Can I ask you guys to tone down the asshole level with Darkman1? He spams that dash and that shot that saps a 5th of your hp isn't too good either, especially when your class can't dish out damage on something that hugs for days (Like gemini). And i know that could be argued a challenge, but there's a difference between 'challenging' and 'unfair'.
Also, speaking of Geminiman, his laser could use a slight damage buff. Right now it's kinda weak to the point of where the buster is almost always the preferred option, not that gemini gets many kills anyway. The guys that are skilled with him use the buster over the laser, and even then they normally rely on their teammates rather than themselves, being screwed over if they're isolated. Most other classes can get around isolation, someties benefitting from it, but Gemini almost always has to rely on the rooms being small to do well.
Oh, and can you make crashman not brainless? I mean this in the sense of nerf his ripper damage. It hurts so much that a continuous stream, which is easy to hit with, can take out almost anyone. Not to mention hitting someone with it at their feet will immediately make the bomb go off, resulting in stun, thus easier targetting.
I honestly don't think there's any problems with Darkman 1, he's a fairly hard class to use well from my experience. On Geminiman's part, we'll probably buff the laser next version and Crashman will probably have a RoF nerf.
My beef is with Grenade man:
He is too easy to dominate with, and a pain to play against.
He is already as fast as Megaman (he may not seem that fast when you play him, but its because his view height is pretty high, being a taller character, so it's deceiving)
I feel he should be a touch slower.
His dash can be used unlimited times in a row, and you can cancel it right into an attack.(He shouldn't be able to close any gap as easily as he does, especially while simultaneously flashbombing)
Here are some suggestions on what I would do to fix it
-the first three, I feel need a change for sure-
1. I feel his movement speed should be .1 to .2 slower than it is now. (definitely needs a change)
2. Prevent him from firing when dashing (definite change)
3. Have a bit more time in between dashes, or link the dash to using his main ammo. (definite change)
-optional changes below-
4. Either make him stop moving while firing Flashbombs , slow down the Flashbombs, or reduce their damage by 5-10 percent in damage(one of these 3 would be nice)
5. Either make his Flashbombs cost a little tiny bit more, or slow down his ammo regen.(if you make his dash cost his main ammo, ignore all of #6)
I'll check Grenademan over, personally I haven't had any troubles fighting him and I never felt particularly OP when using him however if need be we'll probably nerf his speed slightly and possibly the ammo regen as well.