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Messages - Shmeckie

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436
Quote from: "LlamaHombre"
I personally think that Roll is a very boring character and a class of Roll would be very boring.

You get a mop.

Big fucking whoop.

B-but I needs to play as kawaii ritturu giiiiiru!

437
All I've seen from Napalm Man is frags. For me. He's generally very easy to kill, especially with my main man Punk. I've generally stopped viewing him as an threat overall in matches.

Napalm Man just cannot hold his own against any character with decent mobility and firepower. His ammo consumption makes using "every option available to you" tantamount to a desperation maneuver, because you have to throw everything you have, which dries up your meter in seconds, leaving you a sitting duck waiting for it to recharge, while you don't have the RoF and damage output to keep up with what's being thrown at you.

If, say, Flame Man and Napalm Man come to blows, Napalm Man is done. Flame Man can easily circle him and pelt him with shots, killing him in 4 hits, jumping his stronger Napalm Bombs and easily outlasting him in the firepower department. The torpedoes don't help because you need all 9 to mount a decent offensive, and you can still be hit during you attempt to do so, and if you are, your attempt is ruined. His RoF is terrible, so if he's in a strafe war he has literally no chance, he's completely gimped by characters with attacks that give them armor or invincibility, since they can plow through his assault, not take the damage he needs them to take, and leave Napalm Man struggling to get his ammo meter back up while said opponent pummels him with impunity.

And if you do manage to get a kill, you need to find somewhere to hide long enough for all 9 of your torpedoes to recharge. The ammo consumption on his head missile is especially egregious, especially considering it doesn't do very high damage at all. At least not for a move taking away that much ammo with no extra benefits. At least Centaur Flash has a huge area of effect, and recharges relatively quickly. We're talking about a slow-moving projectile, and ground-centric bombs, that do average damage and recharge slowly. It may seem fine when you're testing it by yourself, but in a firefight with someone packing some good firepower, that's an eternity. Blizzard Man's Blizzard Attack does more damage than this, and it takes up no ammo, fires faster, and covers a wide area. Even without the Blizzard Bowl, he's renderred Napalm man useless. And that's not getting into his superior mobility to boot.

The only thing Napalm Man can do properly, as of now, is kill-steal. In a head-to-head showdown, he's outclassed by virtually every other character. And we're talking about a character who's a tank. A character that hard to hit with should be hitting hard, and those torpedoes are largely useless against someone with a strong character who knows what they're doing. And after you get that kill, god help you if there's anyone else around. Napalm Man has to struggle for 1 kill, meanwhile any one of mah MM6 bois can clear a room by themselves. It's not like Guts Man, where he's hard to use, but very powerful to compensate. Napalm Man requires a ton of effort for very little payoff.

438
Projects & Creative / Re: A surprise also awaits...
« on: December 11, 2011, 07:07:39 AM »
Quote from: "Ice-IX"
There are no plans to buff Napalm Man... Skull Man's hyper mode has been replaced.

Someone's smokin' 'dat 'erb, ageein.

Seriously, what the heck is all this now?! Can we get some "why"s?

439
This is literally all he needs:

- Drop the torpedos, they're gimmicky and useless.

- Increase his rate of fire for his Napalm Bombs.

- Increase his damage output slightly. Mostly for the head missile, considering how slow it is.

- Decrease his ammo consumption. He can't hold his own in firefights largely because of this.

And there you go. A Napalm Man who can throw down with the rest of 'em.

440
Quote from: "Musashi-COM"
"Wave Man is just Mega Man with a different buster, different stats and infinite Water Wave. He needs to be more original"

"Let's give him *random ability*"

PROBLEM SOLVED


KYClasses and YDClasses differentiate from each other because the former limits its classes's abilities to what the numbered NES games dictate for the sake of consistency, where the latter broadens itself to what more games dictate for the sake of creativity. Even so, there is a limit between what is doable and what is not when it comes to class development in YDClasses, which is mostly determined by the general official Classic canon, which encompasses almost any Classic game.

Demanding more creativity to Wave Class (and specifically demanding it through giving him a wave bike) is like that old joke about giving the TF2 Heavy class a jetpack.

I'd at least suggest taking a page from KY's book with Wave Man. More creative, closer to the games, and less copywep copypasta.

I'm all for giving Napalm Man an arsenal, though, as was suggested earlier. Power Fighters might have a few tricks you might be able to import...

441
I think you're heavily exaggerating his point. Abrasive as it was, there is a point to be made; a lot of the classes in this mod just seem to have their copywep attacks and a simple filler altfire. Not all of them do, mind you, but he does have a point in that some of the classes need an extra something, and Wave Man's a good example.

That said, he's being a bit extreme about it. Shit, many of the classes in KY's mod are almost identical to YD's. Including m'boi Punk.

Some classes do need more of a creative touch, though, and Wave Man was a good example to make that point; his copywep weapon and a buster is pretty plain, all things considered. But, you seem to be making strides in that area, so I can't hammer on you guys too much for that.

442
King Yamato, you mean.

And Punk can't cancel from his alt in KY's Classes.

443
Y'know who's straight Underpowered? Napalm Man. Oh my god please buff the guy, he's too jawesome to be this weak. RoF's too low, ammo consumption's too high, damage output's too low, he's literally too weak in every concievable way that one can be too weak.

And that torpedo thing is just useless outside of trolling. I have literally tried every strategy I can think of to use that weapon in a practcal manner, but in the end its only real use is to stand twenty feet away from a mosh pit and spam it, hoping to steal a kill.

444
Oooo, I like that Punk bailout! I can also see potential for psych-outs, as well!

Also looking forward to the new Wily class, and improved Freeze Man!

445
Anything Goes / Re: Anyone's art thread
« on: December 05, 2011, 05:26:20 AM »
I like the art style you've got there! Though the hands need a little work.

446
Maybe if he had the Guts Stomp, AND had to wait for the rock to drop, or couldn't Guts Stomp if he was holding a rock...

447
Anything Goes / Re: My Little Pony: Friendship is Magic is for men
« on: December 01, 2011, 05:05:56 AM »
Thread over.
Mr. X wins.
Fatality.

Although ALL newer shows don't look like they were done in 10 minutes in Flash (I direct your attention to the Looney Tunes Show. Very crisp and fluid animation), some indeed do, and this one certainly does.

448
Anything Goes / Re: Shmeckie's Art Thrizzle!
« on: December 01, 2011, 04:24:58 AM »
Well that's flattering, thank you! You've probably noticed I'm not quite as mean as I appear on PA. It's a comedy routine, you see.

Nice to see people still take notice of my work! I've been without computer, AND working on several projects, so I've been pretty inactive, lately. So, rememberring this thread exists, I thought I'd share a little som'm-som'm. Any Dragonball fans here?

(click to show/hide)

A couple pics showcasing the multiple forms of Freeza and Cell. Two classic, seminal shonen villains. Probably should've tocuhed them up a bit more after scanning them, but they're not part of my professional portfolio, so I'm not too concerned.

449
Well'p, I got my computer back, and with that, my KY Classes server is back up! Any time you're in the mood for some KY, the server should be there!

450
If you're having trouble with a Dust man who's vaccuum camping, there's a bunch of options you can take, depending on your character. My favorites are Punk Rolling him to hell, and standing on his head and firing straight down at him.

Quote from: "MegaLAD1514"
I really enjoyed playing the ky classes and I am very sad to see people not hosting this mode over yd classes.

I was. Regularly. And my server will return once I get my computer back.

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