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Projects & Creative / Re: King Yamato's Classes Overhaul (Full NES Release)
« on: November 02, 2011, 06:07:48 AM »Quote from: "Chimera Man"
Dark Man 1 is purely too bland.
Covered that in the other thread: Mainfire is a powerful buster, altfire is a speed/mobility boost. Or he could get that as he loses health. Or his speed boost could be a ramming attack, ala Charge Kick (that WAS why his speed up was supposed to be a threat, after all--he was trying to hit you). Make him control as an opposite to Top Man; slow strafing, normal forward walking speed. Now he's got a unique schtick.
There ya go!
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Dark Man 2 is a worse Dark Man 4...
Give him Dark Man's shield as his primary (with ammo that decreases as you use it, making it a unique Leaf Shield/Star Crash hybrid that wouldn't make it as ridiculous as it'd be if it was Dark Man's shield on a speedy character), and the aforementioned speed/mobility boost alt (or increase as he loses health), and there ya go.
Perhaps his speed boost could consume a chunk of ammo when used, making it harder for him to just go around blitzing people with high-speed shield hugging.
You just need a little imagination!
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...But we will consider Dark Man 3. He has something worthy going on.
DO IT!!!!
>:(
:D
