And a character that only excells in very situational circumstances that require a certain amount of people to be in a room, in one place, and not paying attention, doesn't sound grossly Underpowered to you? As opposed to classes that only need to be in combat, period, to be viable?
I understand you want some classes to be more strategic, but crippling a character and requiring them to have the planets align to have a fighting chance isn't the way to go about it. Why choose Napalm Man when I can choose any other class and have a much easier time, AND get much better results?
Anyone fast will be nailed by the torpedoes, provided if someone did hang around enough to grab plenty and that's not a hard task to do. I've done this plenty where I charge in (sounds counter-intuitive to Napalm's mid range role) releasin' both torpedoes and the main at the same time. This results in the unlucky foe to be stun locked for the 9 torpedoes while gettin' hammered by the mainfire. Good luck gettin' out of that mess. The awkward position to get both bombs to land and the slow fire rate makes it tricky to be super effective all the time.
Unless that someone is Quick Man, the Torpedoes aren't going to save him. All most characters have to do is turn around and shoot. And Napalm Man's main artillery isn't terribly accurate in most situations. If he pisses off, say, Ballade, Ballade's gonna turn around and shut him up with a Ballade Cracker. If Napalm Man runs, he's not going to be able to pull off this magic stunlock strategy.
I know. They've tried. Many, many, many times.
And frankly, those torpedoes don't save him nearly as well as some of you seem to think they do. I'm not theory-fighting, here. I've fragged my fair share of Napalm Man players, including the people I'm talking to about this right now. Let me ask any of you who played me; how often were you able to save yourselves when I made a b-line for you? Hell, I managed to waste two simultaneous Napalm Men with Bubble Man. In Snowed Out Cossack Castle (where the high snow stops his bubbles from firing). No, I'm not superman, that's a big sign Napalm man has a problem. When Bubble Man is wasting him in a stage where Bubble Man is crippled.
Oh, also, Bubble Man's bubbles don't fire in things like high snow and other waist-high environments. Might wanna fix that.
Oh, and Speedman X pointed this out to me, and I thought I'd pass it along; if Crash Man or Doc Robot walk over their Crash Bombs, the bombs turn invisible, but will still explode after a set time. They won't go off on contact, however, but an invisible Crash Bomb is mighty exploitable.