Actually, I don't mean to be rude, but maybe you should actually take time to test things before you release them. I'll admit, I've made quite a few bugs in my own work, but that's because it's hard to find bugs with only one person testing. Here, you have a whole dev team to test their stuff, or you could invite some extra people if the testing isn't efficient enough at finding bugs.
And this doesn't only go with bugs, you also need to test balance. (also something I, myself, have messed up on, but I don't want to see my mistakes repeated by others anyways)
We do test it. We test it quite a bit (with the exception of v2b, that should not have gone live when it did). But, as I said before, this mod tries a lot of new things when it comes to attacks, sometimes with complex execution on our end that leads to unforseen glitches that don't even show up until well after release (case in point, the aforementioned water column glitch. The guys will fix it, but that's definitely a new one to me). Then you have stuff like Sword Man's ground alt that required
extensive testing and tweaking to finally fix.
In other news, I've add
a Justified Classes page to the 8BDM wiki. It's not complete yet, but it should hopefully be finished within the coming week. I bring it up because the page contains detailed run-downs of each class; their attacks, weaknesses (which aren't
completely set as of v2bh, but will be fully implemented along with all the major adjustments that are coming with the next release, so I'm putting them up now), what they do, how they play, etc. Anyone looking to jump into Justified Classes should give it a look.