No hugging class has a speed boost as its alt. And no, not even Charge Man. Yes, you can hold the mouse button, but let me NOW remind you that this still yanks him forward no matter what you do, and his hugging attack has no defensive properties, nor does Star Man's.
And really, why even have Star Man operate the way he does when we have Charge Man, rite dood?
He has defensive properties now! And he turns red to show it (you'll begin to notice plenty of more NES-similarities in the meantime). However, either version (the one you have now or not), Charge Man IS a "dashing hugger class". The mainfire IS his attack. I don't see how you get off calling it "just a speed boost"; it's his primary method of attack. It's his gimmick because as of now he's the only master who relies on contact damage to attack. LITERAL hugging, and not simply energy shielding like Star or Plant.
Er, he has coal shot, too. That was part of my point; he's not a total hugging class because he has a secondary. Cool addition to Charge Man, though!
But did you skim what I said? I didn't say Charge man has "just a speed boost," I said the speed boost of his alt simply amounts to yanking you forward while pressing mainfire, and what I'm proposing for Dark Man 2 is an ammo-consuming speed boost similar to when Skull Man successfully goes into hypermode.
Star Man's capable of hugging but he can do just as much damage with a well-placed thrown shield. Charge Man can't. Star Man will have trouble with people on the ceiling. Charge Man won't. You're also falling into the overgeneralization of classes; you're not seeing the full range of Charge and Star's abilities.
What are you talking about, I haven't done anything but address the overgeneralized terminology Cold here decided to place everyone in.
The discussion's been lead a bit astray I think, as the main problem isn't similarities between Dark Man 2 and Charge or Star. It's between Dark Man 2 and 4. There's Dark Man 2 for reference. He's identical to Dark Man 4 - except without a buster, and he can't launch the shields. From what you're given, you have a class that would barely even attack at all. I think xColdx refers to him as a "hugger" because Dark Man 2 has no long-range attack when you fight him - he'd be forced into doing that.
I've addressed this time and time again, and it's getting a mite bit frustrating that no one feels the need to read half of what I say. I'm going to say it all one more time, and I'm going to use bullet points to make it skim-friendly.
Dark Man 2-
Mainfire: Dark Man Wall. Would block projectiles if they hit the wall. In fact, with the lack of a buster, the
reflective properties that were removed from Dark Man 4 could be given to Dark Man 2, since he doesn't have a buster to reflect back on himself, giving him a personal edge. Does hug damage, as well, possibly more than Dark Man 4 to compensate for the fact that he can't fire the shield (or shoot with it up, like Dark Man 4 can), but would consume ammo to balance it out.
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Altfire: Speed Up. If you remember, in the original game, as he took damage, he'd run at you faster. This can be implimented one of two ways: either have his speed increase as he loses health (more technically accurate, but cumbersome), or what I'm suggesting, where pressing altfire kicks in a temporary speed boost (in a similar vein to what Skull Man gets when he goes into hyper mode), at the expense of a chunk of his ammo, which would be shared with the shield. This adds strategy to using him, as you can use the boost to get in your opponent's face and tear them apart with the Dark Man Wall, but doing so will come with a risk, as you'll lose your Dark Man Wall sooner than had you not used it. Much riskier against high defense/HP enemies. Could also be used without the Wall as an escape tool.
OR, perhaps the speed boost could be switched on and off, and when switched on, it consumes ammo at the same rate as the Wall (or possibly slightly more), so leaving it and the Wall on at the same time would cause your ammo to plummet, making playing Dark Man 2 a game of balancing your speed-up and your barrier attack.
- Weakness: Crystal Eye. It went through his barrier, if I recall correctly.
Sure, you could always give Dark Man 2 something else and create a class, but I prefer to leave our imaginations' ideas to this mod's predecessor.
I understand that, but let's not forget there is a degree of that here, too. Bright Man never threw flash bangs, after all. But, I see where you're coming from, which is why my suggestion stays in the realm of what he did in-game.