Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Fyone

Pages: 1 ... 6 7 [8] 9 10 ... 86
106
Events / Re: Super Smash Bros. for 3DS Tournament (Registration Phase
« on: October 26, 2014, 10:55:19 PM »
In game name: F?o?e
Friend Code: 3282 2970 3188
Characters: Donkey Kong, Captain Falcon, Pit
Forms of contact (please include all usernames): PM or Skype (fyone.)
Location: Canada
Time zone: EST
Times available: 3:30-9:00 PM for most days

107
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: October 20, 2014, 03:15:03 PM »
Protoman's armour is in between Semiweak and Weak armour values (1.25).

108
Anything Goes / Re: General Absence Thread
« on: October 16, 2014, 03:17:15 PM »
See ya FTX and Alice, nice knowing ya!

109
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: October 10, 2014, 08:21:39 PM »
Alright I think I might know the cause, we'll get the king bug fixed for next version.

110
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: October 01, 2014, 03:03:50 AM »
@Promestein: Will be fixed next version.

@cybersavior: I'll PM you what you need later.

111
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: September 26, 2014, 02:25:38 AM »
Ok, that's not a bad idea; I could try making a small cursor type thing where you're aiming.

112
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: September 26, 2014, 01:10:35 AM »
There's nothing we can really do to fix this, adding an indicator would be out of question though since we would have to do that for all pinpoint moves. I personally don't find this a problem, but if it becomes an ongoing issue with more people we'll try add something. What type of indicator are you referring to anyways? If you're thinking a faded out version of the projectile I can't see that looking good tbh, doesn't make much sense why you'd be able to see it before shooting anyways too.

113
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: September 25, 2014, 11:12:36 PM »
Quote from: "Perfectlylegit"
What I mean is, sometimes I SWEAR I've put a lightning bolt directly on somebody; cursor pointing to their feet, I'm on a platform above, everything looks good, and then the lightning bolt will completely miss him, going in front of, behind, or off to the side. One instance I was aiming directly at someone, and it went through the wall into the background. It happened on shadowmans stage, and I was in the middle aerial platform.
Well the first set of Lightning Bolts automatically spawn to the right/left a bit, the next to the left/right a bit, and the last set in the place where you shot it. This might be what you're referring to?

114
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: September 25, 2014, 03:29:35 PM »
Well the max range on how far it goes was nerfed last version, not sure if that's what you're referring to?

115
Anything Goes / Re: General Offtopic Discussion
« on: September 25, 2014, 02:05:43 AM »
Happy birday Tfp Breakdown and TheDoc!

116
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: September 24, 2014, 08:48:04 PM »
I'm not sure what the problem is anymore, I tried raising the size for Bass' translation HUDs but it doesn't seem to do anything. As for the health and ammo not showing up, I'm not sure why that happens since it shows up fine on my screen...

117
Anything Goes / Re: General Absence Thread
« on: September 22, 2014, 03:48:07 PM »
Bye Tengu, have a good life.  ;)

118
Events / Re: The 2nd Cutstuff Duel Tournament of Champions
« on: September 18, 2014, 12:43:15 AM »
I faced Kapus.

Kapus - MMBPIR
I won 10-3

Fyone - MM7SLA
I won 10-3

119
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: September 16, 2014, 03:34:39 PM »
Quote from: "Perfectlylegit"
Can I ask you guys to tone down the asshole level with Darkman1? He spams that dash and that shot that saps a 5th of your hp isn't too good either, especially when your class can't dish out damage on something that hugs for days (Like gemini). And i know that could be argued a challenge, but there's a difference between 'challenging' and 'unfair'.

Also, speaking of Geminiman, his laser could use a slight damage buff. Right now it's kinda weak to the point of where the buster is almost always the preferred option, not that gemini gets many kills anyway. The guys that are skilled with him use the buster over the laser, and even then they normally rely on their teammates rather than themselves, being screwed over if they're isolated. Most other classes can get around isolation, someties benefitting from it, but Gemini almost always has to rely on the rooms being small to do well.

Oh, and can you make crashman not brainless? I mean this in the sense of nerf his ripper damage. It hurts so much that a continuous stream, which is easy to hit with, can take out almost anyone. Not to mention hitting someone with it at their feet will immediately make the bomb go off, resulting in stun, thus easier targetting.
I honestly don't think there's any problems with Darkman 1, he's a fairly hard class to use well from my experience. On Geminiman's part, we'll probably buff the laser next version and Crashman will probably have a RoF nerf.

Quote from: "cybersavior"
My beef is with Grenade man:

He is too easy to dominate with, and a pain to play against.

He is already as fast as Megaman (he may not seem that fast when you play him, but its because his view height is pretty high, being a taller character, so it's deceiving)
I feel he should be a touch slower.

His dash can be used unlimited times in a row, and you can cancel it right into an attack.(He shouldn't be able to close any gap as easily as he does, especially while simultaneously flashbombing)

Here are some suggestions on what I would do to fix it

-the first three, I feel need a change for sure-
1. I feel his movement speed should be .1 to .2 slower than it is now. (definitely needs a change)
2. Prevent him from firing when dashing (definite change)
3. Have a bit more time in between dashes, or link the dash to using his main ammo. (definite change)

-optional changes below-
4. Either make him stop moving while firing Flashbombs , slow down the Flashbombs, or reduce their damage by 5-10 percent in damage(one of these 3 would be nice)
5. Either make his Flashbombs cost a little tiny bit more, or slow down his ammo regen.(if you make his dash cost his main ammo, ignore all of #6)
I'll check Grenademan over, personally I haven't had any troubles fighting him and I never felt particularly OP when using him however if need be we'll probably nerf his speed slightly and possibly the ammo regen as well.

120
Anything Goes / Re: General Offtopic Discussion
« on: September 14, 2014, 05:02:17 PM »
Happy Birday Sir Juicy!

Pages: 1 ... 6 7 [8] 9 10 ... 86