Apologies if this post seems a bit wonky, I'm multitasking here...
I'm stoked to see a successor to KY Classes, and the addition of the Stardroids was a welcome surprise! I'll have to test this out myself to get a feel for the classes and any changes I can suggest if need be. While I gotta say the initial discussion for this mod was rocky as hell, I hope we can get past all that, some of the developers can be a little more open (not to say you gotta go full YD Classes and start making stuff up, but don't let a perfectly good character end up underpowered, overpowered, or stuck with useless abilities out of an
over-adherence to canon. You said you wanted classes to stand on their own, right?).
I'll host a Deathmatch server for this mod so folks can test and explore these classes in a multiplayer environment.
We aren't going for class roles like YD classes; we are trying to allow all the robot masters to have a fair fight in most every situation.
Then they aren't classes, they're slight variations of megaman.
No, I think he's coming at this from a fighting game mentality; that each character should have their own unique abilities, but still be able to stand on their own, as opposed to some of them needing a team/role to play. A character can specialize in one thing or another and still be able to hold their own.
I fully support this way of thinking. It lets players choose their favorite Robot Master in any game mode and be able to do fine, as opposed to some classes being so support-reliant, or support-centric, that on their own they're near-useless.
EDIT:Played a bit of it, mainly just ran around by myself seeing what each class does. Just at a glance I'm incredibly impressed at the level of detail here. Virtually everything has the right animations and sprites. The classes really do feel like I'm playing as the actual characters themselves, and I like the touches on a lot of the animations (Pharaoh Man's mainfire's HUD having what feels like a whole animation sequence makes the attack just satisfying to throw out). Some moves feel like they'd be impractical in a fight, but I'll have to actually use them against people before I can confirm that. Spark man's HUD definitely takes up too much space, and Tomahawk Man's HUD could be scooted over a bit so it's not in so much of the way.
Also Sunstar appears to be missing.
Quick question; are the extra touches from KY Classes still present? Bot Rush? Terminator mode where picking up the Dark Energy turns you into Wily?