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« on: November 24, 2011, 02:07:15 AM »
I really enjoyed playing the ky classes and I am very sad to see people not hosting this mode over yd classes. Anyways, the only complaint I have is how quick quick man is. I think he shouldn't have megaman's rapid fire shooting boomerang move (Primary fire) and he should have a speed boost similar to slash man's speed boost in yd's classes(alt fire). I understand you are trying to make quick man fast but I think his speed is exaggerated. But I like how quick man is slower than in yd's classes. Crystal man is a bit slow and should jump higher, his primary fire should snipe and not be a crystal shot (like in the original nes game).
I really complement what you did with yamato man and how he actually fires properly (like in the game). I feel his alt fire kills a bit fast.
I complain about how drill man is unable to move up things and only down but I see your reasoning on how he can go places that are too high up. but his drill bombs are a bit glitched and is a bit difficult to control. usually I find myself firing all of them at once and escaping using the drill dig. I also comment of the speed of him moving underground, I think it would be better if it where faster so that escaping could be made easier (especially because he cannot move to higher ground)
I absolutely loved what you did with dive man, nothing to say about him
Top man is so good, I mean it!
Shadow man is well put together
spark man I find is a bit cheap, due to the fact he can shoot very rapidly with his primary fire.
tomahawk man does too much damage, although you did a good job for making his silver tomahawk more short distance.
This is only an assumption, but I suggest you make protoman's shield activate only when he jumps if you can.... (like in megaman 10). Again, I don't know if this is possible but if you can do it that would be great
I think air man should be able to blow people away using this method-making his alt fire use the "air wall" and make the air wall like the wind storm weapon used by megaman (but don't make it too overpowered)
Bubble man's shots shouldn't just be dots (even though I don't mind it). I think they should look like in the game, but that is totally up to you)
Hard man's earthquake needs a bit of fixing, I am finding that when I use the earthquake at some times the hand on the screen gets a glitched (the animation for the hardman's fist is ignored).
Guts man should have an earthquake too
I like wave man, good job
I really complement you on dust man, thank you for making one of my favorite robot masters so awesome, I just ask that you make him jump a little bit higher.
metal man's alt fire is a bit unrelated to anything, but it is your choice whether you should keep it or not
Overall, I find this these classes are by far the greater than yd, not insulting their classes or anything. The only thing that yd had that KY didn't were taunts. I understand if you were trying to make the classes more based off the game but I don't why not have some taunts for characters other than protoman and darkman4. but that's just my opinion
Great work, love these classes, if these issue's are too be corrected they will be picture perfect, at least under my perception.
Thank you KY and his hard working team, I can tell how much you guys put into making these classes, but your efforts are certainly showing.
And again, I do not mean any disrespect to yd's classes.