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Messages - Shmeckie

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16
Projects & Creative / Re: Justified Classes v3ehhh
« on: July 16, 2016, 07:59:04 PM »
I can't seem to replicate this bug. What server did it happen on? What stage? Was DOS Classes hosted with it?

17
Projects & Creative / Re: Justified Classes v3ehh
« on: July 06, 2016, 01:02:28 AM »
Quote from: "RageBurner"
Great to see another version of the mod, and with so many changes too!
I agree with most of them wholeheartly, but allow me to comment on those I do not (and of course I'll explain why):

Napalm Man:
(click to show/hide)
In Mega Man 5, Napalm Man would often leap across the entire distance of the arena. That's where this attack comes from. The explosive property is to both give it a use as an attack, and comes from the fact he had rocket boosters in Power Fighters.

18
Projects & Creative / Re: Justified Classes v3d + Patch
« on: May 30, 2016, 08:49:44 PM »
Folks who've been playing the mod (and let me say how happy we are you've been enjoying it) have likely noticed the crashes that have been going on. We're working to decipher the cause and fix the problem, but there's been some difficulty due to it not being something that can immediately or easily be replicated. We have an idea of what's causing it, but narrowing it down is proving tricky. if anyone has any information, or thinks they have an idea as to what's causing it, let us know here, or if you see us in a server. In the meantime we thank you for your patience, and will work to relaunch crashed servers as soon as possible. When the cause is identified and fixed, we will release a new, fixed version ASAP.

19
Projects & Creative / Re: Justified Classes v3c + Hotfix
« on: July 07, 2015, 09:33:59 AM »
Y'all were talking about bots earlier, and for those who don't know I should remind you that the bots are programmed to imitate their behaviors from the boss fight in their original game. So when you fight the Flash Man bot, he's imitating the AI pattern of Flash Man in Mega Man 2.

20
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 27, 2015, 06:17:42 AM »
Musashi, I think you might be overstating how "broken" invulnerability periods are. Several characters have them, and they don't seem to be the problem here. Yes, you could hit Wood Man inside the Leaf Shield, but how sensibly do you think that could be replicated here considering how you had to do it in Mega Man 2? The general problem with character invulnerabilities in the past have been the duration of time a character remains invincible, how long before they can be invincible again, how well this can be used to stall, and how difficult it is to even get a hit off on the character.

After the nerfs he'll be getting next release, the main issues surrounding him should be resolved. His ability to turtle, stall, and avoid danger will be severely hampered, and the window to actually damage him (assuming the Wood Man player is playing as defensively as possible) will be sufficient to avoid tedious waiting games and exploitation.

That said, I do think it'd be a good idea if he lost a chunk of ammo whenever he fired the Leaf Shield, to avoid people minimizing their period of vulnerability by not letting the ammo run too low.

21
Projects & Creative / Re: [Map Pack] SHARP (Version 3b)
« on: April 18, 2015, 08:21:52 AM »
Can't wait for the update! SHA12 is one of my favorite user created maps, so I'm looking forward to hosting the pack and playing in it again!

22
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 17, 2015, 07:50:30 PM »
Ice Wall is still his weakness, even if it functions in a unique way in the boss fight. I'm pretty sure Ice Wall is Burner Man's weakness in the mod.

23
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 16, 2015, 08:51:37 AM »
I don't feel Magic Man needs to be altered in any way. Yes, he has a lot of tools and does nice damage, but he can't take a hit worth a damn. His Magic Cards have a limited range, can't damage when returning, and only an average RoF. Not to mention they don't heal a great deal of health. The birds' homing isn't 100% reliable, and if I'm not mistaken they can be shot down. Even if the ball hits you're not guaranteed to get all the birds to follow-up on the target.

Basically what I'm saying is his arsenal has a lot of uses (which is what makes him a blast to play), but he has enough weaknesses to mitigate this.

24
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 15, 2015, 03:10:28 AM »
Quote from: "Promestein"
EDIT: Actually, there is something I've been wondering about. Rockman Shadow's color schemes. His buster uses Hyper Bomb/Leaf Shield/Centaur Flash colors, his slash uses Slash Claw colors, and his sprite itself is black and slightly-less-black. What's going on there?
The Terminators still need work. A focus on refining Terminator is on the to-do list.

25
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: September 26, 2014, 01:16:01 AM »
Maybe some kind of arrow slightly above the ground that points at the exact spot you're aiming at? Only if it were possible to make it visibly only to the user, though. I agree  that I'd like some kind of indicator as to where I'm ACTUALLY aiming instead of guessing. The pinpoint aiming system is kinda finicky.

26
Anything Goes / Re: Shmeckie's Art Thrizzle!
« on: September 23, 2014, 04:23:01 AM »
Depends. What size is the panel? What kind of art style is it? Is there a background? How many characters?

27
Anything Goes / Re: Shmeckie's Art Thrizzle!
« on: September 21, 2014, 04:51:06 AM »
I'm afraid I only do art for money. Like I said, I do this professionally. And I'm afraid I'm not cheap...

28
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: September 17, 2014, 09:26:32 PM »
The J-Classes wiki page has now been updated to include full rundowns on all the MM&B classes!

29
Projects & Creative / Re: Justified Classes v3bh
« on: September 11, 2014, 07:57:15 PM »
Quote from: "Ukiyama"
(click to show/hide)

Not that I have anything else to contribute to the discussion but um... *cough*

So are we just gonna ignore the "and for rushdown offense" part? I'm confused, here.

Also, we don't pick and choose a "source group" to listen to. Actually, it's the inverse; there are some people and complaints we know to take with a grain of salt if we know that they're not playing online, or that they seem to have a bone to pick with the mod, or members of the devteam. Going around on the forums, skype, servers, whatever saying "Justified sucks", then jumping on this thread with a confrontational attitude is a surefire way to add a heaping helping of skepticism on our part. Now, if you're saying that Justified sucks, but you can come on here and make a decent point that speaks to a problem many people are having, we're all ears regardless. If all you have to contribute to the discussion is "you suck", we'll be scrolling right on by your post.

We also need to factor in that some people may have personal gripes with the class, and are demanding nerfs because of that. We're not going to nerf something that already has an easy workaround because a handful of people can't find that workaround. Like Deathstroke in Injustice; they didn't take away his ridiculous ranged game because he was wrecking inexperienced players (and still does), because the strategy to get through his hail of bullets is simple, and they're not going to take away his primary tool because some people haven't figured out how to avoid it yet.

Also, there's a numbers game involved here; if 5 people complain about something, but 50 people have no problem with it, well, sorry 5 people but we gotta go with the 50. We know King's OP because the vast majority of players have been saying so (including me). So he's getting nerfs. Many people complained about Burner Man's low damage output, so we buffed him. Now, Fyone's already stated that Slash is going to have his mainfire damage corrected soon. So then the issue becomes the rest of his arsenal. Slash Dash can do a lot of damage with a good, clean hit, but on average you're not going to get that perfect hit. So should we nerf something that has situational damage and requires a setup before you can even use it?

Writing a ginormous post doesn't entitle you to have us make all the changes you ask for, and it doesn't make us "stubborn" for disagreeing with your points. If we're so stubborn, and don't listen, then why did V3a have a ginormous changelog of buffs and nerfs? Why did the hotfix come with buffs and nerfs? And should I again point out Fyone's many "I'll change that"s in this very thread? Hell, even when disagreeing he (and other members of the team) have still gone and tested these issues just to make sure. Not listening to one angry guy in a pages-long discussion is far and away from being "stubborn".

All that said, I do agree with Perfectlylegit that the shield counter should do more damage, or be more useful in some way.

30
Projects & Creative / Re: I should probably give up trying to help you now
« on: September 11, 2014, 02:34:01 AM »
Quote from: "Rozark Kyouko"
What part of "Players play and use things differently than the devs think the class will do" is difficult to understand?
Quit being stubborn, this is why people hate this mod.
We're trying to help you by providing your desired feedback, but whenever someone criticizes something you immediately shoot it down and defend it to death. Stop doing that.
People hate this mod? Huh. That certainly doesn't explain the two highly active servers that host it...

Maybe you think every criticism you have should be emphatically agreed upon, but not agreeing with you isn't "being stubborn". Players can do whatever they want, but if they're focusing too much on one attack, playing single-mindedly, and forgetting the rest of the character's arsenal, they will lose against someone who isn't. We're not in the business of playing the mod for you. We're just providing the tools. If you're not using them to their fullest, you won't do as well. But that's not the fault of the mod, or the devteam. It seems like you'd prefer if we just made every change people complained about. if so we'dve buffed Uranus and nerfed Pluto, and all that would've done is unleashed a grossly overpowered Uranus on the population while poor Pluto ineffectually nipped at his heels.

We're all for feedback if there's a legitimate issue beyond hypothetical scenarios from people who don't even play the game, or primarily play against bots. If someone comes to us and says something to the effect of "hey, people are picking Quint for braindead win streaks, he's overpowered" we're all ears. Or if we're in a server, and everyone, during play, is making a consistent complaint about something, we take note. But if someone's complaining about a character being underpowered because they personally don't do well with them, or overpowered simply because they have a strong attack regardless of the situation that attack requires, not so much.

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