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Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v3c)
« on: March 17, 2012, 11:56:05 PM » (click to show/hide)
Quote from: "MegaLAD1514"
Wow, Is Supahlad1514 actually posting a class for xColdxFusionx's CSCC classes so that it can be admired and played by the millions of people that will ever touch this mod. Oh, Pinch me I must be dreaming (but this is a good dream though!!! ^w^)
Ok, It's time to put my GREATEST plan evar into action!!!!
Name: SupahLAD1514
Armor: 1.0x (Megaman's defence) (Weakness: Rocks (Super arm, Power stone, etc.))
Speed: 0.80/1.00(Megaman's speed)
Jump: 2x normal (I don't know if this is too high but basically metalman's jump hight (For KY))
Damage Type: Electric
Role: Skill and timing mode
Weapon Dropped: knight crush
Description:
SupahLAD1514-Bombermode: This mode is the regular form for SupahLAD1514 which will be good for close range combat.
Primary Fire: SupahBomb- This attack is a version of the KY (or YD's) bombman's Hyper bomb throw with the same ammo usage (Only for KY) and same kind of arch, Radius and throwing speed, BUT! Instead of it making splash damage and exploding on contact it instead just hurts the opponent, Doing the same amount of damage as the regular bombman hyperbomb. If you are to click the primary fire button again it will explode and cause damage according to the regular hyperbomb. This is were timing your shot comes in. If the bomb misses the target it will remain stationary and clip to the ground (like a crash bomb). the maximum about of bombs you can plant is 2 until they all explode (after the third one hits the ground, or is thrown, which ever one is easier to do). This weapon looks like the hyperbomb but instead with spikes and electrical sparks surrounding it (I will be making the sprites for this). This weapon will have a green and yellow ammo bar.
Secondary Fire: Supahrang- This attack functions exactly like the original knight crush But, same as the primary weapon can explode if the player clicks the secondary fire again. This is a good tactic for finishing the opponent off But it will do less damage than the bombman explosion (probably around centeur flash damage). This attack does not consume ammo. This attack will be the knight crush but Green and with yellow sparks (again, leave the weapon sprite to me)
Skin: SupahLAD1514-1 (a skin i Made).
If you scroll up and use the Secondary Weapon (weapon slot 2) you will use SupahLAD jet form. This is NOT another class.
Armor: 1.5x (I don't know if this is quite right but basically Elecman's KY defence) (Weakness: Rocks (Super arm, Power stone, etc.))
Speed:0.80/1.00(Basically, Elecman's KY speed)
Jump: 1x normal
Damage Type: Electric
Role: Pure Skill and Tactics mode
Weapon Dropped: Thunderbeam
Description: SupahLAD1514-JetMode: This is SupahLAD's alternate form which concenrates on speed and tactics (works best in duel or LMS situations)
Primary Fire: SupahLasar- This weapon functions exactly like the thunderbeam but doesn't fire them on the sides (like KY's Elecman) This attack has ammo consumption exactly the same as YD elecman. Uses the exact same Thunderbeam sprite (As in the shot) but is coloured green and yellow (I try to do it, but i can't make my promises on this one -w-). This weapon will have a green and yellow ammo bar.
Secondary Fire: Mouth Mines- This trap can be strategically placed to create traps for opponents to step on. If an opponent activates the mine it will stun them for a short period of time (about the time of a spark shot). It will do Spark shock damage and make the same sound if activated. This weapon will have a grey ammo bar and take 1/5 of the ammo bar per plan. The delay in planting's will be the same as the sparkshot (so basically the rate of fire). I will be making the sprite for this. The Sprite will look like the W on Lad's mouth (see where i'm getting at lWl)
(I don't know if it is possible for a class to switch skins when changing Weapons. But if so....)
Skin: SupahLAD1514-2 Jet (The one I made)
Damage Information:
SupahBomb- X went boom-boom thanks to Y's SupahBomb
Supahrang- X was defeated by Y's Supahrang
SupahLasar- X was Pwned by Y's SupahLasar
Mouth Mine- X stepped on Y's Mouth Mine
More Stuff: I've done the hud's for these Weapons already so that you don't have to ^w^. I will get to work on the actual attacks.
If I missed any details Please tell me. And, Um...... Thanks I guess TwT..........
How about my class, Is this accepted?


















