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Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: March 03, 2012, 04:36:54 PM »Quote from: "fortegigasgospel"
But this is also a boss who only appeared in his original game and its remake, for over 20 years he only did 2 things, jump high and throw bombs, and he. I can see not giving everyone the super high jumping, but with Bomb it just doesn't feel right without it. And if it is a balance issue with him maybe make it so his alt fire can only be used at 1/2 HP, since I hear that was his desperation on hard mode anyway so he only used it when he was about to die.
Yes!, thanks you. Some one who agrees with me. This i agree with
the dive charge isn't a problem if it moves slower. It will emulate the powerfighters more than the nes but that's ok with me (I just don't know what the end result will be OwO').
I like the idea of diveman and centuer man having two ammo bars but i was also think that chargeman should too (one for coal shot and one for charge attack).
