17:11 PM »
So, uh, I'm not quite sure how this exactly happened, but somehow I killed myself with Force Push. Maybe because I was spamming items and I banished myself, and with the lag the push was in one location and used when I warped? I dunno, I just thought it was interesting and was worthy of a post. Also, no that wasn't the boss, if you look under the red line, it was Incognito.


8
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: February 12, 2016, 01:01:42 AM »
So a thought occurred. I think Devileye should have a taunt that quotes Dr. Robotnik, where he says "Promotion? What for?" or maybe the part after in this video.

https://www.youtube.com/watch?v=DNRmApOZZOo

9
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: January 28, 2016, 03:09:12 AM »
Quote from: "Chaosman.EXE"
Either that or the server owner was using commands in the background; there are such commands that can be found in the readme

Well it was on my server, and no one has console but me, and I certainly didn't rig it then. Still think what you said is true, where it is possible but unlikely.

10
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: January 22, 2016, 07:13:18 PM »
So I have to ask, because it doesn't seem right, altho i bet it is possible with a very slim chance.

I swear I break the rng on my server somehow. So a match occurred and we got Thomas. Not too big of a surprise. What really threw me off, is the boss that spawned after, which was Meguh Mang. Now if I understand correctly, Thomas replaces Meguh Mang after he spawned so many times (what is it, the third or fourth time it would replace him?). So in a certain logical way, Meguh Mang spawned twice in a row.

I guess what I'm wondering, is that something that can happen that isn't intended? I mean maybe the whole EX thing throws it off, but still.

11
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: December 31, 2015, 09:22:53 PM »
I dunno if some of bosses will be getting taunts with the update, but I was thinking someone could use a few taunts from this website. Some of the unused audio files from Atomic Bomberman.

https://tcrf.net/Atomic_Bomberman/Unuse ... ips/Filthy

For example, I dunno if you would change handyman's taunt, but I somewhat see this as fitting for him: https://tcrf.net/images/3/32/AtomicFaceOuttake.ogg

12
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: December 04, 2015, 10:32:41 PM »
Alright, this is just a base thought as I'm not sure how it should be quite done yet, but curious what others would think.

Either class or boss, doesn't matter to me, but I'm thinking someone like Hank Hill. His primary would be attacking with propane, and his alt should be propane accessories. If I give more thought then that, I'll make sure to update this post.

13
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: November 30, 2015, 01:12:59 AM »
A strange, but minor thing occurred on the server I'm hosting today. Not sure what is causing it, but I can only speculate.

Today, I decided to add the kndm-v1c.pk3 to the list of maps. That has been the only thing that I have changed since hosting the other night. When the Rich Devileye event happens, I've noticed something strange. Seem when the Rich Demoneyes just sit still and don't do anything, their model transforms into a red large energy capsule. If they move or attack or anything like that, it's back to normal, only when idle does that happen.

I'm thinking it may have something to do with kndm map pack, only because that has been the only change, but dunno. In any case, it doesn't really change game play at all. Hell, I find it quite funny, and it confused a hell of a lot of people when this happened too.

Edit:
(click to show/hide)

14
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: November 29, 2015, 06:53:46 PM »
Quote from: "Chaosman.EXE"
Quote from: "EvilTux"
When the 10 minute mark comes and it does the move like zanko's rage, is it only suppose to affect the survivors? or should the boss have been hit by it too?
That hits everyone. Zanko's is a bit different, as I can tell since he also gains frags from using it.
Okay, so here's the backstory for more clarification (in case it would change the answer). We were all playing against Sampi, and somewhat of a bad player as well. He was having a hard time finding me on MM3MAG (somehow), and eventually i got the time to go to the 10 minute mark, where it does the thing like Zanko's rage. Once it finished, I died, Sampi was untouched.

A part of me is wondering if I wasted my time, for if this is what it was supposed to do all the time, then I wouldn't have waited for it.

15
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: November 28, 2015, 11:42:09 PM »
So something just occurred to me in the game, and it makes me curious if I was screwed, or if that's how it is programmed.

When the 10 minute mark comes and it does the move like zanko's rage, is it only suppose to affect the survivors? or should the boss have been hit by it too?

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