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« on: December 11, 2011, 12:20:11 PM »
All I've seen from Napalm Man is frags. For me. He's generally very easy to kill, especially with my main man Punk. I've generally stopped viewing him as an threat overall in matches.
Napalm Man just cannot hold his own against any character with decent mobility and firepower. His ammo consumption makes using "every option available to you" tantamount to a desperation maneuver, because you have to throw everything you have, which dries up your meter in seconds, leaving you a sitting duck waiting for it to recharge, while you don't have the RoF and damage output to keep up with what's being thrown at you.
If, say, Flame Man and Napalm Man come to blows, Napalm Man is done. Flame Man can easily circle him and pelt him with shots, killing him in 4 hits, jumping his stronger Napalm Bombs and easily outlasting him in the firepower department. The torpedoes don't help because you need all 9 to mount a decent offensive, and you can still be hit during you attempt to do so, and if you are, your attempt is ruined. His RoF is terrible, so if he's in a strafe war he has literally no chance, he's completely gimped by characters with attacks that give them armor or invincibility, since they can plow through his assault, not take the damage he needs them to take, and leave Napalm Man struggling to get his ammo meter back up while said opponent pummels him with impunity.
And if you do manage to get a kill, you need to find somewhere to hide long enough for all 9 of your torpedoes to recharge. The ammo consumption on his head missile is especially egregious, especially considering it doesn't do very high damage at all. At least not for a move taking away that much ammo with no extra benefits. At least Centaur Flash has a huge area of effect, and recharges relatively quickly. We're talking about a slow-moving projectile, and ground-centric bombs, that do average damage and recharge slowly. It may seem fine when you're testing it by yourself, but in a firefight with someone packing some good firepower, that's an eternity. Blizzard Man's Blizzard Attack does more damage than this, and it takes up no ammo, fires faster, and covers a wide area. Even without the Blizzard Bowl, he's renderred Napalm man useless. And that's not getting into his superior mobility to boot.
The only thing Napalm Man can do properly, as of now, is kill-steal. In a head-to-head showdown, he's outclassed by virtually every other character. And we're talking about a character who's a tank. A character that hard to hit with should be hitting hard, and those torpedoes are largely useless against someone with a strong character who knows what they're doing. And after you get that kill, god help you if there's anyone else around. Napalm Man has to struggle for 1 kill, meanwhile any one of mah MM6 bois can clear a room by themselves. It's not like Guts Man, where he's hard to use, but very powerful to compensate. Napalm Man requires a ton of effort for very little payoff.