Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Clayton

Pages: 1 ... 6 7 [8] 9 10 ... 13
106
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 17, 2012, 11:56:05 PM »
(click to show/hide)

How about my class, Is this accepted?

107
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 17, 2012, 02:50:59 AM »
Wow, Is Supahlad1514 actually posting a class for xColdxFusionx's CSCC classes so that it can be admired and played by the millions of people that will ever touch this mod. Oh, Pinch me I must be dreaming (but this is a good dream though!!! ^w^)


Ok, It's time to put my GREATEST plan evar into action!!!!

Name: SupahLAD1514
Armor: 1.0x (Megaman's defence) (Weakness: Rocks (Super arm, Power stone, etc.))
Speed: 0.80/1.00(Megaman's speed)
Jump: 2x normal (I don't know if this is too high but basically metalman's jump hight (For KY))
Damage Type: Electric
Role: Skill and timing mode
Weapon Dropped: knight crush

Description:

SupahLAD1514-Bombermode: This mode is the regular form for SupahLAD1514 which will be good for close range combat.

Primary Fire: SupahBomb- This attack is a version of the KY (or YD's) bombman's Hyper bomb throw with the same ammo usage (Only for KY) and same kind of arch, Radius and throwing speed, BUT! Instead of it making splash damage and exploding on contact it instead just hurts the opponent, Doing the same amount of damage as the regular bombman hyperbomb. If you are to click the primary fire button again it will explode and cause damage according to the regular hyperbomb. This is were timing your shot comes in. If the bomb misses the target it will remain stationary and clip to the ground (like a crash bomb). the maximum about of bombs you can plant is 2 until they all explode (after the third one hits the ground, or is thrown, which ever one is easier to do). This weapon looks like the hyperbomb but instead with spikes and electrical sparks surrounding it (I will be making the sprites for this). This weapon will have a green and yellow ammo bar.

Secondary Fire: Supahrang- This attack functions exactly like the original knight crush But, same as the primary weapon can explode if the player clicks the secondary fire again. This is a good tactic for finishing the opponent off But it will do less damage than the bombman explosion (probably around centeur flash damage). This attack does not consume ammo. This attack will be the knight crush but Green and with yellow sparks (again, leave the weapon sprite to me)

Skin: SupahLAD1514-1 (a skin i Made).

If you scroll up and use the Secondary Weapon (weapon slot 2) you will use SupahLAD jet form. This is NOT another class.

Armor: 1.5x (I don't know if this is quite right but basically Elecman's KY defence) (Weakness: Rocks (Super arm, Power stone, etc.))

Speed: 0.80/1.00(Basically, Elecman's KY speed)
Jump: 1x normal
Damage Type: Electric
Role: Pure Skill and Tactics mode
Weapon Dropped: Thunderbeam

Description: SupahLAD1514-JetMode: This is SupahLAD's alternate form which concenrates on speed and tactics (works best in duel or LMS situations)

Primary Fire: SupahLasar- This weapon functions exactly like the thunderbeam but doesn't fire them on the sides (like KY's Elecman) This attack has ammo consumption exactly the same as YD elecman. Uses the exact same Thunderbeam sprite (As in the shot) but is coloured green and yellow (I try to do it, but i can't make my promises on this one -w-). This weapon will have a green and yellow ammo bar.

Secondary Fire: Mouth Mines- This trap can be strategically placed to create traps for opponents to step on. If an opponent activates the mine it will stun them for a short period of time (about the time of a spark shot). It will do Spark shock damage and make the same sound if activated. This weapon will have a grey ammo bar and take 1/5 of the ammo bar per plan. The delay in planting's will be the same as the sparkshot (so basically the rate of fire). I will be making the sprite for this. The Sprite will look like the W on Lad's mouth (see where i'm getting at lWl)

(I don't know if it is possible for a class to switch skins when changing Weapons. But if so....)

Skin: SupahLAD1514-2 Jet (The one I made)

Damage Information:
SupahBomb- X went boom-boom thanks to Y's SupahBomb
Supahrang- X was defeated by Y's Supahrang
SupahLasar- X was Pwned by Y's SupahLasar
Mouth Mine- X stepped on Y's Mouth Mine

More Stuff: I've done the hud's for these Weapons already so that you don't have to ^w^. I will get to work on the actual attacks.

If I missed any details Please tell me. And, Um...... Thanks I guess TwT..........

108
Skins & Bots etc / Re: The Lad Skin
« on: March 16, 2012, 11:10:00 PM »
Quote from: "Knux"
You may want to simplify the design of the skin to make it look less uhh... like it's cluttered together. For example, look at the official artwork of quite a few robot masters, then look at their 8-bit sprites. If you included all of their tiniest details from the artwork, it would look too complicated! I believe there is a way to make your skin look like SupahLad, without the need to add too much detail.

Well, at least it looks to me like it's over-detailed. At least you can make a skin, bro. I can't do much other than that cowboy in TOMX. XD
And even that aberration is going away next version in exchange for something canon.

The reason why it looks so clutered is because of the white spots everywhere (which i will change). The other details are quite vital in order for the skin to be differentiated from bombman

109
Skins & Bots etc / Re: The Lad Skin
« on: March 16, 2012, 10:44:00 PM »
Thank you for your example but i am aiming for a bombman look for my clay character.

And Korby, I know that the fire looks ugly and it is not intended to be a flying skin. It's supposed to be rocket boosters that propel you forward. He has wheels to help him go. However, I am thinking of getting rid of those white spots, they aren't looking so good anymore. I think after that is done he will be fine. I may also consider fixing the fire but for now i'll leave it the way it is (mostly because I have trouble with things like that OwO).

The goal i am trying to accomplish with the Supahlad skin(s) is to make an 8-bit version of Supahlad. I don't mean the detailed megaman 7 or 8 fc sprites but something as poorly detailed as bombman (with a bit of decorations added to it ^w^) or Super Mario from the first game.

The things you guys look for in skins are images that represent the picture as detailed as possible. For me, I'm just going for a simple, pretty much silly version of a skin. People have different styles in the way they make their skins, and I think feedback should respect that opinion/point. However, I will take action on the white spots, they really do look bad Twl.

110
Skins & Bots etc / Re: The Lad Skin
« on: March 16, 2012, 02:35:11 AM »
Quote from: "Korby"
Congratulations, you managed to make it worse.

How?

111
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: March 16, 2012, 02:22:50 AM »
Ok, time for me to update

In Game Name: SupahLAD1514, Eerie (The) Bear, An Avacado and Macawman
Favorite game mode: DM, Duel, LMS or team DM
Favorite weapon: Thunderbeam, bass buster  Knight crush
prefered skin:Bombman, Supahlad-1 or Supahlad-2
Favorite stage: I dunno.... any stage without gravity hold or Centuer flash!!!
Favorite class: Bombman, both ways always. (If macaw man, shade man and tomahawk man)
Greatest Rival: Fyone, Noxium and OJ(well, i don't get the chance to face him often)  
Reputation: Master at Megaman combat!!!! Most people hate me though _w_. Lum the Woohoo and Fyone are my brothers!
Anything Else:MMMMMM, I've got a good mind for music!

112
Skins & Bots etc / Re: The Lad Skin
« on: March 16, 2012, 01:50:21 AM »
Ok, i made the jet skin. It`s up for download and fixed the orignal skin`s sounds. See in the beginning post

113
Forum Games / Re: Rate the avatar of the user above you
« on: March 15, 2012, 06:05:12 PM »
5/9

ok, i like it, could use colour...

114
Skins & Bots etc / Re: The Lad Skin
« on: March 15, 2012, 01:42:10 AM »
Quote from: "Gumballtoid"
i suggest giving him an actual weapon, like knight man's mace, or enker's spear
he'll at least have some originality that way

didn't you guys see his special powerful wand-like thingy (bomblauncher to be exact)

115
Skins & Bots etc / Re: The Lad Skin
« on: March 14, 2012, 10:02:24 PM »
Quote from: "Korby"
My suggestion is to make the design further away from Bomb Man and make it look better.

But i like bombman........

But I understand your perspective but other people perspectives are different. To me, the skin fully emulates Supahlad (mostly because of his bombman like body) and makes me have that feel of me playing like Supahlad.

Thanks for your comments Korby I will keep them in mind. But remeber "Another person's trash is another person's treasure".

116
Skins & Bots etc / Re: The Lad Skin
« on: March 14, 2012, 06:25:12 PM »
Quote from: "SmashBroPlusB"
hey

hey

hey guy

I have some feedback



it's called "post screenshots or nobody will even bother with this"

ok, i put a picture. sorry about that

117
Skins & Bots etc / Clay's skins *Update Clayton skin*
« on: March 14, 2012, 03:06:53 PM »
Updated my old fire sprites for new ones, also did a little tweaking on the colors and fixes on the actual skin. download if you want....

Also, I'm leaving my old skins for download.

Clayton


http://www.mediafire.com/download/tgo4u74stgy41hi/Clayton.pk3

Smeargle


http://www.mediafire.com/?ck8gw5hc5g68y4t

Boomerang Bro.  


http://www.mediafire.com/?76tsuku39vxnu1y

Hammer Bro.


http://www.mediafire.com/?o15q7398hukgxsn

Fire Bro.


http://www.mediafire.com/?gx5xuccbzfc35xv

Sledge Bro.


http://www.mediafire.com/?o04wt42kwz8sb2w

118
Anything Goes / Re: Lad's Clay Sculpture Gallery
« on: March 14, 2012, 03:27:05 AM »
Quote from: "SaviorSword"
Nice, but their quite dirty from bein' pound with dirty hands methinks.

No, it's just the dust and dirt that gets on them when i rest them overnight and stuff. It's nearly impossible to avoid unless i cover them with plastic or something like that (Which i won't because i like to adjust them).

Thanks for your feedback though ^w^

119
Anything Goes / Re: Lad's Clay Sculpture Gallery
« on: March 14, 2012, 03:16:04 AM »
Ok, moar pictures!!!!

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Ok then, thats done. special effects done on particle illusion.

120
Help & Editing / Re: HELP! I GOT BANNED!
« on: March 13, 2012, 08:28:31 PM »
Quote from: "Knux"
Oh well, I'm no saint either. I vote kicked MegaLad the other day from KY classes for the wrong reasons, even though he was being annoying. Still, that deserves an apology from me. So, sorry about that, Lad. Just behave a little better yourself, too, because that also helps things.

Thanks knux, really appreciate it ^w^

Im trying not to spam or flame as much in-games so i won't be too much of a bother to people (hopefully, it's up to you |w|).

but if people don't like what I am already doing, then they are way too serious to be playing this game.

Pages: 1 ... 6 7 [8] 9 10 ... 13